http://www.gamesradar.com/15-hours-with-final-fantasy-15s-strange-open-world/
from gamesradar comment section:
Gold Dice: *sigh*... So we're supposed to watch a 2-hour movie, and then a five-part mini-series to get up to speed with the story of this game? What happened to the notion of a video game's story unfolding naturally over the course of its playthrough?
David Roberts: Yeah,
the more I played, the more I wondered if my own connection to the story was coming from the narrative of the actual game, or the stories from the film and anime. Not to say that you won't understand the 'what' when you play, but a lot of the 'why' is left to the other media. I get wanting to get players in and playing as soon as possible, but it really needs something to explain the world, its actors, and their motivations, even just briefly.
Everything else, though, has been fascinating.
Gold Dice: It's not that I'm not happy to do a bit of prep-work before playing a game -- It's just, aside from the whole road trip thing, there is literally nothing I know about these characters, or the story surrounding them at this point. I'm just a little w(e)ary after playing FFXIII and a) having the story drip-fed to me (badly) for the first 10-15 hours and not having a clue what the difference between a L'Cie and a Fal'Cie was, and b) finding the entire cast of playable characters to be a shower of unlikeable dingbats. The crew in FFXV seem to have been plucked from an overly-earnest boy band audition circa 2003 -- that teaser image you've used on the top of the article is priceless
David Roberts: To your concerns: 1)
the plot is nowhere near as bad as the l'Cie/fal'Cie nonsense from 13, I can assure you that 2)
the cast of bros has some of that anime eagerness but they're genuinely fun to be around. Even Noctis isn't as big of a stick in the mud as he looks. And the fact they actually want to hang out together makes their dynamic way more interesting than 13.