Nah, my aggravation with what FFXIII had far less to do with the writing than it did with randomly pulling time travel and 500 year time skips out of its figurative butt.
Expansions to a game's mythos need to respect the nature of that mythos and build on it instead of ignoring it and starting to build a mile away and making only tenuous connections to justify it. Prequel game where you play as Ardyn that shows you how he became what he became? Sure! Interquel during the ten year timeskip where you get to see what everyone was doing? Fantastic! Ideas like that allow for expansion without messing with the way the mythos works. Making an AU doesn't do that.
Well, if there's one thing Squenix ought to have learned from the XIII trilogy, it's that direct sequels sell to a subset (half, maybe) of the original game's buyers, so there's no real benefit to making a completely new game over making DLC for the one people already have. They're never going to be able to sell more copies of "Versus XV" than they did of the initial XV regardless of whether it's "better."
Expansions to a game's mythos need to respect the nature of that mythos and build on it instead of ignoring it and starting to build a mile away and making only tenuous connections to justify it. Prequel game where you play as Ardyn that shows you how he became what he became? Sure! Interquel during the ten year timeskip where you get to see what everyone was doing? Fantastic! Ideas like that allow for expansion without messing with the way the mythos works. Making an AU doesn't do that.
Well, if there's one thing Squenix ought to have learned from the XIII trilogy, it's that direct sequels sell to a subset (half, maybe) of the original game's buyers, so there's no real benefit to making a completely new game over making DLC for the one people already have. They're never going to be able to sell more copies of "Versus XV" than they did of the initial XV regardless of whether it's "better."
Actually there is a benefit to making a completely new game, they can charge 60 dollars with DLC on top for the game in question, and considering the assets are there, it's popular, and it allows them to maximize whatever profit they want after this Luminous problem, however I do see what your saying, but knowing Square they might actually try this, I mean look at the FF7 Remake that game is multi-part taking the blue prints of FFXIII, they seem to be pretty fine with Trilogies and if anything for Versus XV they won't learn from Lightning and her adventures no they will learn from Director Nomura's Final Fantasy VII Remake, and FFXV is already pretty popular it's the fastest selling in FF history, and more liked by all accounts than Final Hallway XIII, and WTF XIII-2, and Mary Sue Returns. So even if FF Versus XV doesn't sell better it could still sell more than let's say a FFXVI which will be in the same engine, a new world, and possibly new gameplay changes that's assuming though FF Versus XV is a quality game.
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