For people who keep saying an Insomnia prologue or adaptation of Kingsglaive’s main plot-points are “unnecessary” whenever someone comments that they would like that to be shown in-game, here’s a simplified version of XV’s plot following the basic structure of storytelling:
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It’s not –by and large- because Insomnia “looked cool in the old trailers”. It’s because both the exposition and inciting incident are key parts in good storytelling, setting-up plot points, world-building and character motivations. Even if people aren’t aware of this basic storytelling structure, this is exactly what they are alluding to when they say things like:
“I wish we could have seen Insomnia pre-invasion so we could have had a strong emotional connection when we visit its ruins”.
“Why do we find out about the invasion in a newspaper? It would be so much powerful to actually see it in-game”.
“Wait, what Crystal? What ring?” (In the case of people who aren’t as involved in the FF community as we are).
It may not be a “plot hole” per-se, but rather, a storytelling hole.