It's not about Clarus or anything else before the battle with Leviathan, though. It's about the inferred time that passes afterwards in which Noctis refuses to wear the ring. The jump in time may make it seem rushed (and obviously you can't change the way it made you actually FEEL) but again I think it's to show they just let their resentment over it build in silence until it bubbled over. Sorry I won't drone on about this anymore, just wanted to get my point across clearly.
Yes, that's what I mean, but other issues with Gladios character are because he barely reacts to his father's death and other issues he has. I agree it's a great scene but I'm surprised by the rejection of the idea of having a transition between Altissia and Succarpe on this forum.
Many of you want the exact same thing with the Royal Edition: the ability to go to Insomnia by car. It's the exact same concept, one that applied to nearly everything in the first half of the game (well, except actually leaving Insomnia too lol), but was dropped after Altissia.
I know the Train section is technically one big transition, but there is no substance there, which is why it needs 2-3 more actual, substantial stops. Succarpe, Cartanica, and Euciello all technically have towns with different aspects to them that could depict Niflheim lifestyle. The first one in Succarpe possibly be a port town, Cartanica comes off a mining town and the one you see in Eusciello (snow/desert) is some sort of factory based town. Everything in Niflheim is industrial (as with Gralea). It would be nice to see more of that fantasy Industrial aspect. This isn't even counting Tenebrae, which totally contradicts that with a more, pure fantasy setting because it was once it's own sovereign country. Yep, I'm done now. We'll see what happens and what they deliver