With Tabata confirming that
FFXV will release in 2016, it leaves the door open for FFXVI to be announced in 2017. Anybody that has been paying attention to my "Hiroyuki Ito directing FFXVI" theory, will know I've been saying 2017 is the most likely year for the announcement. That's the year of Final Fantasy 30th Anniversary.
If SQEX plan to announce FFXVI in 2017, I expect them to also show footage of the title, not just say they're making it. FFXV will already be released worldwide by then, so they'll need to show something substantial to ensure there's no gap in people's anticipation for the next mainline FF. Also, I believe they'll want a really heavy-hitting announcement to celebrate the Final Fantasy 30th Anniversary. That being the case, the game will have to be pretty far along for any footage to be shown. This gives further weight to Hiroyuki Ito working on the game, as he's the only prolific FF director not attached to any announced AAA projects right now, and has not been for a good few years.
Yosuke Matsuda, SQEX President, said at E3 2015 that despite FFVII Remake being announced, the company is still primarily focused on continually evolving mainline Final Fantasy with new installments, with the FFVII Remake only being a special exception. This makes it apparent that FFXVI is also in development, as FFVII Remake is not internally seen as the next big mainline title to follow FFXV.
GamesBeat: Does [the positive reaction to the FFVII Remake trailer at the Sony conference] give you any dilemma about doing remakes as opposed to doing brand new Final Fantasy games?
Matsuda: Regarding remakes, we’ll look into doing them if there is consumer demand. That said, at our core is creating new Final Fantasy games. The core value of Final Fantasy is to continue to test the limits and create unique new experiences that exceed the previous titles. That’s where we’re at with the brand. That’s always at the base of it. Final Fantasy VII was a special case, in light of that core value.
http://venturebeat.com/2015/06/17/s...tomb-raider-and-making-global-games/view-all/
Matsuda's words corroborate with Hiroyuki Ito working on FFXVI. Ito has been working on his next project since as far back as 2010, yet this project has still not been publicly announced. On the other hand, FFVII Remake only started in 2014 and was announced in 2015. Ito's title, which is being designed as the next mainline Final Fantasy to follow FFXV, is therefore being given a significantly longer development time than the FFVII Remake.
Also, with Tabata confirming that
FFVII Remake is not using Luminous Studio, some people were happy with the news, as to them it meant the game would potentially be made quicker. However, I saw something else with this announcement. Back at E3 2012, when Luminous Studio was first announced, Yoichi Wada (SQEX President at the time) said it would be used for future, mainline Final Fantasy games. Current SQEX President Yosuke Matsuda's words in the quote above clarify that future, mainline Final Fantasy games do not include remakes of past titles, but instead refers to brand new titles. This is likely one of the reasons why FFVII Remake does not require use of Luminous Studio. Also, to add to this, back in December 2014, Akira Iwata (Lead Artist for Luminous Studio) said that FFXV was not the only game in development using the engine. If both the FFVII Remake and KHIII aren't using Luminous Studio, what other game is? There must be another AAA Final Fantasy game being worked on behind closed doors.
Iwata: Luminous Studio is in version 1.4 at the moment. The FFXV demo included with Final Fantasy Type-0 HD will be ver. 1.5 and the plan is for the final production of FFXV to be ver. 2.0, upgrading as needed. Currently, the FFXV development team and the Luminous Studio engine development team are working as one on FFXV. At the current stage, I can’t speak concretely about titles in development using Luminous Studio besides FFXV, but I can firmly say that it isn’t an engine build solely for FFXV.
http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/
At this point, there's enough evidence to support both FFXVI existing and Hiroyuki Ito being the game's director. Fore me, it's now just a waiting game for the official announcement in 2017. Until that day comes, I'll continue to collect evidence that supports FFXVI being Hiroyuki Ito's return to the limelight. However, I'm no longer collecting this evidence to convince myself and others. The writing is on the wall at this point: FFXVI is already in dev and Ito is working on it.