Some flying get stuff ahead of Famitsu's release this Thursday:
- Cover is
Kingsglaive
- 6-page interview with Tabata and Nozue
- The team's looking into making ○○○○○ possible through DLC
- BD2's doing basic research on VR and have interest in it
etc.
http://blog.hokanko-alt.com/archives/48288776.html
EDIT:
Famitsu interviewed Tabata, Nozue, and Ofuji. I'm not sure if this is part of their long interview in the 19-page feature that's going to be released tomorrow, but nevertheless, here are the major points. Pardon the spotty wording:
- Tabata says that only 30,000 collector's editions were produced because only 30,000 Noctis Play Arts Kai figures could be made. The figures also have to be shipped to various regions, and apparently it takes 3 months for them to arrive in Europe. His head hurt when he heard that all 30,000 collector's editions were sold out.
- Tabata apologizes for only being able to produce 30,000, and he knows that it hurts for people who've waited 10 years to be unable to purchase a collector's edition. He's looking into what SE can do about this matter (already mentioned by the official FFXV Twitter accounts).
- When asked how SE arrived at their casting choice for
Kingsglaive, Nozue says that they chose actors based on their performance skills and how they could bring out the different characters.
- Tabata says that
Kingsglaive isn't limited by the performance of a game console, so they're working 100% to make it the highest quality it can be. They originally casted actors for both
Kingsglaive and
FFXV, but actors' schedules were tight, and the amount of time spent working as well as the cost made SE decide to let loose the cast for the movie from the game.
- Regis's design was changed for
Kingsglaive, and the change carried over to the game in order for his appearance to be less jarring and to continue the immersion from movie to game.
- In all of the different contents (
Brotherhood, Kingsglaive, Platinum, as well as in
FFXV), we can enjoy depictions of Noctis's childhood. Ofuji says that, being released ahead of the game and not afterwards as spin-offs, the other works within the
FFXV universe are thus unified.
-
Brotherhood contains scenes of daily life and themes of friendship that are otherwise not able to be implemented in the game.
- SE are preparing opportunities for users around the world to try out the full version of XV (this does not mean a new demo; Tabata says there's no plans for another one after Platinum). This would be from summer and on. In Japan,
XV is likely to be at Tokyo Game Show, which starts approximately 15 days before the game's release.
- Tabata says that there's "absolutely no chance" that people
won't be able to try the full version before release (my own thought: well, I guess you'd have to want to play it really badly).
- Shimomura's in charge of 80-90% of
XV's music. The rest are variations of her works or some other themes that are handled by other people.
- Shimomura's contributing
Kingsglaive's theme song and overseeing the music for parts that are strongly tied between movie and game.
-
Kingsglaive music is "Shimomura meets Hollywood," according to Nozue, since she composes the pieces and then a Hollywood arranger modifies them. Then there are other pieces created by the Hollywood composer.
- Some of the themes of
XV's music: "filial bonds," "friendship." Music will also serve to highlight character's personalities.
- As mentioned earlier in Game Watch, "Stand by Me" is Noctis's way of expressing the feelings of gratitude in his heart that he can't say straight out.