lol, exactly.
- Jumping feels weighted because that's the style of the game, aerial combat isn't implemented, and the game isn't finished, of course it's rough.
Of course and that's why I'm pointing it out.
- I have no idea what you're asking for... freedom of movements outside of battles? As opposed to the movement we have in battles? I have no idea what this means.
That was mainly related to the whole warping thing but also for swimming. I also don't like the weird movement restrictions in the gas station shop ( it's probably mainly the camera that bugs me here though). Climbing would also be neat but I can't imagine that this will happen.
- AI isn't finished, it's a demo
Of course and that's why I'm pointing it out.
- Camera isn't finished, it's a demo
Of course and that's why I'm pointing it out.
- I would argue that attack canceling is pointless in XV because of the Knightsguard ability. Most of the abilities in XV are fast and don't really require you to need to cancel besides the heavier weapons and parts of the spear combo. Any damage taken during battle can be instantly recovered with Knightsguard with the proper timing. Attack canceling in this context is almost useless, in a game where you play more defensively, it makes sense to want to stop your attack to avoid getting hit, but that's because there's no way to recover in those games. So, honestly, I don't think it needs to be implemented.
Nah, I don't agree here. There's a huge difference between sth. like knightsguard and a dedicated animation cancelling. Knightsguard is cool as a last resort but the thing is that I usually don't want to get hit in the first place.
- There already exists timed dodging with the guard stance, you can avoid attacks simply by pressing L1 at the right timing, it's highly sensitive. Manual dodging is technically included. I know you want dodge roll, and I'm sure it will be a technique in the final game, given that we've seen it in the E3 trailer. Not sure how they're going to implement it though into the controls honestly.
yep the dodge roll is probably the thing I really need.
D
- You don't even need to say this, it's a demo, the performance is going to be bad.
That's nowhere near an acceptable explanation for this. I know that Episode Duscae was most likely a rushed demo but the framerate is just attrocious. At some points the game was simply unplayable for me I don't see it as a given that a demo's performance is that bad and I'm shocked that some people don't see a problem here.
It needs to be said even if they're definitely planning to fix this in the full game. This was just inacceptable and for some people even a complete game breaker.
- I'd argue that this functionality is wasted potential, however, we already know that the final system isn't even going to work like this. It's a preset configuration of what we can achieve manually with how the weapon deck can be organized into how things are triggered. The final game will present a system that resembles nothing like the demo, more like allowing you to create the system in place for the demo.
I really don't see where the problem is to give the players the choice here.
- I don't see why, if you allow Noctis to warp outside of combat this is pointless, you could just warp around everywhere.
If and could. Yeah if that'd be implemented I'd be also ok with the current state.
Oh one thing I forgot. I'd also like to be able to manually dodge/dash while jumping .