For those who have played enough or more than enough of the recently released FFXV demo, you might have gained some thoughts about it whether good or bad by now.
Note that spoilers of the demo will be mentioned in this thread so if you wish not to be spoiled, come back when you have played or watched the demo.
I have just recently completed the demo (4 hours game time) so I guess I'm on the same boat.
Know that Square Enix are planning to gain feedback soon from those who have played the demo so I thought this'd be the good time to gather the feedback now. This thread will be just solely on your honest criticism & even your opinions on the demo. Don't be vague on your points, give reason(s) to them and elaborate if possible.
Detail the obvious, your experience, what you gained, what you've encountered to ruin the experience, what you thought should have been better, any bugs & glitches and more.
**MY FEEDBACK**
I'll skip the obvious designs like characters, monsters, worlds etc.
I'll also be detailing on the downs rather than the ups because I feel that they need to be seriously addressed for the final version. I know that there are plenty of obviously good designs in the demo. I'll post on the positive elements of the demo soon but you guys will have mentioned it by then.
I'll start with how the demo runs. Occasionally through my playtime of the demo, I've experienced major FPS drops. A lot more vigorous in battle sessions especially. It broke the immersion of my experience which is a let down. They're most likely going to address that problem.
This is my opinion but I feel that the character running speed isn't at all that fast. The increase in movement speed from the normal movement to running isn't that substantial. Of course, I can tell the difference but I hoped for slightly more you could say. It could just be me not getting used to it yet, we'll see.
Also, there's one aspect to the AI of the party members that could be fixed which I'm sure they are already aware of but I might as well address just in case. To make this clear, from my experience, based on their roles, they get the job done; fighting during battle & getting results out of it (not just look like as if they're doing something) & provide support to the player whenever possible.
However, when entering the demo's dungeon (the cave with the Goblins and containing the summon ability for Ramuh), because of the narrow paths in the level design, frequently the party members tend to block the pathway to proceeding deeper into the dungeon. Sometimes, I had to run towards them to get them to react to move out of the way or back track a bit of the level.
Another issue is the focus/target mechanic. Other than the hard lock which has been proven useful, the general lock-on system by pressing & holding the target button is a bit a of a nuisance to use.
Building from that, after locking on to my preferable enemy to target on, the camera follows where targeted enemy is to an extent. Almost all the time, the targeted enemy will be away from the game camera's view and many times I had to use the right stick on my game controller to move the game camera view to view the enemy I was targeting and sometimes if there's more than 1 enemy within the battle session, the target can move to a different one which makes sense but doesn't help with constantly moving the camera view.
Finally, there's the English voice acting of the Duscae Demo I must mention as well. I'll leave the worst to last but the summary is that the JP Cast sounds great but the whole English cast just needs to be re-assessed:
There were maybe one of two glitches I encountered that got me stuck within objects in the demo like in the cave or near big rocks on the terrain but I feel they'll find out for themselves.
Agree or Disagree to my feedback? What's yours? What do you think of other's feedback to the demo?
Note that spoilers of the demo will be mentioned in this thread so if you wish not to be spoiled, come back when you have played or watched the demo.
I have just recently completed the demo (4 hours game time) so I guess I'm on the same boat.
Know that Square Enix are planning to gain feedback soon from those who have played the demo so I thought this'd be the good time to gather the feedback now. This thread will be just solely on your honest criticism & even your opinions on the demo. Don't be vague on your points, give reason(s) to them and elaborate if possible.
Detail the obvious, your experience, what you gained, what you've encountered to ruin the experience, what you thought should have been better, any bugs & glitches and more.
**MY FEEDBACK**
I'll skip the obvious designs like characters, monsters, worlds etc.
I'll also be detailing on the downs rather than the ups because I feel that they need to be seriously addressed for the final version. I know that there are plenty of obviously good designs in the demo. I'll post on the positive elements of the demo soon but you guys will have mentioned it by then.
I'll start with how the demo runs. Occasionally through my playtime of the demo, I've experienced major FPS drops. A lot more vigorous in battle sessions especially. It broke the immersion of my experience which is a let down. They're most likely going to address that problem.
This is my opinion but I feel that the character running speed isn't at all that fast. The increase in movement speed from the normal movement to running isn't that substantial. Of course, I can tell the difference but I hoped for slightly more you could say. It could just be me not getting used to it yet, we'll see.
Also, there's one aspect to the AI of the party members that could be fixed which I'm sure they are already aware of but I might as well address just in case. To make this clear, from my experience, based on their roles, they get the job done; fighting during battle & getting results out of it (not just look like as if they're doing something) & provide support to the player whenever possible.
However, when entering the demo's dungeon (the cave with the Goblins and containing the summon ability for Ramuh), because of the narrow paths in the level design, frequently the party members tend to block the pathway to proceeding deeper into the dungeon. Sometimes, I had to run towards them to get them to react to move out of the way or back track a bit of the level.
Another issue is the focus/target mechanic. Other than the hard lock which has been proven useful, the general lock-on system by pressing & holding the target button is a bit a of a nuisance to use.
Building from that, after locking on to my preferable enemy to target on, the camera follows where targeted enemy is to an extent. Almost all the time, the targeted enemy will be away from the game camera's view and many times I had to use the right stick on my game controller to move the game camera view to view the enemy I was targeting and sometimes if there's more than 1 enemy within the battle session, the target can move to a different one which makes sense but doesn't help with constantly moving the camera view.
Finally, there's the English voice acting of the Duscae Demo I must mention as well. I'll leave the worst to last but the summary is that the JP Cast sounds great but the whole English cast just needs to be re-assessed:
- For Prompto, he VA fits the character very well so the natural improvement to his voice acting on him will go smoothly.
- For Ignis, he's improved from the many months that has passed by. My expectations are now positive for him.
- For Gladiolus, he sounds like a grunt from a notorious gang. The VA needs to bring in that 'big brother kind of tone' as that's how Gladiolus' personality is. Just some refinement on him would do some good, otherwise I'm fine as it is and I'll get used to it over time.
- For Cindy..... In my opinion, she shouldn't have that heavy 'hill-billy' kind of accent on her when comparing it to the JP VA but yeah, let's see how that goes for her. Like Gladio, I'll get used to hearing her.
- Lastly, Noctis' English VA is the sole one that needs to be resolved desperately. Put it this way, Noctis' English voice does not sound how Noctis should sound at all. He has a voice too deep that in most of the time in the demo, I thought that was Gladiolus talking (thankfully the subtitles were on & distinguished the two). The way he talks as well doesn't fit to what Noctis says & how he acts. I see Noctis as a young cool, social, lazy but serious person. There were many times when Noctis sounded like a pedophile because of his mischievous & low sound. He needs to sound more youthful like Prompto but not as 'jumpy' as him. Noctis' personality to me is like the combination of some of Tidus' & Cloud's personality.
There were maybe one of two glitches I encountered that got me stuck within objects in the demo like in the cave or near big rocks on the terrain but I feel they'll find out for themselves.
Agree or Disagree to my feedback? What's yours? What do you think of other's feedback to the demo?
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