Theory: It has less to do with enemies not dealing enough dmg or their AI not being challenging but more with the game giving Noctis having waay to many tools/get out of jail free cards.
- 13 types of weapons. 4 slots in real-time
- Noctis can use them all with no restriction. ^ Above, despite the ability to pause and select of course
- The weapons are customizable to fit the needs. Aside from getting Ultima earlier on than expected i don't think they'd need to tweak this aspect too a significant degree
- Warping Powers in general. They can also technically cap MP consumption & lower damage output (not that i particularly want lowered dmg tbf) to a certain amount if needed
- Relative useful tech skills (mainly Ignis' buffs) I don't think they're too exploitable but i haven't unlocked/used all of them yet so i could be full of shit
- Relative good food buffs. ^ Same stance as above
- Armiger. Its fine as is imo
- Cross Links & Slash Links. ^
- Allies can heal Noctis. ^
- Recovery Item spamming. The biggest complaint i've personally witnessed difficulty-wise, hence the suggestions of limiting them. This kinda goes back to part of my belief of recovery item abusage partially indicating the player not being up to snuff, not that i have a problem with them limiting the stocks.
- Warp Points for instant MP recovery. I believe they did this to reduce the complaints people had about crouching/hanging for a bit of time before heading back to action since Episode Duscae.
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