Haha, well after all it's just my mind wandering around for these ideas, I expect honestly it won't be anything like this, hopefully it will be better but we'll just have to see. One thing I hope from my idea is actually in the game is the ability to control the spells in the form of charging similar to Type-0 I guess but more along the lines of how I described it where you just hold the cast for longer to get a bigger spell. This reduces the need to have multiple tiered spells for the sake of more damage with a new name (KH even just overrides the old spells) and makes it feel like you are putting power into the spells over just pressing a button. Quick casts of Fire can be delivered in short bursts providing for great range attack that won't spread but a long cast time charged up could mean big bursts of damage and in an ideal environment spread to the surroundings and cause massive damage.
Of course, we don't know how the resource for magic even works, so again it's something where we have to wait and see, I could think of a thousand ideas and it doesn't matter without all the information.
I always love brainstorming though!
Of course, we don't know how the resource for magic even works, so again it's something where we have to wait and see, I could think of a thousand ideas and it doesn't matter without all the information.
I always love brainstorming though!
I mean, I don't think anyone could be 100% correct, but what you're saying here is great and it does fit. If what they end up revealing is as good as that, we're made in the shade.
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LeonBlade