Final Fantasy XV - General News Thread

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Ikkin

Warrior of Light
Oct 30, 2016
1,099
1,705
Useless and unneeded feature for me personally. I don't want a multilayer component or an avatar creation system in my single player FF game.

They should stop wasting time on such things and pump resources and effort into improve the poor and scarce main story of the base game.
They've got ~200 people working on a released game. I imagine that provides plenty of resources for both the promised story upgrades and some of the goofier additions.

Avatar creation in particular seems like it could be repurposed into an easy NPC creation tool for future games, depending on its implementation. And if the hints about the nature of FFXVI are correct, there might be value in getting multiplayer systems up and running, too.
 

Jenova

Keyblade Master
Oct 28, 2013
729
583
I don't know and I'm sorry if I come off as a bit agressive, but in that list I see everything that has been wrong with the series for the last decade and a half: we don't need half-assed unwanted sequels, nor middling spin-offs (Type-0 is alright, but definitely shouldn't take the spotlight), nor remakes or anything like that.

Revisiting old FFs is boring as fuck. I can't wrap my head around people actually wanting that: wouldn't people prefer NEW things, rather than clinging to the same characters and worlds? And why is that? That's because there's only so much you can extract from these characters and worlds, especially when said characters and worlds have been exploited that much and when they themselves aren't able to produce anything worthy of the original title. I've had my fair share of seeing Noctis, for example, and I don't want to see him anymore other than in the occasional Dissidia or stuff like that.

Had they taken this approach during the Squaresoft days, we would still be in FF X with a myriad of shitty sequels, instead of getting actually exciting things. I don't want to wait 10 years just to see new stuff (the mere thought is depressing as hell); a generation full of XIII sequels and little more was enough.

I feel that this is the biggest aspect where S-E misses the mark in regards to the series, like they don't understand what made FF be what it was.
I believe the bold rings true for the fanbase as much as it does for Square-Enix.
 
Likes: Tornak

ChingleeTribal

SOLDIER, First Class
Mar 27, 2016
955
815
I might get a bit of flack for this but I personally think they don't have any time or resources to waste, even with 200 people, to work on goofy additions. They should put 150 percent into rectifying all the problems the game already has.

They shouldn't even be thinking about things like moogle festivals or avatar creation or stupid costumes at this point.

They act as if the base product is a finished product when it's not.
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
What are some games that weren't very well received at first, but, with different updates and such, managed to change their perception? One I can think of is Destiny.

I don't think these updates are going to improve the final image of the game that much. I guess it all comes down to the quality and quantity of the added cutscenes.

I believe the bold rings true for the fanbase as much as it does for Square-Enix.
I mean, I don't mean to define what FF is, especially as something like this varies from person to person.

But I feel that one of the biggest things this series had was its worlds and characters and how different they would be going from a game to another. The thrill of having a new universe to explore and the excitement of having different ones waiting for you in the next titles. If you have to wait more than 6 years to get a new one, well... There's so much you can extract to, say, X or XIII.

Sequels are fine, but when they're done in such a way where they know where they're heading (S-E literally doesn't) and where they can explore and extract much more of these characters and gameplay systems (not much, let me tell you that). Hell, I don't evenl feel that we can truly blame S-E that much in this regard, as it's clear why most of these iterations have existed (they had very few big projects in development and needed to recoup their investments). I doubt they truly wanted to spend a whole generation with just a mainline SP FF released (the one with the probably most divisive opinions).

There's literally no reason as to how, with the amount of people they have, they can't release mainline SP FFs in a steadily manner (which nowadays could mean anything from 2 to 4 years). Making those people work on the same things will drain them as much as us (well, me) and it would be milking something that has little to no substance anymore. Make new IPs, new mainline FFs (which are essentially new things)...
 

ChingleeTribal

SOLDIER, First Class
Mar 27, 2016
955
815
Release a half assed product.
See how much of it people accept.
If they accept and aren't too mad well fix some things, the things that don't requite to much effort to fix.
Then we'll reuse assets and make soulless effortless dlc(and make them available for a limited time because why not)for free to show that "hey look we're good guys"
Then charge them for dlc scenarios that should have been in the base game
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
G: Is there any plan to make the Regalia Type-F (the flying Regalia) available from the start of a new game+ instead of having to replay the whole story again before getting it?

HT: About the flying Regalia, it’s a very interesting idea, but we do have other tasks that we have to do prior to that, so it’s kind of a matter of priority.

It’s not impossible, but it’s a matter of the order in which we might do that. With the flying Regalia, there is a little bit of frustration from the fact that you can’t go to every place where you’d like to go, however this is something that we’re looking into, and of course, if we can implement this, it would probably enhance the game.
Wouldn''t be surprised to see this alongside the off-road car update as well.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
33
Switzerland
I might get a bit of flack for this but I personally think they don't have any time or resources to waste, even with 200 people, to work on goofy additions. They should put 150 percent into rectifying all the problems the game already has.

They shouldn't even be thinking about things like moogle festivals or avatar creation or stupid costumes at this point.

They act as if the base product is a finished product when it's not.
they're currently developing big dlcs for gladiolus, ignis and prompto, which will fill the void in the story with more scenes, new gameplay and new areas

and while big dlcs like these are ideal they take time and quick updates are needed to hold interest in the game.
 

Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
27
Unknown, Unknown
they're currently developing big dlcs for gladiolus, ignis and prompto, which will fill the void in the story with more scenes, new gameplay and new areas

and while big dlcs like these are ideal they take time and quick updates are needed to hold interest in the game.
DLC shouldn't be used to fill story voids, they should be used to expand the game, not fill stuff in it. The story shouldn't exist to begin with.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
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Switzerland
new areas and gameplay is a way to expand the game and dlcs are used to add more story bits and fill voids a long time ago whether you think they should be used for that or not

its a way for the devs to include what they couldn't in the main game due to deadline and to take more of your money yay
 

Hey Everyone

Keyblade Master
Dec 30, 2016
794
191
27
Unknown, Unknown
new areas and gameplay is a way to expand the game and dlcs are used to add more story bits and fill voids a long time ago whether you think they shouldn't be used or not

its a way for the devs to include what they couldn't in the main game due to deadline and to take more of your money yay
I'm fine with developers making stuff they couldn't include due to deadlines, but it shouldn't be needed to enjoy the base story of a game that was shipped. DLC shouldn't feel like it's completing an unfinished game, it should be an addition to an already satisfying main experience.
 
Likes: Storm

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
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Switzerland
I'm fine with developers making stuff they couldn't include due to deadlines, but it shouldn't be needed to enjoy the base story of a game that was shipped. DLC shouldn't feel like it's completing an unfinished game, it should be an addition to an already satisfying main experience.
that would be the ideal case
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
BTW, it seems that Tabata really knows what he wants to tackle on next. I could see some preliminary work being done during these months along with him overseeing FF XV's DLC roadmap. He's not without flaws (especially in the creative side), but he's shown his value as a director, and a game where he can, from the beginning, have total input, is something I'm very interested in.

It's very exciting that it's a new IP, unrelated to FF, KH or DQ. I've always, ever since the first KH got released, wanted another huge RPG series that wouldn't have any kind of relation to preexisting ones. Like, Chrono Trigger spawning a whole franchise, with every one being pretty different (like how Chrono Cross was, I guess), or Xenogears doing the same (love that game, although I don't really care for Xenosaga).

I think it was Koozek who said that he believed that his new IP would be based on Agni's Philosophy. It'd be exciting (even though I'd prefer something entirely new and different). Imagine a new AAA RPG series where they can do whatever they want to do without any kind of baggage, from characters, world, music to battlesystem, gameplay mechanics...

It would also help alleviate S-E's obsession with the series and help it breathe, alternating between these series like other companies do.
 

Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
http://www.dualshockers.com/2017/02...uture-dlc-first-look-character-creation-more/

now that's unnecessary but it could be a lot of fun anyway; the interview is quite interesting.
Agree that it's unnecessary. Honest question but seriously what is the point of that in a single player game?

I get that they're releasing a multi player element somewhere down the line but.. perhaps it'd be better to use the characters that are available in game and have them differentiate from one another with a wide range of costumes.

The characters in FFXV already have appeal. Perhaps letting players use them instead of completely made up avatars would make people more inclined and attached to said characters.
 
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Jubileus

Warrior of Light
Oct 7, 2016
1,651
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>What are free story cutscene updates

Its also not impossible for them to reference the DLC stories through patches anyhow.
This.

I was also thinking that they could do something like this where, after each character episode, they would somehow incorporate its gameplay elements (and perhaps story) into the main game.

An example we've already seen is the inclusion of Gladio gameplay in chapter 13 to be added on the same day his DLC comes out.

I think there will be more references via patches to come just as Nova has said.
 
Likes: Nova