Final Fantasy XV - General News Thread

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Hey Everyone

Keyblade Master
Dec 30, 2016
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Unknown, Unknown
I like how you linked two articles from the tail end of last gen (2010-2011), when the consoles in question came into existence before the standardized framework that exists in modern GPUs. You'd probably be held back less by a PS3-equivalent tablet chipset than an actual PS3.



When the PS3 released, its GPU and CPU both used 90nm process nodes. By approximately 2010, the GPU was at 40nm and the CPU was at 45nm. The PS4, in contrast, released with a 28nm chipset and recently shrunk to 16nm. The difference between a 42% decrease and a 50-55% decrease might not seem like that much, but in combination with the fact that die shrinks are becoming more difficult and taking more time the smaller the process gets, current-gen consoles will probably hold their own against PCs for longer than last-gen consoles did.

Another compounding factor is the introduction of ridiculously massive, ridiculously expensive PC chips near the end of last-gen. Such chips still exist, of course, but having something that already exists scale up alongside everything else is different from introducing massive monsters that trounce existing chips in the first place. The market for those chips seems to have settled on being "gamers who love having way more power than they'll ever need and using it for supersampling/ridiculous framerates," so they're not even a real consideration in the development of high-end settings anymore.


Oh, almost forgot RAM. The Titan X, the most over-the-top chip out there today (three years after the launch of the consoles), has 12GB of video ram, in comparison to the 8GB shared pool that consoles have available. PC cards had half again as much RAM as the total pool available on console all the way back in 2007 (the 8800 GTX), with PS3 not even being able to dedicate more than 256MB of its RAM to its GPU. At three years into last gen, PC cards included twice as much RAM as the entire console RAM pool.


I'm sure there's someone out there who'd love to see what his Titan X could do at 1080/30, but there's no actual market for that. There is a market for 1080/30 console titles with graphical effects maxed and a market for 4k/144 supersampled ridiculousness using high-end cards. As such, it makes all the sense in the world that developers would choose to create a 1080/30 base product on the most successful console and scale up from there, including PC-exclusive graphical options more for the sake of R&D than for an expectation of immediate return.



There's nothing unethical about exclusives as long as they're not literally paid-for, and they've got significant advantages over non-exclusives on performance grounds. It's not a coincidence that Sony studios like Naughty Dog were able to shame everyone in terms of what they accomplished on PS3-level hardware.

Even with the existence of half-gen hardware like the Pro, there's still advantages to building for two or three unique targets rather than infinite possible combinations of settings and hardware.

Modding is cool, but I don't think it should be universally required. I mean, the ability to code in completely absurd nonsense of the sort that you mentioned would be outright antithetical to the nature of some games.

Game preservation is highly important to me (I specifically mentioned it when I answered that FFXV survey!), but you don't need PC ports to preserve games. =P The SNES was emulated by fans long before Nintendo even thought twice about selling ROMs, and the same will happen for the PS4. RPCS3 is already a thing, even if it's in its infancy, and PS3's architecture was as strange as it gets. And, in the worst case scenario... you can always just play PS4 games on PS4, the way people still do with SNES games?

As for paid online... I agree that it's nonsense, which is why I refuse to subscribe. =P Thankfully, I'm not all too fond of multiplayer games in the first place, so it doesn't affect me that much.



A lot of people don't want to be forced to deal with optimization and troubleshooting for an essentially unique system, garbage physical releases, and a choice between expensive assembly costs and the need to put expensive electronic parts together yourself. =P



Did they even try to re-analyze the base PS4 version? They use it as a point of comparison, but there's no indication of whether they're just comparing to old data.
Sorry for the late reply didn't feel like typing one, until I read the post.

>You also need to take into account the fact that tech doesn't really advance at the same rate anymore.
Look at Ryzen, look at Intel 8-Core CPUs, look at the GTX 1080, Titan X Pascal PC hardware accelerates and a much faster speed than the consoles can manage the PS4 is lesser than a budget build right now 300-350, hell even a 250 dollar PC can outperform it., and you won't have to pay for online thus making it cheaper, and the PS4 Pro got chumped by PC's back in 2014, and the Xbox One Scorpio is going to get ROFLSTOMPED by mid ranged PCs before it even comes out, it's probably below an overclocked 1060.

>With regards to consoles, the core limitation on the amount of power in the box is heat/energy/die size -- the developers figure out how to maximize the performance of their chips within the heat/energy/die size limits required by a console-sized box on a console budget, with maximum performance improving only when the performance-to-heat/energy/die size ratio increased. The bulk of such improvements came from process node shrinkage (with some smaller gains being made in between process node shrinks).

Yes by limiting their games scope, by limiting their games world, by dropping down the frame rate, resolution, amount of AI on screen, this is optimization, optimized PC games exist to.

>Another compounding factor is the introduction of ridiculously massive, ridiculously expensive PC chips near the end of last-gen. Such chips still exist, of course, but having something that already exists scale up alongside everything else is different from introducing massive monsters that trounce existing chips in the first place. The market for those chips seems to have settled on being "gamers who love having way more power than they'll ever need and using it for supersampling/ridiculous framerates," so they're not even a real consideration in the development of high-end settings anymore. Even budget builds back then could outperform consoles
And, of course, you can't forget 4k and 144hz screens, which serve as a fantastic excuse to eat up most of the surplus power PCs have available. Back in 2010, maxing out resolution and framerate would maybe quadruple the amount of processing power you needed. Now, you'd need ~20x the amount of processing power in a base console to do that.
>There is a market for 1080/30 console titles with graphical effects maxed and a market for 4k/144 supersampled ridiculousness using high-end cards. As such, it makes all the sense in the world that developers would choose to create a 1080/30 base product on the most successful console and scale up from there, including PC-exclusive graphical options more for the sake of R&D than for an expectation of immediate return.

Even budget builds outperformed the consoles in 2012 which is near the end of the generation it was less than 400 bucks, and only slightly more expensive than the 500gb PS3 Superslim model, and it outstrips both consoles in terms of computional power.
It's not just computation power, it's also a lack of input devices which caused games to be simply being dumbed down for the controller input. Hell that's probably the reason why consoles don't have Star Citizen hell the developer said they couldn't handle it. That's not even getting into the unethical nonsense that Ubisoft tried to pull with Watch Dogs



"Game preservation is highly important to me (I specifically mentioned it when I answered that FFXV survey!), but you don't need PC ports to preserve games. =P The SNES was emulated by fans long before Nintendo even thought twice about selling ROMs, and the same will happen for the PS4. RPCS3 is already a thing, even if it's in its infancy, and PS3's architecture was as strange as it gets. And, in the worst case scenario... you can always just play PS4 games on PS4, the way people still do with SNES games?"
Wrong on so many levels
1. We still don't have a working Xbox emulator, so it's erroneous to believe that it will happen with the PS4, things don't work out that way, while I believe it will happen, doesn't mean it's going to, doesn't mean it's guarnteed
2. SNES will die, they will degrade over time files do not, consoles can die, and one day every SNES, every PS4 will die, for PCs that's not the case as PCs will always be useful, PCs will always have a place, the PS4 will not you have BC to the extreme, consoles you do not, they will go away, they are finite boxes, and some games simply will never get ported over to the next gen, or will be featured for backwards compatibility. Not to mention some games get de-listed (Hi Deadpool, hi Marvel vs Capcom Origins).
3. Also I should add that console exclusivity( ie barring from PC), would mean forcing gamers to deal with issues that the console has (hi framepacing on bloody borne), without having a good option, also no the PS4 Pro isn't a good option especially in comparison to any PC that is close to it's price it's a underclocked 480 that's less powerful than a RX 470, a CPU that is less powerful than an Athlon X4 845, and 8GB of RAM, it doesn't magically make frame pacing go away, increase the frame rate to something acceptable an actually 60+ FPS, especially for those that have high-end rigs, or are planning to get high-end rigs one of the biggest pluses about PC Gaming is that you can play your old games not newer hardware, and it will be 100x better than the last time you played it, especially when the mods are involved. Only PC Ports can do that unless you want to tell me otherwise. Thus being a scummy short sighted business practices.
4. I should also add that the PS4 online services will die thus you lose your digital games, Physical games will be lost to disc rotting, on PC this will never be the case since torrents exist, which means if one way to get games is barred two more grow in it's place. For example let's say I bought a game called happy slappy on the PS4 digitally, the game gets delisted, and my hard drives gets shreked well good buy my game, let's say I buy the game on blu-ray disc rotting is a thing, as well as wear and tear, so that game could be unplayable in years to come, now let's say I got happy slappy on PC, and the same scenario happens(ie. hard drive get's ogred), and the game delisted, you know what I can do I can sail the internet seas to find the game, obviously after downloading tons of porn, because plot?


"A lot of people don't want to be forced to deal with optimization and troubleshooting for an essentially unique system, garbage physical releases, and a choice between expensive assembly costs and the need to put expensive electronic parts together yourself. =P"

Optimized PC Versions exist, I really never had to troubleshoot my system, most modern games automatically detect your specs, and run the game accordingly also if you want you can choose to leave it on Normal settings, I just download the game on Steam, and it runs, looking up best 300 dollar PC is not rocket science. Also you don't have to assemble it yourself, you can get someone to do it for you, hell some stores even do it for free if you buy the parts there. Also no point in physical releases if you have to install the games on the disc anyway, and they are cheaper, and developers actually get money as opposed to buying used which I will say is worse than piracy, because at least with piracy one gets the game for free, if he/she likes it they will go out an buy it, if someone buys something used the likelihood of them buying a brand new copy is almost next to none.


>Even with the existence of half-gen hardware like the Pro, there's still advantages to building for two or three unique targets rather than infinite possible combinations of settings and hardware.
There is only one target that's the PS4, the Pro is going to be held back, the game can't be a completely different game on the PS4 Pro than it is, on the PS4.

"Oh, almost forgot RAM. The Titan X, the most over-the-top chip out there today (three years after the launch of the consoles), has 12GB of video ram, in comparison to the 8GB shared pool that consoles have available.
In other words, there's far less need for expensive PC-exclusive graphical options now than last-gen. Not all PCs are significantly better than consoles power-wise, and even the ones that are tend to have much of their extra power dedicated to improvements that are effectively free to developers (higher framerates, higher resolution, higher draw distances, tesselation, anti-aliasing).
" The Titan X has 12GB of Graphics RAM dedicated for games, the Xbox One and PS4 do not have 8GB dedicated for games

PS4 it's 4.5-5.5 GB so it's going to be sharing that between the weak ass CPU, and the mediocre GPU(1.84, Bermuda GPU), now the Xbox One 5GB of RAM for games 3 for the operating system, that's shared between a shit tier GPU, and mediocre CPU. It's also going to hold back the Scorpio, because developers can't decide to make a game that's only possible on the Scorpio which in my opinion I wish they could. If you want to compare the consoles memory in terms of games, best to use a GTX 1060 6GB, RX 470 8GB, or even a RX 470 4GB, and this one takes a steaming dump on the PS4 Pro at base, overclocked?, not to mention most CPU's have higher single thread than the PS4/PS4 Pro. Also current gen consoles holding themselves well against PC's


>Modding is cool, but I don't think it should be universally required. I mean, the ability to code in completely absurd nonsense of the sort that you mentioned would be outright antithetical to the nature of some games.
Did you just say options are a bad thing? Holy shit, do you know that mods can drastically improve a game right? On an objective level, graphical detail, and frame rate are only the tip of the iceberg.

>There's nothing unethical about exclusives as long as they're not literally paid-for, and they've got significant advantages over non-exclusives on performance grounds. It's not a coincidence that Sony studios like Naughty Dog were able to shame everyone in terms of what they accomplished on PS3-level hardware.

Ikkin this is not 2011 the Cell doesn't matter anymore you know that thing that was a bitch to code for?, I'm talking about x86 machines, so porting between the two shouldn't be as hard. Also when I talk about exclusives being unethical I'm talking about console exclusives, PC exclusives are a reason, because consoles can't run these games, for console exclusives(I mean games barred from PC, doesn't matter if a title isn't on Xbox, or isn't on PS4 as long as it's on PCs these consoles blur together with no objective superior behind them, they have the same life span and preservative capabilities, as opposed to the PC which if I listed all the objective superiorities behind in in this post, I'd be here for a week.




Now with that said, I really hope Square isn't thinking about bringing FFXVI to PS4, if it's Agni's Philosphy, which I kinda it's not considering what happened to Versus XIII, but it probably is. Hopefully the next gen consoles are just small upgradeable form factor PCs, that have iterative upgrades to them in the same model as the New 3DS, so games don't get ham strung by old hardware.
 
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Hey Everyone

Keyblade Master
Dec 30, 2016
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You know what game started the whole story update thing? FFVII. =P

The original version of that game explained almost nothing about how Cloud got to Midgar, with multiple scenes being added in the US/International releases to remedy that.

It also needed a sequel years down the line to squash a common perception that humanity was wiped out by Meteor.

In other words, story updates are neither new nor telling.



Screenshots? What kind of hardware are you running that on? ;)

All joking aside, there's something incredibly melancholy about the packaging when taken as a whole. It's still gorgeous, though.
I'm talking about necessary story updates in the link you posted.
"The only way to get a hint of how Cloud came to Midgar and what Zack’s ultimate fate was is to read the reports in the Shinra Mansion. The player has to deduce themselves that the referred to escapees are Cloud and Zack" I don't see how this compares to the Prompto thing, when I mean story updates that are outright necessary to give anything any sort of weight. In FF7 things had weight to them, without the story updates, and I just assumed Holy saved everyone, but damage was caused it was even mentioned that's Holy's purpose, which is to protect the planet from threats, human's are a neutral, also weren't there children laughing in the original ending? Also considering it was summoned by Cetra, and Aerith is one of those Cetra who has a close tie to humankind, and her goal along with everyone else was to stop Sephiroth, not kill humanity. Also yes I'm aware of what Red XIII's grandfather said, but he asked what we were, just because Shinra are dickheads, doesn't mean the whole of humanity is, so logically humanity wouldn't be wiped out.

This is comparable
"
Midgar not playable because thats suddenly a Movie, the game starts out of nowhere just after the party has left Midgar. You go to Chocobo farm, level up, kill things normally as "hunts", explore the small town named Calm and collect a few mystical Summons like Shiva and Ramuh, if you are sneaky you can even see Titan somewhere. After Calm you go straight to Nibelheim with a boat, In Nibelheim there is only the Shinra mansion, other places are ruled out of the map and Sephiroth suddenly kills Aerith, while Cloud looks like he forgot the stove on. Because Forest of the Ancients and the whole Glazier place has been cut out Aerith must be killed there. After that Cloud falls into a coma and wakes up with new, mysterious powers of the lifestream, Aerith seems to be part of it somehow but it's not explained and then you fly your stolen Highwind to a mysterious crater where Sephiroth has been rumored to be. game asks you if you want to go to a point of no return and you kill Sephiroth, no Jenova anywhere because that would have needed a story element. Game ends and credits. DLC Episodes: Barret, Tifa, Cid announced for 25euros/dollars. Cait sith & the Chocobo: Gold saucer mania DLC released for shit and giggles. In Gold Saucer you can do things like push the button rapidly, throw a ball and collect GP that you can use to get Chogo/mog materia and a mystery item that you cant even use for god nows how long."


Then there's (obviously) the more than several major additions given towards Advent Children's story in the Complete version, versus the original's:

http://www.movie-censorship.com/report.php?ID=5554734
Nova I don't see how a game story compares to a movie, I mean did you just try to compare Advent Children Complete to FFXV, even though FFXV does have a better story.
 
Oct 19, 2013
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You know what game started the whole story update thing? FFVII. =P

The original version of that game explained almost nothing about how Cloud got to Midgar, with multiple scenes being added in the US/International releases to remedy that.

It also needed a sequel years down the line to squash a common perception that humanity was wiped out by Meteor.

In other words, story updates are neither new nor telling.



Screenshots? What kind of hardware are you running that on? ;)

All joking aside, there's something incredibly melancholy about the packaging when taken as a whole. It's still gorgeous, though.
Yooo, thank you for that FFVII link! I've always used the International Versions of older FFs in arguments when discussing how DLC and patches back then existed too in form of those re-releases, which you had to buy or even import again at full-price if you wanted all the new content a few months after your own release. For example:

FFXII's International Version, which made some pretty extensive changes to its battle-system and gameplay mechanics. It was only released in Japan ~1.5 years after its original release and never over here until the Remaster now 10 years later.

Also, the content of FFX's International Version in Japan was only released in Europe as the standard version, never in the US until the Remaster 13 years later. So US fans missed out on extra bosses like the 10 Dark Aeon versions of the summons, the Expert Mode for the Sphere Grid, several new Skills etc.

FFX-2's International Version also only released in Japan. What it contained: "Along with the gameplay tweaks allowing for use of additional characters and modes, this version includes an extra postscript to the game called Final Fantasy X-2: Last Mission which contains cutscenes that depend on the story completion the player achieved for Final Fantasy X-2." Hmm, sounds like the planned updates/DLC for FFXV (additional playable characters, modes, and cutscenes), no?

FFVII's International Version was the standard release in European and US, yeah, but Japanese fans still missed out on a lot of gameplay tweaks, the whole Weapons extra bosses, an extended cutscene etc. on their original release.


But to be fair most of the changes were gameplay-based and on the FF Wikia it only listed a single insignificant new cutscene in the Western release of FFVII. So, your link comes in really handy.

EDIT: Okay, lol, it's not as many as I thought before I fully read the link :D Thought the whole page was just for story additions, but it's also the gameplay changes. FFXV will likely have much more cutscene additions and tweaks, but I doubt it'll be more than a band-aid solution and enough to magically make the whole game's story-telling good. The problems are of too much a structural nature.
 
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Nova

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EDIT: FFXV will likely have much more cutscene additions and tweaks, but I doubt it'll be more than a band-aid solution and enough to magically make the whole game's story-telling good. The problems are of too much a structural nature.
Details on this, please?
 
Oct 19, 2013
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Details on this, please?
Okay, that was worded strangely, sorry. I meant the narrative issues are too fundamental to be fixed by a few cutscenes (or by the DLCs that might be plugged into the mainstory). Many of the main story beats will still lack emotional weight and the cutscene direction will still feel disjointed overall. They'd have to rework and add a lot to make a true difference and at that point they'd be making a new game (and might as well just make "Versus XV", lol).

Anyway, don't want to talk about this game's problems anymore after wasting god knows how many hours on it since I've beaten it. Time to accept it and move on. Let's hope FFXVI's team has been taking a good look at FFXV's feedback.
 

Nova

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Oh its cool lol.

One last question though (i apologize if i'm dragging this out on the subject of issues), in regards to execution in new cutscenes, what was your overall impression with KH2FM's?
 
Oct 19, 2013
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Oh its cool lol.

One last question though (i apologize if i'm dragging this out on the subject of issues), in regards to execution in new cutscenes, what was your overall impression with KH2FM's?
Never played it, have no clue about the series. Only beat KH1 and played a bit of KH2 back in the days (who could've known what it would be turning into years later, haha). I love making fun of KH fans trying to tell others that "aaactually the stories aren't that hard to follow", though :p

Obligatory: KH Summary

Or this:




Though, to be fair, maybe I should shut up as someone who's been a MGS and Xenosaga fan :D Loved crazy, overly convoluted stories when I was younger.
 
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Jubileus

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Screenshots? What kind of hardware are you running that on? ;)

All joking aside, there's something incredibly melancholy about the packaging when taken as a whole. It's still gorgeous, though.
... LOL! Omg wrong word xD

Now that's just silly of me hehe I meant "photo" of course!

But yes, dat packaging and artwork... so exquisite, so fine. Goes perfectly with the selected tracks for the album.




Though, to be fair, maybe I should shut up as someone who's been a MGS and Xenosaga fan :D Loved crazy, overly convoluted stories when I was younger.
I think I laughed a little too hard at that Sora tree. That's some good stuff :D

Okay, that was worded strangely, sorry. I meant the narrative issues are too fundamental to be fixed by a few cutscenes (or by the DLCs that might be plugged into the mainstory). Many of the main story beats will still lack emotional weight and the cutscene direction will still feel disjointed overall. They'd have to rework and add a lot to make a true difference and at that point they'd be making a new game.
I'm gonna have to agree with this unfortunately. The main story scenario as is feels too empty and flawed for only a few cutscenes to save it.

With that said I'm gonna wait until episode Gladio before I have an idea of how things will play out narrative wise.
 
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Guitar (pseudo)God

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Okay, that was worded strangely, sorry. I meant the narrative issues are too fundamental to be fixed by a few cutscenes (or by the DLCs that might be plugged into the mainstory). Many of the main story beats will still lack emotional weight and the cutscene direction will still feel disjointed overall. They'd have to rework and add a lot to make a true difference and at that point they'd be making a new game (and might as well just make "Versus XV", lol).

Anyway, don't want to talk about this game's problems anymore after wasting god knows how many hours on it since I've beaten it. Time to accept it and move on. Let's hope FFXVI's team has been taking a good look at FFXV's feedback.
I expect the technical flaws and some of the half-baked systems to be refined more so than the narrative. And that's just fine by me. The core gameplay loop is so addictive I just want more of it.
 

Nova

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Lol that tree. Honest Game Trailers take on the franchise also amused me in a funny-good kind of way.

Never played it, have no clue about the series. Only beat KH1 and played a bit of KH2 back in the days (who could've known what it would be turning into years later, haha).
I'll just say this, even if the new cutscenes in 2 Final Mix may seem like band-aid inclusions on face value. I felt that they did a nice job enough at enhancing the crazy bloated & shabby narrative within the game (at least when not factoring the disney world plots) from feeling incomplete/rushed in a couple of areas to a more tolerable state (not flawless but improved nonetheless), especially when you factor in the cast that did things off-screen (Riku, Axel, etc).

A similar feasible approach for XV in the story aspect imo, would be good enough. Like for instance, some new meaningful flashback scenes fleshing out Noctis and Regis' relationship.

Even if it may not dramatically upgrade the whole narrative to a masterclass status, it would still be a visible improvement to a more than adequate degree that could potentially improve the image of elements (like the supporting cast) in the eyes of the audience positively.

Though, to be fair, maybe I should shut up as someone who's been a MGS and Xenosaga fan :D Loved crazy, overly convoluted stories when I was younger.
Idk about the latter game as a franchise, but ayeee MGS1-3 had legit good stories. No shame in that imo. ;)
 
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Ikkin

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Then there's (obviously) the more than several major additions given towards Advent Children's story in the Complete version, versus the original's:

http://www.movie-censorship.com/report.php?ID=5554734
Advent Children is a different issue, I'd say.

On the other hand... that link reminded me about Tseng, whose presence probably surprised a lot of people given that FFVII's localization made it sound like he'd died. XD;

(It's also kind of amusing to think about how much of an improvement ACC made over AC's lighting model in the additional scenes... while still falling short of Luminous' attempt to mimic the current VisualWorks lighting model. The sunset reflecting off the asphalt looked incredible when ACC released. Now they've got better looking sunsets and materials running in real-time. XD; )


>You also need to take into account the fact that tech doesn't really advance at the same rate anymore.
Look at Ryzen, look at Intel 8-Core CPUs, look at the GTX 1080, Titan X Pascal PC hardware accelerates and a much faster speed than the consoles can manage the PS4 is lesser than a budget build right now 300-350, hell even a 250 dollar PC can outperform it., and you won't have to pay for online thus making it cheaper, and the PS4 Pro got chumped by PC's back in 2014, and the Xbox One Scorpio is going to get ROFLSTOMPED by mid ranged PCs before it even comes out, it's probably below an overclocked 1060.
I'm not saying that PCs don't surpass consoles in terms of raw power. What I'm saying is that PCs used to advance faster than they do now, which seriously reduces the degree to which new hardware can result in performance improvements that are meaningful to a layperson and therefore the degree to which consoles hold PCs back.

>With regards to consoles, the core limitation on the amount of power in the box is heat/energy/die size -- the developers figure out how to maximize the performance of their chips within the heat/energy/die size limits required by a console-sized box on a console budget, with maximum performance improving only when the performance-to-heat/energy/die size ratio increased. The bulk of such improvements came from process node shrinkage (with some smaller gains being made in between process node shrinks).

Yes by limiting their games scope, by limiting their games world, by dropping down the frame rate, resolution, amount of AI on screen, this is optimization, optimized PC games exist to.
Considering how absurdly large open-world games have gotten, I suspect that limitations in scope have far more to do with budget than they do with pure technical considerations. Frame rate and resolution optimizations on console are completely irrelevant to PC ports, because those things take almost no work to increase. As for AI, that was always given short shrift even when there was plenty of extra CPU power to use for it.

None of that has anything to do with what I said, though, which was concerned solely with improvements in physical manufacturing capabilities that drove improvements for both PC and console chips. =P Optimization is completely irrelevant when discussing die size and process nodes.

>Another compounding factor is the introduction of ridiculously massive, ridiculously expensive PC chips near the end of last-gen. Such chips still exist, of course, but having something that already exists scale up alongside everything else is different from introducing massive monsters that trounce existing chips in the first place. The market for those chips seems to have settled on being "gamers who love having way more power than they'll ever need and using it for supersampling/ridiculous framerates," so they're not even a real consideration in the development of high-end settings anymore. Even budget builds back then could outperform consoles
And, of course, you can't forget 4k and 144hz screens, which serve as a fantastic excuse to eat up most of the surplus power PCs have available. Back in 2010, maxing out resolution and framerate would maybe quadruple the amount of processing power you needed. Now, you'd need ~20x the amount of processing power in a base console to do that.
>There is a market for 1080/30 console titles with graphical effects maxed and a market for 4k/144 supersampled ridiculousness using high-end cards. As such, it makes all the sense in the world that developers would choose to create a 1080/30 base product on the most successful console and scale up from there, including PC-exclusive graphical options more for the sake of R&D than for an expectation of immediate return.

Even budget builds outperformed the consoles in 2012 which is near the end of the generation it was less than 400 bucks, and only slightly more expensive than the 500gb PS3 Superslim model, and it outstrips both consoles in terms of computional power.
Comparing a PS3 to a budget PC from 2012 is pointless given that I agreed that the PS3 and X360 were meaningfully limiting what PCs could do.

My point is that such a situation does not exist at present due to very different forces operating in terms of product development (process node shrinks take longer), game engine scaling (it's easier to use the same engine with different effects enabled/disabled), and preferences for power usage by big spenders on PC (UHD resolution and uber frame rates are valued over graphical bells and whistles).

It's not just computation power, it's also a lack of input devices which caused games to be simply being dumbed down for the controller input. Hell that's probably the reason why consoles don't have Star Citizen hell the developer said they couldn't handle it. That's not even getting into the unethical nonsense that Ubisoft tried to pull with Watch Dogs
Differences in input devices are entirely market-driven and have been since the PS2. FFXI allowed PS2 players to use KB/M, remember? There's no way that a lack of KB/M would prevent a game from being released on console if the publisher wanted it there. Star Citizen is just a weird case where being designed for high-end PCs was part of its USP (and where a console port would be a terrible idea given the difficulties the development team have already been having with scope creep).

What are you talking about with regards to Watch Dogs?

"Game preservation is highly important to me (I specifically mentioned it when I answered that FFXV survey!), but you don't need PC ports to preserve games. =P The SNES was emulated by fans long before Nintendo even thought twice about selling ROMs, and the same will happen for the PS4. RPCS3 is already a thing, even if it's in its infancy, and PS3's architecture was as strange as it gets. And, in the worst case scenario... you can always just play PS4 games on PS4, the way people still do with SNES games?"
Wrong on so many levels
1. We still don't have a working Xbox emulator, so it's erroneous to believe that it will happen with the PS4, things don't work out that way, while I believe it will happen, doesn't mean it's going to, doesn't mean it's guarnteed
2. SNES will die, they will degrade over time files do not, consoles can die, and one day every SNES, every PS4 will die, for PCs that's not the case as PCs will always be useful, PCs will always have a place, the PS4 will not you have BC to the extreme, consoles you do not, they will go away, they are finite boxes, and some games simply will never get ported over to the next gen, or will be featured for backwards compatibility. Not to mention some games get de-listed (Hi Deadpool, hi Marvel vs Capcom Origins).
3. Also I should add that console exclusivity( ie barring from PC), would mean forcing gamers to deal with issues that the console has (hi framepacing on bloody borne), without having a good option, also no the PS4 Pro isn't a good option especially in comparison to any PC that is close to it's price it's a underclocked 480 that's less powerful than a RX 470, a CPU that is less powerful than an Athlon X4 845, and 8GB of RAM, it doesn't magically make frame pacing go away, increase the frame rate to something acceptable an actually 60+ FPS, especially for those that have high-end rigs, or are planning to get high-end rigs one of the biggest pluses about PC Gaming is that you can play your old games not newer hardware, and it will be 100x better than the last time you played it, especially when the mods are involved. Only PC Ports can do that unless you want to tell me otherwise. Thus being a scummy short sighted business practices.
4. I should also add that the PS4 online services will die thus you lose your digital games, Physical games will be lost to disc rotting, on PC this will never be the case since torrents exist, which means if one way to get games is barred two more grow in it's place. For example let's say I bought a game called happy slappy on the PS4 digitally, the game gets delisted, and my hard drives gets shreked well good buy my game, let's say I buy the game on blu-ray disc rotting is a thing, as well as wear and tear, so that game could be unplayable in years to come, now let's say I got happy slappy on PC, and the same scenario happens(ie. hard drive get's ogred), and the game delisted, you know what I can do I can sail the internet seas to find the game, obviously after downloading tons of porn, because plot?
1) Emulators rely on the existence of a motivated development base and supporters who are willing to provide sufficient donations to keep the development base fed. As such, the OG Xbox is in a particularly poor position with regards to the development of a fully-functional emulator -- most of its games have PS2, GameCube and/or PC ports (all of which can be played on modern PCs), and of its exclusives, most can be played on X360 or XO through either backwards compatibility or HD remasters. It makes a lot of sense that it'd be difficult to get an Xbox emulator off the ground. The PS4, in contrast, has enough desirable exclusives for the emulation community to focus on.

2) By the time the last SNES dies, people will be playing SNES roms on chips implanted in their brains or something. =P Same goes for PS4 emulation, most likely.

3) Console exclusivity doesn't mean performance will remain the same forever. One of the reasons why emulators like Dolphin are so loved is that they're able to increase resolution and framerate to 4k/60 if you've got the computer for it.

4) Physical console games can be backed up just the same as PC games. I'm sure there are illicit ways to get console games even now, and by the time disc rot is a major concern, game preservationists will have made sure the data won't be lost. (Digital can go jump in a hole. =P )

"A lot of people don't want to be forced to deal with optimization and troubleshooting for an essentially unique system, garbage physical releases, and a choice between expensive assembly costs and the need to put expensive electronic parts together yourself. =P"

Optimized PC Versions exist, I really never had to troubleshoot my system, most modern games automatically detect your specs, and run the game accordingly also if you want you can choose to leave it on Normal settings, I just download the game on Steam, and it runs, looking up best 300 dollar PC is not rocket science. Also you don't have to assemble it yourself, you can get someone to do it for you, hell some stores even do it for free if you buy the parts there. Also no point in physical releases if you have to install the games on the disc anyway, and they are cheaper, and developers actually get money as opposed to buying used which I will say is worse than piracy, because at least with piracy one gets the game for free, if he/she likes it they will go out an buy it, if someone buys something used the likelihood of them buying a brand new copy is almost next to none.
There is no comparison between an automated program guessing what it thinks will run best on your computer and an actual team of artists and programmers making informed decisions about which combination of effects and performance tweaks will produce the best overall result. And even that is much different than said team of artists and programmers developing customized modifications based on a single set of known specs to take advantage of as much of the hardware's power as they can.

Buying a premade PC means a significant reduction in the performance that you'll get for your money.

And, as I said before, digital can go jump in a hole. If I can't resell something, it's not meaningfully mine, and there's no way I'm paying more than half price for an indefinite rental.

>Even with the existence of half-gen hardware like the Pro, there's still advantages to building for two or three unique targets rather than infinite possible combinations of settings and hardware.
There is only one target that's the PS4, the Pro is going to be held back, the game can't be a completely different game on the PS4 Pro than it is, on the PS4.
It can't be a completely different game, but I don't think it makes sense to argue that the Pro mode for something like Horizon (i.e. 4k checkerboarding and better AF, plus extra graphical bells and whistles) isn't a meaningfully separate target from the standard PS4 version.

"Oh, almost forgot RAM. The Titan X, the most over-the-top chip out there today (three years after the launch of the consoles), has 12GB of video ram, in comparison to the 8GB shared pool that consoles have available.
In other words, there's far less need for expensive PC-exclusive graphical options now than last-gen. Not all PCs are significantly better than consoles power-wise, and even the ones that are tend to have much of their extra power dedicated to improvements that are effectively free to developers (higher framerates, higher resolution, higher draw distances, tesselation, anti-aliasing).
" The Titan X has 12GB of Graphics RAM dedicated for games, the Xbox One and PS4 do not have 8GB dedicated for games

PS4 it's 4.5-5.5 GB so it's going to be sharing that between the weak ass CPU, and the mediocre GPU(1.84, Bermuda GPU), now the Xbox One 5GB of RAM for games 3 for the operating system, that's shared between a shit tier GPU, and mediocre CPU. It's also going to hold back the Scorpio, because developers can't decide to make a game that's only possible on the Scorpio which in my opinion I wish they could. If you want to compare the consoles memory in terms of games, best to use a GTX 1060 6GB, RX 470 8GB, or even a RX 470 4GB, and this one takes a steaming dump on the PS4 Pro at base, overclocked?, not to mention most CPU's have higher single thread than the PS4/PS4 Pro. Also current gen consoles holding themselves well against PC's
My point was that the difference between console RAM and the RAM included with the most outrageous GPU on the market is much, much, much smaller than a standard generation gap (which is generally between 8-16x). The Titan X's dedicated 12GB can be used for 4k equivalent versions of current assets (higher res textures, tesselated models), but it's unlikely that it'd allow for, say, notably greater asset diversity on top of that.

>Modding is cool, but I don't think it should be universally required. I mean, the ability to code in completely absurd nonsense of the sort that you mentioned would be outright antithetical to the nature of some games.
Did you just say options are a bad thing? Holy shit, do you know that mods can drastically improve a game right? On an objective level, graphical detail, and frame rate are only the tip of the iceberg.
Options can, in fact, be a bad thing. =P

Even ignoring the fact that graphical detail mods often look amateurish, there are some games for which allowing mods would be antithetical to their original artistic intent. I could completely understand if, say, Fumito Ueda rejected the idea of mods for The Last Guardian in order to prevent mod creators from creating a version of the game where the boy is replaced with a skilled warrior who's tasked with slaughtering a dozen Tricos.

>There's nothing unethical about exclusives as long as they're not literally paid-for, and they've got significant advantages over non-exclusives on performance grounds. It's not a coincidence that Sony studios like Naughty Dog were able to shame everyone in terms of what they accomplished on PS3-level hardware.

Ikkin this is not 2011 the Cell doesn't matter anymore you know that thing that was a bitch to code for?, I'm talking about x86 machines, so porting between the two shouldn't be as hard. Also when I talk about exclusives being unethical I'm talking about console exclusives, PC exclusives are a reason, because consoles can't run these games, for console exclusives(I mean games barred from PC, doesn't matter if a title isn't on Xbox, or isn't on PS4 as long as it's on PCs these consoles blur together with no objective superior behind them, they have the same life span and preservative capabilities, as opposed to the PC which if I listed all the objective superiorities behind in in this post, I'd be here for a week.
Hahahahahaha, I love it. Console exclusives are unethical, but PC exclusives are perfectly okay because consoles can't run them. (Let's just ignore the fact that 99+% of PC exclusives are nowhere near current-gen quality.) No bias there!

Anyway, Cell or not, Sony's first party studios are able to put out technical masterpieces that far outstrip PC games on equivalent hardware. It's not that easy to find PC games that can match Horizon or Uncharted 4 at all, let alone ones that'll run like that on mid-level chips from 2014. And it's worth pointing out that Sony's lineup of games is dependent on its position as a console manufacturer to exist in the form that it does, because console manufacturers (unlike third-party publishers) have an incentive to diversify their lineup to include games that don't make a whole lot of money on their own.

Nintendo's a weirder situation, since they use much weaker hardware and aren't as interested in loss-leader games as Sony is. But the ability to play the same game on a pseudo-console/pseudo-handheld combination device is still something that PCs can't really replicate, and they'd probably make less games in general if they weren't trying to sell consoles.

Microsoft's the only one who doesn't really take advantage of the unique capabilities of consoles, but they also seem to be moving towards your set top PC ideal, so... *shrugs*

Now with that said, I really hope Square isn't thinking about bringing FFXVI to PS4, if it's Agni's Philosphy, which I kinda it's not considering what happened to Versus XIII, but it probably is. Hopefully the next gen consoles are just small upgradeable form factor PCs, that have iterative upgrades to them in the same model as the New 3DS, so games don't get ham strung by old hardware.
I hope they are, given that it'd be a complete waste for new consoles to come out prior to the 2019/2020 process node shrink and I have no desire to wait that long for the next FF game.

In any case, the N3DS was probably the worst of all worlds, so I'd complain vociferously if something like that was announced. If consoles are to have upgrades, they should be designed with modularity in mind from the very beginning and should have no more than one mid-gen upgrade.
 

Ikkin

Warrior of Light
Oct 30, 2016
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1,705
I'm talking about necessary story updates in the link you posted.
"The only way to get a hint of how Cloud came to Midgar and what Zack’s ultimate fate was is to read the reports in the Shinra Mansion. The player has to deduce themselves that the referred to escapees are Cloud and Zack" I don't see how this compares to the Prompto thing, when I mean story updates that are outright necessary to give anything any sort of weight. In FF7 things had weight to them, without the story updates, and I just assumed Holy saved everyone, but damage was caused it was even mentioned that's Holy's purpose, which is to protect the planet from threats, human's are a neutral, also weren't there children laughing in the original ending? Also considering it was summoned by Cetra, and Aerith is one of those Cetra who has a close tie to humankind, and her goal along with everyone else was to stop Sephiroth, not kill humanity. Also yes I'm aware of what Red XIII's grandfather said, but he asked what we were, just because Shinra are dickheads, doesn't mean the whole of humanity is, so logically humanity wouldn't be wiped out.
I was thinking the Zack thing was more comparable to Ravus. =P

As for the ending, just because you knew what they were getting at all along doesn't mean that it isn't a problem for people to have gone nearly a decade convinced that humanity was wiped out (and gotten so invested in that interpretation that they were upset to have it debunked) when that was never intended to be the case.

This is comparable
"
Midgar not playable because thats suddenly a Movie, the game starts out of nowhere just after the party has left Midgar. You go to Chocobo farm, level up, kill things normally as "hunts", explore the small town named Calm and collect a few mystical Summons like Shiva and Ramuh, if you are sneaky you can even see Titan somewhere. After Calm you go straight to Nibelheim with a boat, In Nibelheim there is only the Shinra mansion, other places are ruled out of the map and Sephiroth suddenly kills Aerith, while Cloud looks like he forgot the stove on. Because Forest of the Ancients and the whole Glazier place has been cut out Aerith must be killed there. After that Cloud falls into a coma and wakes up with new, mysterious powers of the lifestream, Aerith seems to be part of it somehow but it's not explained and then you fly your stolen Highwind to a mysterious crater where Sephiroth has been rumored to be. game asks you if you want to go to a point of no return and you kill Sephiroth, no Jenova anywhere because that would have needed a story element. Game ends and credits. DLC Episodes: Barret, Tifa, Cid announced for 25euros/dollars. Cait sith & the Chocobo: Gold saucer mania DLC released for shit and giggles. In Gold Saucer you can do things like push the button rapidly, throw a ball and collect GP that you can use to get Chogo/mog materia and a mystery item that you cant even use for god nows how long."
I fail to see how that random bit of fanfic is comparable to anything. In FFXV terms, what you said would have amounted to
playing a version of Episode Duscae with hunts and three summons, then taking a boat to a version of Altissia in which you visit nothing other than Maagho and the First Secretary's manor. Ardyn would kill Luna at the manor without Leviathan even appearing, the entire train segment would be cut, and you'd travel directly to Insomnia to fight Ardyn (without Ifrit even appearing).

Yooo, thank you for that FFVII link! I've always used the International Versions of older FFs in arguments when discussing how DLC and patches back then existed too in form of those re-releases, which you had to buy or even import again at full-price if you wanted all the new content a few months after your own release.
You're welcome. ^_^

But to be fair most of the changes were gameplay-based and on the FF Wikia it only listed a single insignificant new cutscene in the Western release of FFVII. So, your link comes in really handy.

EDIT: Okay, lol, it's not as many as I thought before I fully read the link :D Thought the whole page was just for story additions, but it's also the gameplay changes. FFXV will likely have much more cutscene additions and tweaks, but I doubt it'll be more than a band-aid solution and enough to magically make the whole game's story-telling good. The problems are of too much a structural nature.
Well, it's more than just one cutscene, in any case -- apart from the Zack scenario and the Tifa-finds-Cloud scenario, there were additions with regards to the Weapons. But, yeah, the whole page isn't full of cutscene tweaks.

The most appropriate comparison for FFXV will probably end up being KHIIFM+.
 
Oct 19, 2013
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I expect the technical flaws and some of the half-baked systems to be refined more so than the narrative. And that's just fine by me. The core gameplay loop is so addictive I just want more of it.
Yeah. I wonder if they'll make some QoL changes like being able to do more than one hunt simultaneously. That would've made the whole experience much smoother. And add a button (like in TW3) for when you've just been given a new sidequest after talking to someone to quickly make this new quest the currently active one. Also make Fast Travel to any already visited outpost/gas station/dungeon possible directly from the normal map menu and from anywhere in the world instead of first having to return to your car and make the car automatically travel near your destination too. It's just redundant otherwise, and it only adds another, albeit shorter, loading screen to the typical gameplay loop during sidequesting/doing hunts.

Improve the Magic system and make it more convenient so that you don't have to go into the menu all the time when your spell is used up. Maybe by adding a quick menu in combat to swap out spells more quickly. Maybe also make summons choosable with a quick menu during the summon prompt.

And make Techniques always "connect" to the enemy no matter which body part is targeted instead of sometimes having a party member getting stuck during the animations and not physically reaching the target during the attack, which is made even more annoying because of the probably worst and most unreliable lock-on systems I've ever seen in a game, especially in tight spaces with a lot of enemies like in the Costlemark Tower. Or make everyone just warp to the enemy before starting the Technique. The whole logic of who can warp and who can't is inconsistent, anyway. During Ignis' Regroup Technique somehow everybody can warp, but during other attacks they can't. While we're at it, give Noctis a Regroup-like Technique too (could easily be mapped to L1+D-pad Down, which isn't used in that menu).

Why not make the Party AI use healing items themselves more reliably instead of having to unlock expensive Ascension nodes for them? Would break the combat flow less often. Oh, and change the menu for changing the order of items in combat, lol. That was really cumbersome.

Also make trees/shrubs/rock transparent when they're blocking the camera. That was a very strange oversight.


I could go on and on after having played the game for over 120h^^ There are a lot of smaller changes that would already go a long way toward making the gameplay better.


Lol that tree. Honest Game Trailers take on the franchise also amused me in a funny-good kind of way.



I'll just say this, even if the new cutscenes in 2 Final Mix may seem like band-aid inclusions on face value. I felt that they did a nice job enough at enhancing the crazy bloated & shabby narrative within the game (at least when not factoring the disney world plots) from feeling incomplete/rushed in a couple of areas to a more tolerable state (not flawless but improved nonetheless), especially when you factor in the cast that did things off-screen (Riku, Axel, etc).

A similar feasible approach for XV in the story aspect imo, would be good enough. Like for instance, some new meaningful flashback scenes fleshing out Noctis and Regis' relationship.

Even if it may not dramatically upgrade the whole narrative to a masterclass status, it would still be a visible improvement to a more than adequate degree that could potentially improve the image of elements (like the supporting cast) in the eyes of the audience positively.



Idk about the latter game as a franchise, but ayeee MGS1-3 had legit good stories. No shame in that imo. ;)
Interesting. Didn't know the Final Mix version had story changes/additions (KH1's too?).
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
Interesting. Didn't know the Final Mix version had story changes/additions (KH1's too?).
KH1 Final Mix did have a couple of additions too, but content-wise its smaller in comparison to what KH2 Final Mix got.

Also make trees/shrubs/rock transparent when they're blocking the camera. That was a very strange oversight.
This. Pls.

As someone who honestly isn't too annoyed with the overall camera, i really wish they would have implemented that technique. Its annoying even in 0.2 (lack of camera zooming settings be damned).
 
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T.O.T

Blitzball Champion
Feb 2, 2017
533
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During Ignis' Regroup Technique somehow everybody can warp
Incorrect Mr. Koozek. It's another cost cutting measure used so that way they don't have the characters running from random locations back to Ignis as a full animation. You only get to see the backend of that said running. It's in the same boat as the Regalia parking on the side of a railing, and the screen goes black briefly.
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
While we're at it, give Noctis a Regroup-like Technique too (could easily be mapped to L1+D-pad Down, which isn't used in that menu).
Idk. You already technically have plenty of tools to regain health to begin with. Plus theres Aranea who can occasionally show up during the night taking up the D-pad down tech's space.

And make Techniques always "connect" to the enemy no matter which body part is targeted instead of sometimes having a party member getting stuck during the animations and not physically reaching the target during the attack
Did you try target selecting the nearest enemy while holding L1? I won't deny that the error happens, but i'm curious.
 
Oct 19, 2013
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Incorrect Mr. Koozek. It's another cost cutting measure used so that way they don't have the characters running from random locations back to Ignis as a full animation. You only get to see the backend of that said running. It's in the same boat as the Regalia parking on the side of a railing, and the screen goes black briefly.
Nope, you can see the blue warp particles. Of course I can see why they had to make it this way to make the skill work, but it creates a inconsistency when it comes to the warping ability. Same with the Adamantoise party parry finisher move where everybody is warped on the top of it after Noctis throws his sword. They might as well have made some of the techniques like Overwhelm and Gladio's techs use warping to make sure they always hit the target, too.



Idk. You already technically have plenty of tools to regain health to begin with. Plus theres Aranea who can occasionally show up during the night taking up the D-pad down tech's space.
I meant that Elixirs should be used automatically too, not only Potions (and those weren't used by the AI as quickly as I needed in most situations either). And I don't know which tools you mean besides spells with healing sideeffects or waiting for HP to slowly recover. Oh, just remembered the accessories for Auto-Elixir, iirc. But I don't know, stuff like this should't be only relegated to accessories. Basic Party AI customization should be there or improve on the combat AI in general.

Only had Aranea show up once for a few seconds. Didn't even think of using her Technique. But yeah, you're right, the bottom slot is used for guest members, totally forgot about that.

Did you try target selecting the nearest enemy while holding L1? I won't deny that the error happens, but i'm curious.
Of course, but on larger enemies it's really finnicky and even during hard lock-on it randomly loses the targets when they move out of your camera view or for whatever other arbitrary reason, lol.