I'll add my piece of feedback on the gameplay side.
To Dan Seto & Business Division 2:
-Add Hard mode:
Cut down all item stocks to 5 or less (while giving the bros their own set of item stocks via tactics quick menu so that they won't share with Noctis'), the game is way too forgiving with curatives & phoenix downs, which is one of the things that make the main game too easy for a lot of players who want rewarding challenge. I also feel that his would be a beneficial opportunity to fine tune the balance around the combat in general for hard mode itself, such as increasing MP cost on Warp Strikes to decrease constant spamming, increasing MP cost on phasing since the current penality of losing MP from it is nullified with Ascension nodes that minimize the MP cost penalty of phasing itself (thus leading to overuse), nerfing the Ring Magic's Alterna so that it won't kill endgame/post-game difficulty due to it's current nature of one-shotting almost everything instead of being a properly balanced risk/reward tool.
A nerf that cuts full MP gains in half or more when using Point-Warps would also work really well to minimize constant Warp Strike & Alterna spamming in order to have players use other resources more to gain MP. I also feel that Magitek Exosuits & Ragnorok should be unlocked much later in the game through side quests instead of being instantly obtained from the start, due to one of them further killing any sort of difficulty early game in an already easy game & the other encouraging repetitive warp strike spamming with Noctis among players, which shouldn't be a thing with an ideal Hard Mode.
I understand that the Japanese audience for FFXV found the difficulty 'just right' from the official survey last year and thats totally fine, but i feel that it ignores how the western audience felt in which normal mode as is doesn't provide enough challenge even with the Nixperience band. I really do think our voices deserve to be considered in this aspect of potential gameplay additions, its a feature that has been requested a lot in several places since post-release of FFXV.
Expand Airstep/Death Drop/Airdance with Royal Arms:
Airstepping in general is such an awesome tool that is sadly only usable with one-handed Swords & Polearms, the Royal Arms should gain the ability to use it too for greater aerial combat utilization. I'd go as far as saying that this could apply for almost all other weapon category in Noctis' toolset too.
Add an Ascension grid for Prompto, Ignis, & Gladiolus after unlocking character swap:
While i'm happy that we finally get to directly control the rest of the bros during combat, i feel that they need Ascension nodes for the majority of their techniques & skills. Currently they outclass Noctis early game due to all of their abilities being handed to them very early on right after unlocking the bros to directly control them in combat, which makes the early & middle portion of the game even more of a cake walk than before. Which is why i believe that Prompto, Ignis, and Gladio should have their techniques, damage bar, and skills tied to Ascension nodes which will encourage natural progression with players required to earn enough AP to unlock each of them. The bros themselves are perfectly fine to access as playable chararcters for combat from the very beginning, just that they should require a proper skill tree when directly playing them like Noctis already has.
Implement a much more improved Magic system for the main game:
As it is, Comrades' Magic system is the more popular one for many people compared to the main game's. Thanks to the addition of magic being tied to weapons, having more variety with spells & how casting is executed, and being MP-based without taking up a weapon slot, unlike the main game's Magic system which despite inpressive visuals feels tedious due to having to constantly craft magic through a menu with flasks after drawing them from tubes. A more streamlined approach for Magic in the main game that removes he tedium entirely while having similar execution to Comrades with casting spells would be a much more preferrable solution.
Make objects, bushes, and trees transparent for the Camera during combat:
The Camera right now faces instances where the stuff i highlighted above can obstruct the player's view when fighting against enemies. Even with the options to adjust camera distance it still doesn't entirely eleminate the issues of bushes, trees, and other objects blocking your view in combat, this has been a heavily criticized issue since day one of the release of the game, and a future patch adressing this flaw would be a massive help. Real time Action games demand having the playable character visible for the player the majority of the time, and i believe that FFXV as great as it is, deserves to not be excluded from that.
Add an additional rare item that can only be obtained in chapter 15 to craft the Ultima Weapon with Cid:
Many players right now are able to obtain the Ultima Weapon really early on chapter 3, which is something that i think should be saved for post-game via chapter 15 due to how powerful the weapon itself is, as it feels much less rewarding to cheat and get it that early as is.
To Dan Seto & Business Division 2:
-Add Hard mode:
Cut down all item stocks to 5 or less (while giving the bros their own set of item stocks via tactics quick menu so that they won't share with Noctis'), the game is way too forgiving with curatives & phoenix downs, which is one of the things that make the main game too easy for a lot of players who want rewarding challenge. I also feel that his would be a beneficial opportunity to fine tune the balance around the combat in general for hard mode itself, such as increasing MP cost on Warp Strikes to decrease constant spamming, increasing MP cost on phasing since the current penality of losing MP from it is nullified with Ascension nodes that minimize the MP cost penalty of phasing itself (thus leading to overuse), nerfing the Ring Magic's Alterna so that it won't kill endgame/post-game difficulty due to it's current nature of one-shotting almost everything instead of being a properly balanced risk/reward tool.
A nerf that cuts full MP gains in half or more when using Point-Warps would also work really well to minimize constant Warp Strike & Alterna spamming in order to have players use other resources more to gain MP. I also feel that Magitek Exosuits & Ragnorok should be unlocked much later in the game through side quests instead of being instantly obtained from the start, due to one of them further killing any sort of difficulty early game in an already easy game & the other encouraging repetitive warp strike spamming with Noctis among players, which shouldn't be a thing with an ideal Hard Mode.
I understand that the Japanese audience for FFXV found the difficulty 'just right' from the official survey last year and thats totally fine, but i feel that it ignores how the western audience felt in which normal mode as is doesn't provide enough challenge even with the Nixperience band. I really do think our voices deserve to be considered in this aspect of potential gameplay additions, its a feature that has been requested a lot in several places since post-release of FFXV.
Expand Airstep/Death Drop/Airdance with Royal Arms:
Airstepping in general is such an awesome tool that is sadly only usable with one-handed Swords & Polearms, the Royal Arms should gain the ability to use it too for greater aerial combat utilization. I'd go as far as saying that this could apply for almost all other weapon category in Noctis' toolset too.
Add an Ascension grid for Prompto, Ignis, & Gladiolus after unlocking character swap:
While i'm happy that we finally get to directly control the rest of the bros during combat, i feel that they need Ascension nodes for the majority of their techniques & skills. Currently they outclass Noctis early game due to all of their abilities being handed to them very early on right after unlocking the bros to directly control them in combat, which makes the early & middle portion of the game even more of a cake walk than before. Which is why i believe that Prompto, Ignis, and Gladio should have their techniques, damage bar, and skills tied to Ascension nodes which will encourage natural progression with players required to earn enough AP to unlock each of them. The bros themselves are perfectly fine to access as playable chararcters for combat from the very beginning, just that they should require a proper skill tree when directly playing them like Noctis already has.
Implement a much more improved Magic system for the main game:
As it is, Comrades' Magic system is the more popular one for many people compared to the main game's. Thanks to the addition of magic being tied to weapons, having more variety with spells & how casting is executed, and being MP-based without taking up a weapon slot, unlike the main game's Magic system which despite inpressive visuals feels tedious due to having to constantly craft magic through a menu with flasks after drawing them from tubes. A more streamlined approach for Magic in the main game that removes he tedium entirely while having similar execution to Comrades with casting spells would be a much more preferrable solution.
Make objects, bushes, and trees transparent for the Camera during combat:
The Camera right now faces instances where the stuff i highlighted above can obstruct the player's view when fighting against enemies. Even with the options to adjust camera distance it still doesn't entirely eleminate the issues of bushes, trees, and other objects blocking your view in combat, this has been a heavily criticized issue since day one of the release of the game, and a future patch adressing this flaw would be a massive help. Real time Action games demand having the playable character visible for the player the majority of the time, and i believe that FFXV as great as it is, deserves to not be excluded from that.
Add an additional rare item that can only be obtained in chapter 15 to craft the Ultima Weapon with Cid:
Many players right now are able to obtain the Ultima Weapon really early on chapter 3, which is something that i think should be saved for post-game via chapter 15 due to how powerful the weapon itself is, as it feels much less rewarding to cheat and get it that early as is.
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