Tales of Xillia
Currently: Around 10 hours into the game, and I've got off at Sapstrath(?) seahaven after the events Nia Khera and Hamil. Due to head to Sharilton, and I've got Elize and (*sigh*) Teepo tagging along.
Was this game rushed? I surmise it had to be rushed, or was given a smaller budget, because Bandai Namco had to somehow produce a direct sequel in relatively timely fashion, which has me suspecting whether the two Xillias suffer as full games on their own because of it. From my ten hours so far, I'm seeing a range of bland, sometimes utterly uninspired landscapes that are bafflingly divided into smaller zones. As I was playing, I couldn't help but think that FFXII had bigger area zones than this, with more of a monster population than in this game, and that is a PS2 game!
So as I'm playing and I'm seeing how basic and barebones the environments are, I'm constantly telling myself that this is a (late) PS3 game, and not a PS2 RPG. It certainly feels like one, with the two ports I've discovered so far that both look the same, blatant invisible walls, and tiny, compact towns with only a few indoor rooms. I can rationalise this as being partially my fault. I should have expected a B-tier effort when it comes to Tales, but this appears to fall below even what something like Star Ocean: The Last Hope had to offer. And after spending a number of years playing other forms of RPGs that have either sated or tickled that wanderlust in me, Xillia feels like a decisive step back a generation. It has a mountain ahead of it to climb if it wants to impress me, otherwise it blurs into the background as another forgettable game in the pile.
And I want to like it, so I hope to persist until the game's relatively dire opening chapter(s) give away to the exciting cruxes of the plot, and when I finally receive every party member to tweak and test out in battle.
I had very negative first impressions of the combat, perhaps because I was struggling to work out, after forgetting what the tutorials said, how to activate/do half the things. I still maintain that switching links and the player character in battle is a chore, because I constantly forget which direction I should press the D-pad in order to de-link from someone to link up to another character. Fortunately I was able to begin enjoying the combat after gradually working out how to actually play the game, complemented by my working out at long last what TP and AC mean, taking advantage of link artes, and experimenting with artes abilities unlocked from the Crystari- Lilium Orb.
This early on, I'm going to refrain from writing in length about the story, writing, and the characters as of now, because there's little substantial I can say about it all, apart from the general mediocrity. I see a trio of rather used stock tropes strutting around, and one Elize, who hasn't yet had the chance to do anything meaningful or leave much of an impression on me, bar questioning whether she even looks twelve. I'm likely to have a heavy falling out with Teepo, because the voice and mannerisms are already getting on my nerves from the moment it opened its mouth. Jude's adolescent shyness is almost definitely going to be continually mocked throughout the course of the game, that much I can wager. Alvin constantly projecting innuendos in the skits is enough indication of that.
So in summary:
- Combat, as cumbersome and odd as I initially found it to be, is decent enough now that I've been able to gain a firmer grasp of it.
- Writing, story, characters, all mediocre so far, and somewhat expected.
- Looks and feels too much like a PS2 game. Was this rushed?