Final Fantasy XV - General News Thread

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Hey Everyone

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Flawed Game =/= Unfinished Game.
FEELS unfinished the story itself feels unfinished which are a result of the holes(ie fucking Foras being Iedolas, that nigga got off screened Demonized then became an easy demon to beat? Not even a boss battle, at least Ravus when he became a daemon was a boss battle, Verstael getting one second of screentime only for that character to get any semblance of justice is the DLC , those flaws shouldn't be there to begin with.

People shouldn't have to ask for more cutscenes, they should be there in the game, proper, DLC shouldn't be used to fix story holes either, or give characters justice, that should happen in the game, DLC should be an addition, not to fill in stuff that should have been there.
 
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Nova

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People shouldn't have to ask for more cutscenes, they should be there in the game, proper, DLC shouldn't be used to fix story holes either, or give characters justice, that should happen in the game, DLC should be an addition, not to fill in stuff that should have been there.
*Ahem*

 
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Hey Everyone

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Did major story points happen off screen in KH2, I can't remember, I've never heard anyone say the story of KH2 is incomplete, unfinished, needs more cutscenes, I don't remember that, also those felt like additions, those didn't feel like filling in story holes.

I've never head Kingdom Hearts 2 having a story that feels unfinished, or with the holes FFXV has, I have never heard of that, I never heard of people demanding for a re-release with more cutscenes either.
 
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Nova

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Did major story points happen off screen in KH2,
Yes. With plenty of threads that were left loose. There's a reason KH2FM has nearly half an hours worth of new cutscenes.

I can't remember, I've never heard anyone say the story of KH2 is incomplete, unfinished, needs more cutscenes,
Rushed scenario's such as the encounter with Roxas in TWTNW, Namine in general, Axel and Roxas' relationship lacking closure, etc were things that dearly needed fleshing out. Even Nomura admitted to the vanilla version being rushed to meet deadlines

I don't remember that, also those felt like additions, those didn't feel like filling in story holes
Objectively wrong lol.
 
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Hey Everyone

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With plenty of threads that were left loose. There's a reason KH2FM has nearly half an hours worth of new cutscenes.



Rushed scenario's such as the encounter with Roxas in TWTNW, Namine in general, Axel and Roxas' relationship lacking closure, etc were things that dearly needed fleshing out. Even Nomura admitted to the vanilla version being rushed to meet deadlines



Objectively wrong lol.
Well it clearly seemed to do a better job of it than FFXV did, because I've never heard of this game feeling incomplete, maybe a plot thread here, maybe something there, but I've never heard of things getting off-screened(Iedolas) or setup not being there(Prompto being an MT), I've never heard of Kingdom Hearts 2 feeling unfinished, or having it be noticeably so.
The overall plot of KH2 feels satisfying enough, that those things that are added in the Final Mix feel like additions, there didn't need to a battle between Roxas and Sora, you can understand they were fighting, I'm happy they included it in the Final Mix, but it didn't feel like they needed to fill a story hole, Namine's plot in KH2 made sense, I have never heard otherwise, so it seems to me that even if KH2 was rushed it still did a better job at feeling like a complete game, than FFXV does, that doesn't make things better for FFXV in fact it makes things worse.

In fact looking up about it, because this is a surprise it seems like there are things he wanted to do, but couldn't get around to doing it, KH2 doesn't feel like a game that actually needs these story cutscenes, or boss battles to make the overall plot of KH2 which primarily focuses on Sora feel complete, or for anyone to feel for the side characters.
 
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Lulcielid

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About the avatar creation feature, it would be cool (for me at least) if the system only allowed the creation of male avatars, just to be consistent with the theme of bros going on a road trip and their male bonding.
 
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Ikkin

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Well it clearly seemed to do a better job of it than FFXV did, because I've never heard of this game feeling incomplete, maybe a plot thread here, maybe something there, but I've never heard of things getting off-screened(Iedolas) or setup not being there(Prompto being an MT), I've never heard of Kingdom Hearts 2 feeling unfinished, or having it be noticeably so.
The overall plot of KH2 feels satisfying enough, that those things that are added in the Final Mix feel like additions, there didn't need to a battle between Roxas and Sora, you can understand they were fighting, I'm happy they included it in the Final Mix, but it didn't feel like they needed to fill a story hole, Namine's plot in KH2 made sense, I have never heard otherwise, so it seems to me that even if KH2 was rushed it still did a better job at feeling like a complete game, than FFXV does, that doesn't make things better for FFXV in fact it makes things worse.

In fact looking up about it, because this is a surprise it seems like there are things he wanted to do, but couldn't get around to doing it, KH2 doesn't feel like a game that actually needs these story cutscenes, or boss battles to make the overall plot of KH2 which primarily focuses on Sora feel complete, or for anyone to feel for the side characters.
KHII mostly got left alone for that sort of stuff because the story was considered to be crazy in plenty of other ways, IIRC. There was a ton of stuff that game left off-screen, though, like
Riku turning into "Ansem" to kidnap Roxas, most of what Riku did between the Prologue and The World The Never Was, Kairi being taken from Axel by Saix, most of what Axel did, and literally every bit of connective tissue between Namine being dragged into a portal by a man who had ordered her execution and her showing up to save Kairi in The World That Never Was.

Needless to say, the KH fandom had good reason to fansub the FM+ scenes and translate significant portions of the game's novelization. =P

About the avatar creation feature, it would be cool (for me at least) if the system only allowed the creation of male avatars, just to be consistent with the theme of bros going on a road trip and their male bonding.
Eh... The only way I'd be okay with that sort of limit is if the avatar was designed to function as a skin for Noctis, but that's at the bottom of my list of desirable implementations, since there's no in-universe justification whatsoever. If the avatar is a skin for an ally (with the in-universe justification of "the bros picked up a Hunter who decided to help them"), I'd expect to be able to use Aranea or Iris as an avatar base along with the bros and Cor. And, obviously, if the avatar has their own moveset, there's no reason to limit its gender in any way.
 
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Nova

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Well it clearly seemed to do a better job of it than FFXV did, because I've never heard of this game feeling incomplete,
Not really no. You may have witnessed them, but complaints towards vanilla KH2 were very real.

maybe a plot thread here, maybe something there, but I've never heard of things getting off-screened(Iedolas) or setup not being there(Prompto being an MT), I've never heard of Kingdom Hearts 2 feeling unfinished, or having it be noticeably so.
You never heard of complaints about Disney worlds being side-lined for the Org. XIII plot, the story in general being a bloated mess mixed with scenarios that were rushed (Roxas TWTNW encounter), and had little to no pay off in some areas (Kairi), and lacking in detail (Axel's motivations related to his relationship with Roxas)?

The overall plot of KH2 feels satisfying enough,
The general consensus felt the opposite. More so the KH1 fandom.

that those things that are added in the Final Mix feel like additions, there didn't need to a battle between Roxas and Sora, you can understand they were fighting,
There absolutely needed to be a battle considering what led after it. There were many complaints of how anticlimactic it was and it blatantly showed after Final Mix rectified that event.

I'm happy they included it in the Final Mix, but it didn't feel like they needed to fill a story hole,
Read my comment above this quote.

Namine's plot in KH2 made sense, I have never heard otherwise,
Spoilers Ikkin explained aside, she was literally tossed into the background outside of the very beginning and end with the vanilla version doing a poor job at referencing even the CoM events that related to Namine and Sora's relationship.

so it seems to me that even if KH2 was rushed it still did a better job at feeling like a complete game, than FFXV does, that doesn't make things better for FFXV in fact it makes things worse.
My point was that games that had to met deadlines and cut content, but were able to repurpose most of them as an updated product akin to DLC post-release after the vanilla launch during the era where DLCs of today weren't a thing, existed. And that Nomura wasn't an exception to the situation.


In fact looking up about it, because this is a surprise it seems like there are things he wanted to do, but couldn't get around to doing it, KH2 doesn't feel like a game that actually needs these story cutscenes, or boss battles to make the overall plot of KH2 which primarily focuses on Sora feel complete, or for anyone to feel for the side characters.
Couldn't be any more wrong, it benifitted greatly from the additional content given, especially with Critical mode and Cavern of Rememberance. Theres no question that KH2 needed more time in the oven in spite of being a fun (yet flawed) product in comparison to KH2FM.
 
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Hey Everyone

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KHII mostly got left alone for that sort of stuff because the story was considered to be crazy in plenty of other ways, IIRC. There was a ton of stuff that game left off-screen, though, like
Riku turning into "Ansem" to kidnap Roxas, most of what Riku did between the Prologue and The World The Never Was, Kairi being taken from Axel by Saix, most of what Axel did, and literally every bit of connective tissue between Namine being dragged into a portal by a man who had ordered her execution and her showing up to save Kairi in The World That Never Was.

Needless to say, the KH fandom had good reason to fansub the FM+ scenes and translate significant portions of the game's novelization. =P



Eh... The only way I'd be okay with that sort of limit is if the avatar was designed to function as a skin for Noctis, but that's at the bottom of my list of desirable implementations, since there's no in-universe justification whatsoever. If the avatar is a skin for an ally (with the in-universe justification of "the bros picked up a Hunter who decided to help them"), I'd expect to be able to use Aranea or Iris as an avatar base along with the bros and Cor. And, obviously, if the avatar has their own moveset, there's no reason to limit its gender in any way.
Thing is a lot of things that happened off screen in the original version got an explanation or at least were somewhat touched upon, Axel did say Saix took Kairi away from me in the original(I remember playing it is was the only version I had), and we saw Kairi locked up and Saix was there. I mean the stuff that happened off screen doesn't seem to diminish the characters, as much as Iedolas becoming Foras off-screen, when he barely had that much screen presence, worse is Verstael. Also about Namine it seemed pretty clear that Ansem didn't like nobodies to begin with, so I would just assume something bad would have happened to Namine, but overall I pretty fine with her plot, I just assumed she escaped, and came to save Kairi, but overall I understood it. Overall the characters even with some missing scenes. Also didn't Riku talk about using the dark powers to get Roxas? I remember at least an explanation being in the game on how Roxas got into Ansem's machine or being pretty easy to connect the dots off, so the plot thread didn't feel unfinished, as opposed to something like Prompto being an MT, and Verstael being his father even though Verstael had barely any screen time what so ever, don't remember that happening in KH2 though. which came out of left field, that should have had emotional impact, but didn't it gave more of a wow than a sad feeling. The Kingdom Hearts 2 characters had enough screen presence, and the plot threads had some explanation, never saw it as something like Ignis going blind which happened off screen no explanation whatsoever.
 

Hey Everyone

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The general consensus felt the opposite. More so the KH1 fandom.






Read my comment above this quote.



Spoilers Ikkin explained aside, she was literally tossed into the background outside of the very beginning and end with the vanilla version doing a poor job at referencing even the CoM events that related to Namine and Sora's relationship.


My point was that games that had to met deadlines and cut content, but were able to repurpose most of them as an updated product akin to DLC post-release after the vanilla launch during the era where DLCs of today weren't a thing, existed. And that Nomura wasn't an exception to the situation.




Couldn't be any more wrong, it benifitted greatly from the additional content given, especially with Critical mode and Cavern of Rememberance. Theres no question that KH2 needed more time in the oven in spite of being a fun (yet flawed) product in comparison to KH2FM.

"Couldn't be any more wrong, it benifitted greatly from the additional content given, especially with Critical mode and Cavern of Rememberance. Theres no question that KH2 needed more time in the oven in spite of being a fun (yet flawed) product in comparison to KH2FM"
Yeah it benefitted greatly but didn't feel absolutely needed, as opposed to people like Iedolas, and Verstael who had no screen time whatsoever, the side characters of Kingdom Hearts are actually satisfying in there own right without the added cutscenes.

"You never heard of complaints about Disney worlds being side-lined for the Org. XIII plot, the story in general being a bloated mess mixed with scenarios that were rushed (Roxas TWTNW encounter), and had little to no pay off in some areas (Kairi), and lacking in detail (Axel's motivations related to his relationship with Roxas)?"

Never heard the story being a bloated mess, nor did I hear much complaints about the Disney worlds being sidelined, in fact some preferred it in fact the only time I really heard those complaints is when people were comparing KH1 to KH2, but the average player no not really in fact I heard nothing but praise for the story never heard it being as lacking as FFXV.
Obviously there are things that Nomura wanted to do with Roxas but couldn't, but the line"You make a good other" is pretty clear about Roxas accepting Sora.

"There absolutely needed to be a battle considering what led after it. There were many complaints of how anticlimactic it was and it blatantly showed after Final Mix rectified that event."
It obviously made it better, but it still made sense in the original version, and it didn't come out of left field until Prompto being an MT. In the beginning he was pretty clear about his disdain for Sora, so him saying you make a good other, is obviously him accepting him and it was set up in the beginning.

"Not really no. You may have witnessed them, but complaints towards vanilla KH2 were very real."
I'm practically plowing through the internet looking for a lot of these complains yes they are there, but I wouldn't call them a majority situation, or something that was the general consensus amongst reviewers, fans of the games themselves either or just average players either. In fact the only majority complaint I remember seeing was that Kingdom Hearts 2 was too easy, after Kingdom Hearts 1 was seen as too hard. However the story feeling unfinished or things that should have screentime, not getting screen time at all
 
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Hey Everyone

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We'll tell you in a couple of months. Besides, even if you did know exactly why that took place, the story ending would have not changed.
The ending was the best part of the story, that's the consensus, I'm aware the ending wouldn't change if that part of the story wasn't told, but it did rob that moment of it's power, Prompto being an MT thing was greatly robbed of the emotional impact even though Prompto being an MT doesn't change the ending.
 
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T.O.T

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The ending was the best part of the story, that's the consensus, I'm aware the ending wouldn't change if that part of the story wasn't told, but it did rob that moment of it's power, Prompto being an MT thing was greatly robbed of the emotional impact even though Prompto being an MT doesn't change the ending.
Let me put it to you like this....For the most part we experience the game through Noctis' perspective. There were a few scenes with Luna and a few with the imperials, but the rest of the focus fell on Noctis' perspective. For me, I wasn't robbed of the moment with either character.
 

Hey Everyone

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Let me put it to you like this....For the most part
we experience the game through Noctis' perspective. There were a few scenes with Luna and a few with the imperials, but the rest of the focus fell on Noctis' perspective. For me, I wasn't robbed of the moment with either character.
I mean it robbed that moment of it's power, they could have had just one scene where Prompto thinks about talking about it to the guys, have a few flashbacks with him being in Verstael's lab. I'm very aware it's from Noct's perspective, but the MT thing still should have had much more emotional punch to it.
 
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