Final Fantasy XV - General News Thread

Members see less ads - sign up now for free and join the community!

  • This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.

DrBretto

Warrior of Light
Mar 18, 2016
1,605
1,436
42
Me too. I just need to follow my own advice, lol. When I see pure stupid, I feel compelled to kill it. But I don't take it to another board so I can make fun of it without repercussion. I confront it head-on. If anyone here wants to go ahead and bitch about NeoGaf ON NeoGaf, come on aboard.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
33
Switzerland
"why can't i warp too? so unfair"

lol

edit:

https://www.engadget.com/2016/10/07/yoko-shimomura-final-fantasy-xv-soundtrack/

"The basic scenario and story concepts haven't changed that much," she explains, speaking through a translator. "They're quite similar to what they were originally. There have been some changes, small scenario tweaks and the game's functionality itself has changed. But overall, from a musical perspective, the concepts that we wanted to use from the start, they're pretty much as they were. It's kept on the same theme, basically."

rip versus fanboys?
 
Last edited:
Aug 13, 2016
59
71
32
I think this is the same footage as before but from Eurogamer perspective, enjoy :)

That's probably one of the best play throughs i've watched so far. You could generally tell they were enjoying themselves, understood the combat system and enjoyed exploring the world! They made use of link attacks, used weapons to good effect, explored the diners and item shops, found the mineshaft, went driving at night and crashed the regalia to name a few things! Also got to see the bomb enemy in action for the first time!

It felt like a play through by genuine fans, instead of a PR exercise. Can't wait to get my hands on it now.
 

llazy77

Warrior of Light
May 27, 2014
1,149
550
30
"why can't i warp too? so unfair"

lol

edit:

https://www.engadget.com/2016/10/07/yoko-shimomura-final-fantasy-xv-soundtrack/

"The basic scenario and story concepts haven't changed that much," she explains, speaking through a translator. "They're quite similar to what they were originally. There have been some changes, small scenario tweaks and the game's functionality itself has changed. But overall, from a musical perspective, the concepts that we wanted to use from the start, they're pretty much as they were. It's kept on the same theme, basically."

rip versus fanboys?
I want to like this post more than once.
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
Yeah, the Eurogamer one had very likable people and very interesting footage even though it's not new (beyond the Bombs. Man, they look amazing).

Huge improvement all in all. Also, I'm totally going to play as much as I can during dawn, dusk and nights. They look incredibly beautiful (a shame Golden Quay isn't bigger, because it's gorgeous) and nights are legitimately scary and hard: two level 30 Iron Giants at the very beginning of the game!

And we've only seen the same areas (over and over again...) and the first three chapters (the total number of chapters was revealed by the guide, but I understand that some people don't want to know it). I don't want to be too hyped up, but I really think we're in for big surprises in terms of locations, story beats and characters.

There's a darkening plague wandering around and a timeskip, after all.
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
The person playing was pretty good. I think it's probably the best showcase of the combat system for the game thus far since they blocked and parried a lot.