FFXV discussion thread [No Spoilers]

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Jubileus

Warrior of Light
Oct 7, 2016
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I'm very much looking forward to exploring more of the beautiful Eos with the other guys. I hope each episode will be 5-10 hours of content at least (expecting more).
Hopefully mooaaar!

The intrigue and pulling power of this game is quite addictive despite its flaws. Not sure about anyone else but I certainly didn't feel this attached to the world and characters to the other ff games even though I loved the other games too.
 
Likes: Storm

Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
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Switzerland
i reclaimed the throne

the story delivered in the end, i can't say enough how happy i'm with the last 3 chapters after getting dissapointed by the poor presentation in most of the game.

the ending was beautiful, tear-inducing; the villain is one of my favorites already.

overall this is a great FF to me, it got close to end up a fantastic entry but i'm satisfied with the end result; the 10 year journey is finally over ;) (after the post game/dlcs/patches of course)

> they credited Nomura for original concept/character design and Nojima for original plot.

that scene in the campfire hurt
 
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Jubileus

Warrior of Light
Oct 7, 2016
1,651
1,369
i reclaimed the throne

the story delivered in the end, i can't say enough how happy i'm with the last 3 chapters after getting dissapointed by the poor presentation in most of the game.

the ending was beautiful, tear-inducing; the villain is one of my favorites already.

overall this is a great FF to me, it got close to end up a fantastic entry but i'm satisfied with the end result; the 10 year journey is finally over ;) (after the post game/dlcs/patches of course)

> they credited Nomura for original concept/character design and Nojima for original plot.

that scene in the campfire hurt
Makes playing NG+ difficult doesn't it? The ending will probably stay with you for awhile. It sure did for me and a lot of others.

Gladio and Prompto cried in that scene. Poor Iggy was just downcast :(
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
So I beat Chapter 8 last night, and started 9. Spoilers for 8!
Quetzalcoatl was a nice surprise. Really like the concept for this creature (even though it heavily varies from reptile birds, dragons, snakes...). Wasn't a very tough fight when it comes to Noct, but my mates (except for Aranea, bless her) were always down. I guess the fact that I didn't camp before the boss fight and all of us had relatively low hard HP contributed to that :p

Then onto the Energy plant in Lestallum. Visually, the outside of it, with all the blue crystals bright under the reddish sky, was incredibly beautiful. Now, the inside was boring, and so was the mission (it's as if they wanted to have an actual dungeon, but just couldn't get bothered with it/didn't have time).

Plot-wise? Still disjointed, badly paced, short in actual content and unimportant (and I usually like mundane plotlines more than high stakes ones, but...).

The whole Gladio thing is laughable (had fun with Noctis and him bantering as if they hadn't recognized their identities, but it's so nonsensical, awkward and fast... and also very obviously done for the DLC. His new scars look badass, though). The mythril quest and the energy thing, the same, at least for a main story quest. I mean, it would have been alright (although still poorly paced, executed and justified), but when this is about the biggest thing I've done so far in regards to the main scenario...

And then i got right into Chapter 9:
My short time in Caem Cape I liked. There are some mission I won't do until probably post-game (unless they're important for items, weapons or events), like Iris' request or Talcott's toy.

Caem, again, is really beautiful. I wish there were more places like this in the game, as it really looks like any place you could think of from the PSX FFs (Dali!). The whole underground mini harbor also looked straight out of a location from IX (more VI concept-wise, though): really digging the whole Resistance vibe (too scarce in numbers, though). A shame it's probably going to be underused (if they even use it at all lol).

Aaaand then, the boat! Really surprised me that we were going to actually see the whole trip. It was very beautiful (even the water, which is not usually great in this game) and the scale was actually really well done. The lighting and wind effects of this game, man.

I think one of the reasons I loved it so much was because it reminded me of VII, VIII and IX's overworlds. I really hope XVI takes this approach (even if they do give you the option to skip the journey), because it actually made the world feel alive and connected. I don't know, maybe the reason it shocked me so much was because I was expecting yet another loading screen text explaining things ("and they use the boat, and got to Altissia. End).

Also, the whole conversations there. They actually are the best one so far (in terms of "mandatory" ones) as they explain quite a bit and expose many of these characters' feelings, motivations and thoughts, particularly Ravus. Although they could have mentioned why his arm was gone during the invasion (even if they had only heard it as a rumour). Cid is great, too, and I'm really liking Cidney (the design (as in the face, hair, colour scheme, hat...) is good, but her clothes are still too ridiculous and pandering).

I've only been one minute in Altissia, but it looks and sounds beautiful (notwithstanding framerate). I actually had to bribe the guard and my last save is right at the start of the trip :(. The entrace was pretty well done, I think. I've read that the city itself is kinda dissapointing in its layout (too labyrinthic) and size, so I'm not expecting that much about it, so that I leave satisfied. I think I will.

I don't know how many chapters you have to spend here, but I think I'll explore a little and, like I've been doing ever since Chapter 5 or so, do the main thing.

I won't be able to play today, as I have an exam early tomorrow, so I'll probably continue Friday or so.
 
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ChingleeTribal

SOLDIER, First Class
Mar 27, 2016
955
815
That infiltration mission was laughable xD

So you kidnap that general guy from the Empire, I forget his name, meh he's pretty much as irrelevant as Idelos. Oh it's the guy who who killed the other irrelevant butler dude, Jared. So you knock this guy out, Ignis hands him over to the Hunters. And then literally second later he manages to escape. Wtf?
 
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Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
That infiltration mission was laughable xD

So you kidnap that general guy from the Empire, I forget his name, meh he's pretty much as irrelevant as Idelos. Oh it's the guy who who killed the other irrelevant butler dude, Jared. So you knock this guy out, Ignis hands him over to the Hunters. And then literally second later he manages to escape. Wtf?
Seriously, I don't even.
I only just got to Altissia, so I don't really know when (if) we'll ever meet the guy again. But oh boy.

Now that you mention this, could Gladio's DLC be (partly, if anything) about that? About getting revenge on the guy who killed Jared, oh our Jared? Considering he leaves shortly after and that he had an attachtment to him (and so did Iris, even more so).That whole "I'm leaving, Noct" thing was so mismanaged, man.

The gameplay is GREAT, so is the world, world-building, character-relationship (and secondary characters' potential). But the plot, when it exists, is so barebones and uninteresting, and barely anything of note has happened so far (and most cutscenes are not very well directed or animated, as they're the lower quality ones for the most part).

I hope the latter half (I'm afraid of Chapter 13, though lol) is better in that sense. I'll take some degradation of the gameplay if that means that the story actually gets going.
 

DrBretto

Warrior of Light
Mar 18, 2016
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Seriously, I don't even.
I only just got to Altissia, so I don't really know when (if) we'll ever meet the guy again. But oh boy.

Now that you mention this, could Gladio's DLC be (partly, if anything) about that? About getting revenge on the guy who killed Jared, oh our Jared? Considering he leaves shortly after and that he had an attachtment to him (and so did Iris, even more so).That whole "I'm leaving, Noct" thing was so mismanaged, man.

The gameplay is GREAT, so is the world, world-building, character-relationship (and secondary characters' potential). But the plot, when it exists, is so barebones and uninteresting, and barely anything of note has happened so far (and most cutscenes are not very well directed or animated, as they're the lower quality ones for the most part).

I hope the latter half (I'm afraid of Chapter 13, though lol) is better in that sense. I'll take some degradation of the gameplay if that means that the story actually gets going.
Yeah, that was real clumsy. That was one of the more eggregious ones, but there'll be more questionable things coming up. IMO, the chapters leading up to 13 are worse than 13, though. I still feel like that was blown out of proportion because people were kind of adding the rest of their frustrations with the game into it, which is understandable.
 
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Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
Yeah, that was real clumsy. That was one of the more eggregious ones, but there'll be more questionable things coming up. IMO, the chapters leading up to 13 are worse than 13, though. I still feel like that was blown out of proportion because people were kind of adding the rest of their frustrations with the game into it, which is understandable.
I've only taken a glance at forums beyond this one, but yeah, I can see myself not being nearly as outraged as most people. With this game (from both sides) there's a lot of hyperbole.

I'm both afraid and excited to see the "more questionable things coming up" tbh. I'm very interested in seeing the change of structure: I've been hearing many things about it, both good and bad, and I don't really know what to expect (in terms of gameplay, story, locations...).

One thing I'm very happy about is hearing the almost unanymous praise for the ending and the latter streeches of the game. It seems they nailed it, and that's very important to me. I know the important thing, or so it's said, is the journey. But the destination is actually very important too, especially with a game that seems to be so scarce in its journey, so far (from a plot point of view; content, world and character relationship wise the game is great so far: I really love these character already).

I want a good conclusion, and it seems that, whether I end up liking the ending or not, it will be satisfying (so many games fuck their endings up it's not even funny).
 

DrBretto

Warrior of Light
Mar 18, 2016
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I've only taken a glance at forums beyond this one, but yeah, I can see myself not being nearly as outraged as most people. With this game (from both sides) there's a lot of hyperbole.

I'm both afraid and excited to see the "more questionable things coming up" tbh. I'm very interested in seeing the change of structure: I've been hearing many things about it, both good and bad, and I don't really know what to expect (in terms of gameplay, story, locations...).

One thing I'm very happy about is hearing the almost unanymous praise for the ending and the latter streeches of the game. It seems they nailed it, and that's very important to me. I know the important thing, or so it's said, is the journey. But the destination is actually very important too, especially with a game that seems to be so scarce in its journey, so far (from a plot point of view; content, world and character relationship wise the game is great so far: I really love these character already).

I want a good conclusion, and it seems that, whether I end up liking the ending or not, it will be satisfying (so many games fuck their endings up it's not even funny).
I think it'll be easier for it not to bother you because it won't come as a surprise. You won't be sitting there, anticipating awesome. You'll be braced for the worst and find that it was a bit overblown.

IMO, the Gladio up and leaving thing was the most transparently clumsy thing in the writing. A different category from missing stuff, BTW, so those don't compare. That was a scene where I had to be like "oh, ok, so that's where his DLC is going" and nothing else. It felt much more jarring and contrived.

It's tough to explain further because I don't want to get into spoilers. The missing content stuff comes more into play over the next couple of chapters. They felt short and hollow to me. I didn't even realize I was on the dreaded chapter 13 until I was 3/4 of the way through it (the only issue I had noticed at that point was that it had gone on for longer than expected). It felt more like that chapter was more or less as designed, but they had a hard time connecting it to the chapters before that.
 
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Tornak

Keyblade Master
May 18, 2014
718
421
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Madrid, Spain
I think it'll be easier for it not to bother you because it won't come as a surprise. You won't be sitting there, anticipating awesome. You'll be braced for the worst and find that it was a bit overblown.

IMO, the Gladio up and leaving thing was the most transparently clumsy thing in the writing. A different category from missing stuff, BTW, so those don't compare. That was a scene where I had to be like "oh, ok, so that's where his DLC is going" and nothing else. It felt much more jarring and contrived.

It's tough to explain further because I don't want to get into spoilers. The missing content stuff comes more into play over the next couple of chapters. They felt short and hollow to me. I didn't even realize I was on the dreaded chapter 13 until I was 3/4 of the way through it (the only issue I had noticed at that point was that it had gone on for longer than expected). It felt more like that chapter was more or less as designed, but they had a hard time connecting it to the chapters before that.
Yep, that's one of the main reasons why I think that too. That, and that I always take polarizing things in a calmer way than most people (for both good and bad things).

And it's precisely that what bothered me about Gladio: how it's done. It would still (probably) feel obvious, but it was so sudden and unrelated to whatever thing that was going on at that time that I was like "OK, man, whatever you say". I wonder when they started planning that. I also am very curious to see how Prompto and Ignis' setups are going to be. Hopefully better implemented.

Regarding Chapter 13, I've read that story content is actually quite interesting, but the gameplay overstays its welcome without being too interesting to boot. I don't really like the whole patching thing (as it makes the game feel incomplete -which is kinda true when it comes to the story department, but not at all true when it comes to gameplay- and goes against Tabata's reasoning for the delay (well, kind of), but I'd lie if I didn't say that I'm excited to see all they might end up doing.

Hell, I'm actually excited about Gladio's DLC now. Although I wish it was set you know when instead :(
 

DrBretto

Warrior of Light
Mar 18, 2016
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Yep, that's one of the main reasons why I think that too. That, and that I always take polarizing things in a calmer way than most people (for both good and bad things).

And it's precisely that what bothered me about Gladio: how it's done. It would still (probably) feel obvious, but it was so sudden and unrelated to whatever thing that was going on at that time that I was like "OK, man, whatever you say". I wonder when they started planning that. I also am very curious to see how Prompto and Ignis' setups are going to be. Hopefully better implemented.

Regarding Chapter 13, I've read that story content is actually quite interesting, but the gameplay overstays its welcome without being too interesting to boot. I don't really like the whole patching thing (as it makes the game feel incomplete -which is kinda true when it comes to the story department, but not at all true when it comes to gameplay- and goes against Tabata's reasoning for the delay (well, kind of), but I'd lie if I didn't say that I'm excited to see all they might end up doing.

Hell, I'm actually excited about Gladio's DLC now. Although I wish it was set you know when instead :(
I think they could have easily made that Gladio thing work, too, simply by establishing that he is independent and has his own thing going on. But, up until that point, there's no indication that Gladio has an existence beyond guarding Noctis. It was just out of no where. And not like out of no where when he was suddenly pissed at Noctis, because at least then there was the several weeks between scenes where you can fill in your own blanks. This one was just pure out of left field.

I got the digital deluxe with the season pass, though, so it's whatever to me. I actually wasn't left with any sense of wonder as to what he was up to, though.
 

Tornak

Keyblade Master
May 18, 2014
718
421
31
Madrid, Spain
I think they could have easily made that Gladio thing work, too, simply by establishing that he is independent and has his own thing going on. But, up until that point, there's no indication that Gladio has an existence beyond guarding Noctis. It was just out of no where. And not like out of no where when he was suddenly pissed at Noctis, because at least then there was the several weeks between scenes where you can fill in your own blanks. This one was just pure out of left field.

I got the digital deluxe with the season pass, though, so it's whatever to me. I actually wasn't left with any sense of wonder as to what he was up to, though.
I think that reflects my main problem with the game when it comes to the storytelling: the potential is there, as well as the motivations (Gladio's thing with his father and Noctis' whiny attitude: Gladio has to, come the moment, put himself in the line for Noctis' sake, so it's understandable that he mans up and stops having that behaviour, especially when Gladio has also suffered his father's death and the same could easily happen to him).

Thing is, though, that it relies heavily on you to fill the blanks, whether because of intended design or because they ran out of time (or both, but especially because of the lack of time/budget). So there's nothing too outrageous at what happens, but it just feels like it's there, and nothing more. No true weight: it's just out of nowhere, in how he leaves and how he returns. So you're left out feeling hardly anything in what should be something more meaningful.

I'll have to see the DLCs and all that, but I've never bought one and this might be the first time I do (still really doubtful, though). I'm guessing we'll have a much more guided experience in a relatively big-ish area in each one and I'm excited to see what's up to Gladio and if it's a personal thing or just some hunter thing or something generic like that. What I'm truly interested in is in seeing if there are going to be any story DLCs beyond these ones. But again, I don't really know what happens post Chapter 8, so it might not be feasible.
 

Storm

Warrior of Light
Oct 26, 2013
3,351
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Switzerland
That infiltration mission was laughable xD

So you kidnap that general guy from the Empire, I forget his name, meh he's pretty much as irrelevant as Idelos. Oh it's the guy who who killed the other irrelevant butler dude, Jared. So you knock this guy out, Ignis hands him over to the Hunters. And then literally second later he manages to escape. Wtf?
i don't think ignis hands him over to the hunters, if i remember correctly he just left him unconscious in a room.

chapter 13 was one of my favorite chapters, my only issues is that it takes too long and you can't run.
 

DrBretto

Warrior of Light
Mar 18, 2016
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Thing is, though, that it relies heavily on you to fill the blanks, whether because of intended design or because they ran out of time (or both, but especially because of the lack of time/budget).
I think there's a bit of both.

There's definitely storylines that are intended for people to put the pieces together the hard way. Things like what happened to Cindy's father, for example, where you hear the rumors in bits and pieces from otherwise inconsequential NPCs. There's another good example, but I can't mention the theory without spoiling chapter 13, but it's another example of something that probably feels incomplete at first, but now seems like was intentionally making people find the answer.

IMO, these things feel different from the feeling of "missing" stuff in the later chapters. They feel missing because the chapters are incredibly short and look like they're about to lead to something and then don't. That's a different thing altogether.

The other example (don't read until after you've completed chapter 13) :

The Naga in the Ramuh cave, when you get there has this dialog asking about her baby. Some out there think that's a nod to the chapter 13 reveal that the daemons used to be human. Some even making a solid case that that snake took a special interest in prompto because it's his mother before she was turned
 
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Nova

Warrior of Light
Jul 14, 2015
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IMO, the Gladio up and leaving thing was the most transparently clumsy thing in the writing. A different category from missing stuff, BTW, so those don't compare. That was a scene where I had to be like "oh, ok, so that's where his DLC is going" and nothing else. It felt much more jarring and contrived.
I kinda thought the Jared thing was a bit more....yeah.

Didn't even realize he was actually a bulter of the Amicitia family ti'll a looked at the Collector's guide edition's page. o_O
 

ChingleeTribal

SOLDIER, First Class
Mar 27, 2016
955
815
i don't think ignis hands him over to the hunters, if i remember correctly he just left him unconscious in a room.

chapter 13 was one of my favorite chapters, my only issues is that it takes too long and you can't run.
I remember Ignis saying he handed him over/left him in care of the Hunters.