Open worlds with good gamedesign, towns, story etc. take not only budget, but also skill and passion.
It's too obvious that BD2 didn't have much experience with this type of games and were mainly prioritizing to put FFXV together in a working state, omitting everything else. Tabata also stated that rather than having a big team of 1k+ people working on the game like western studios do, he opted for a smaller team to "utilize each member's strengths more", and I believe it hit them hard.
Take Witcher 3, for example. The game's budget was comparetively low: $81 million (including the marketing costs; source - https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/ )
And we all know how much better designed its open world system is, while the game had similiar situation XV had - its engine being developed at the same time and the game having to come out in 3-4 years of development. But it had a larger, more experienced team and it shows.
It really seems to me that the XV devs were just trying to "play it by ear" and come up with stuff along the way, with XV being their testing ground for the open world, engine and re-inventing the wheel for basic stuff such as driving (I still remember them saying pre-release that they are looking at driving racing games to give a great sensation of driving, lol), rather than having a set plan of features to implement, interesting quest ideas, stories to tell in the world etc.
Honestly, I'd be so down to have a full documentary of the project's development and hurdles starting from Versus XIII and up to its release. Cause even from the bits we know alone, this game's dev.history is fascinating.
It's too obvious that BD2 didn't have much experience with this type of games and were mainly prioritizing to put FFXV together in a working state, omitting everything else. Tabata also stated that rather than having a big team of 1k+ people working on the game like western studios do, he opted for a smaller team to "utilize each member's strengths more", and I believe it hit them hard.
Take Witcher 3, for example. The game's budget was comparetively low: $81 million (including the marketing costs; source - https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/ )
And we all know how much better designed its open world system is, while the game had similiar situation XV had - its engine being developed at the same time and the game having to come out in 3-4 years of development. But it had a larger, more experienced team and it shows.
It really seems to me that the XV devs were just trying to "play it by ear" and come up with stuff along the way, with XV being their testing ground for the open world, engine and re-inventing the wheel for basic stuff such as driving (I still remember them saying pre-release that they are looking at driving racing games to give a great sensation of driving, lol), rather than having a set plan of features to implement, interesting quest ideas, stories to tell in the world etc.
Honestly, I'd be so down to have a full documentary of the project's development and hurdles starting from Versus XIII and up to its release. Cause even from the bits we know alone, this game's dev.history is fascinating.
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