Agreed.
Also, as you've correctly stated, SQEX are way too prideful to not develop FFXVI on their own in-house engine, especially when you consider how much money, staff, and resources they are still pumping into it till this day. Luminous Studio definitely has other games coming besides FFXV, and I'm certain FFXVI is one of them.
The best thing about FFXV being the first to use the engine is that FFXVI will not have to worry too much about the engine itself. Instead, it can primarily focus on the game. FFXV's final release will use Luminous Studio 2.0, so when FFXVI fully ramps up in production, it will be using Luminous Studio 2.0 as the basis. This will mean development will go much quicker and smoother than FFXV. In the same 4 years that FFXV was being developed alongside the engine and therefore basically being used as testing ground, FFXVI can exclusively focus on the game, not the engine. Things like art direction, game design, storytelling, side-quests, etc, will all be at the forefront of FFXVI's development, not the engine itself. This will be the polar opposite to how FFXV was developed, as it had to wait for parts of the engine to be complete during development.
Don't get me wrong, the above paragraph is not an attack on FFXV. After all, there's many games that are developed alongside engines and turn out amazing, such as Crysis and Gears of War. However, for FFXVI, the engine being finished means that in the same 4 years FFXV took to develop (Tabata rebooted it in 2012 and it's releasing in 2016), FFXVI will be able to do so much more in that time due to all engine assets and features being complete. The 4 years can mainly focus on world scale, art direction, game design, battle system, storytelling, cutscenes, side-quests, mini-games, etc. These are all things which are important to making a great Final Fantasy game.
Also, as you've correctly stated, SQEX are way too prideful to not develop FFXVI on their own in-house engine, especially when you consider how much money, staff, and resources they are still pumping into it till this day. Luminous Studio definitely has other games coming besides FFXV, and I'm certain FFXVI is one of them.
The best thing about FFXV being the first to use the engine is that FFXVI will not have to worry too much about the engine itself. Instead, it can primarily focus on the game. FFXV's final release will use Luminous Studio 2.0, so when FFXVI fully ramps up in production, it will be using Luminous Studio 2.0 as the basis. This will mean development will go much quicker and smoother than FFXV. In the same 4 years that FFXV was being developed alongside the engine and therefore basically being used as testing ground, FFXVI can exclusively focus on the game, not the engine. Things like art direction, game design, storytelling, side-quests, etc, will all be at the forefront of FFXVI's development, not the engine itself. This will be the polar opposite to how FFXV was developed, as it had to wait for parts of the engine to be complete during development.
Don't get me wrong, the above paragraph is not an attack on FFXV. After all, there's many games that are developed alongside engines and turn out amazing, such as Crysis and Gears of War. However, for FFXVI, the engine being finished means that in the same 4 years FFXV took to develop (Tabata rebooted it in 2012 and it's releasing in 2016), FFXVI will be able to do so much more in that time due to all engine assets and features being complete. The 4 years can mainly focus on world scale, art direction, game design, battle system, storytelling, cutscenes, side-quests, mini-games, etc. These are all things which are important to making a great Final Fantasy game.
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