The hold O meme was tired the moment it started.
There was a moment during E3 where people misunderstood something in the options menu they showed (They saw three options for combat: Active, Wait and Default) where people were pointing to this option thinking it was a new game mode where you have to tap instead of hold O. They were celebrating like it was this great victory and showing video of people happily tapping away feeling like everything is great.
Only problem is, there is no "default" option. There's a button to reset that option to default. There is only Active and Wait, and the controls weren't changed. They just tapped away thinking everything is normal. They had no idea.
And it goes back further. As no one complained about the hold O thing back when Episode Duscae came out, either. Why? Because people mostly just didn't know that was already an option. The ONLY thing that has changed is in the Platinum Demo, they advertised that you can just hold the button instead. It's never changed, but all of a sudden people had a problem with it.
I talked to a bunch of rational people who complained about it, and they bring up some great-sounding points about it being more responsive to have the 1:1 controls, and I'm sympathetic to that notion. However, it's still a faulty argument in this sense, as the responsiveness of the controls isn't anything to do with the ability to hold O. It's just an alternative to rapid tapping.
This isn't that radical of a thing. I think we've all played the 3d Zelda games, right? In those, you tap tap tap and you perform automatic combos much in the same way. If you notice, it doesn't actually matter how fast you tap at a certain point. You can tappity tappity tappity all day but the combo performs exactly the same way. All SE did was add an optional way to do the same thing with less wear and tear, lol.
There was a moment during E3 where people misunderstood something in the options menu they showed (They saw three options for combat: Active, Wait and Default) where people were pointing to this option thinking it was a new game mode where you have to tap instead of hold O. They were celebrating like it was this great victory and showing video of people happily tapping away feeling like everything is great.
Only problem is, there is no "default" option. There's a button to reset that option to default. There is only Active and Wait, and the controls weren't changed. They just tapped away thinking everything is normal. They had no idea.
And it goes back further. As no one complained about the hold O thing back when Episode Duscae came out, either. Why? Because people mostly just didn't know that was already an option. The ONLY thing that has changed is in the Platinum Demo, they advertised that you can just hold the button instead. It's never changed, but all of a sudden people had a problem with it.
I talked to a bunch of rational people who complained about it, and they bring up some great-sounding points about it being more responsive to have the 1:1 controls, and I'm sympathetic to that notion. However, it's still a faulty argument in this sense, as the responsiveness of the controls isn't anything to do with the ability to hold O. It's just an alternative to rapid tapping.
This isn't that radical of a thing. I think we've all played the 3d Zelda games, right? In those, you tap tap tap and you perform automatic combos much in the same way. If you notice, it doesn't actually matter how fast you tap at a certain point. You can tappity tappity tappity all day but the combo performs exactly the same way. All SE did was add an optional way to do the same thing with less wear and tear, lol.
Regardless of holding the button or pressing it, you WILL need to let go of it at some point to perform more intricate moves in combat. As you mention, all this does is make it less prone to wear and tear, which is a serious problem with controllers. The X button on one of my controllers is actually less sensitive after being pressed so much, the membrane gave way a little and it takes more force to press it.
As you mention, considering there's no 1:1 input from your attacks to the actual combo animation, there's no real need to have to mash the button. I still mash the button because that's just my play style, plus it allows me to build a rhythm with my combo string where I know when to stop if I want to execute a different ability.