My take is that i feel that the story presentation itself is still the real culprit behind various issues of the plot, and that i doubt getting rid of the chapter-styles format would have meaningfully changed much.
I think i mentioned this before, but i'll bring Xenoblade Chronicles as an example. The game itself was divided between chapters (Xenoblade 2 will also fallow this), the difference between it and FFXV is that unlike the latter the former made use of a more gradual transition & pacing in order to not throw the player off while keeping a focused narrative throughout the game.
I have no problem with anyone just not being fond of chapter-like transitions, this is however mostly my piece on the matter as i feel that utilizing the format could still work with much better execution, should S.E. still decide to keep it or ditch it in future FF releases of course.
EDIT: Agghh bad grammar edited lol
I think i mentioned this before, but i'll bring Xenoblade Chronicles as an example. The game itself was divided between chapters (Xenoblade 2 will also fallow this), the difference between it and FFXV is that unlike the latter the former made use of a more gradual transition & pacing in order to not throw the player off while keeping a focused narrative throughout the game.
I have no problem with anyone just not being fond of chapter-like transitions, this is however mostly my piece on the matter as i feel that utilizing the format could still work with much better execution, should S.E. still decide to keep it or ditch it in future FF releases of course.
EDIT: Agghh bad grammar edited lol
Last edited:
Likes:
SerjAngelo