I guess I will take the time to make my last post regarding the outstanding wishlist for FFXV, given the fact that the final DLC/update comes out in just a few days. I'll split it up regarding what lore I'd like to see expanded on, and what game enhancing changes/additions I'd like. So here we go, one last time, knowing full well this won't happen:
Final DLC/Update Wishlist
Story Lore:
EP Ardyn:
Who granted Ardyn the healing power and for what purpose? Was it Bahamut just like depicted on that book in the picture where he grants him the Crystal?
What is the origin of the decease turning people into demons?
Why did the Gods/Crystal support Somnus in betraying Ardyn?
What happened to Aera, does she hold more significance (is she the voice in the crystal that spoke to Ignis)?
If Ardyn was a healer, what was the point of the Oracle?
Why did Ifrit join Ardyn (how did he get corrupted by the decease)?
Does Bahamut have a personal issue with Ardyn?
How will the shitshow in Insomnia 35-years prior to the game relate to Kingsglaive?
Overall Game:
What exactly did Regis/Cid/Clarus/Weskham do to piss off Glauca in the past?
What happened to Noct’s mom?
What happened to the Emperor to make him the person we knew in the game? In the game it is briefly stated he used to be a kind ruler, did Ardyn twist his mind?
What triggered the collapse of the Empire, why did it fall into chaos before Lucis?
We need better clarification of what Messengers are; Umbra, Pryna, Carbuncle and Gentiana have very little in common.
Game Updates/Fixes
To enhance the narrative:
- Patch a 10-15min voiced re-cap of Kingsglaive as the game’s opening instead of the Ifrit segment (or keep both).
- Give a better explanation to why we’re collecting the Royal Arms, at least emphasize that Noct needs them to stand a chance against the Empire if he intends to take back the crystal – because in the game it feels arbitrary that you’re collecting them.
- Patch a few completed cutscenes from past trailers into the game. For example, when Noct learns of his fate from Bahamut they could have the scene of Regis holding young Noct, or in the beginning of the game when the bros get to the Hammerhead they could have the scene where Cindy is underneath a car with her weird goggles. Or when the news of Insomnia’s fall gets to the boys, use the car scene from the 2014 trailer instead of the newspaper hotel scene etc.
- When Noct touches the stone and gets struck by purple lighting to attain the power of Ramuh, patch a quick scene of Luna talking to Ramuh to emphasize that she’s convincing all the Gods to help Noct (i.e. Titan, Laviathan, Ramuh).
- When we first see Ravus in the base and Gladio gets pushed back, add a mini boss fight where we use Gladio versus Ravus and make it an unbeatable fight. Only then play the scene of Ravus kicking his ass.
- Before hopping on the boat to Altissia, change the Caligo/Loqi base raid to a mandatory mission and clarify Loqi dies (as we never see it officially happen in the game).
- Add a short scene of Noct and Luna talking in Altissia before the Leviathan battle the next day, at least that would give them real time interaction at least once.
- Shorten ch. 13 by alternating between Noctis and Gladio/Iggy gameplay, just have it as one chapter rather than having the “verse two” and making it even longer.
- Give us a Glauca fight ch.14 (it could be a quest to defeat a ‘strong demon’ and not have any dialogue, his drop could be his sword and the invincibility armor for the boys).
- Give Ardyn the updated moveset and “phase 3” in the final fight to make it longer (have the pocked edition extra dialogue, too).
- Patch the scene in limbo before the Kings kill Ardyn and Noctis to it only being Noct, Regis and Luna against Ardyn. It would emphasize the father son relationship and limit the scene to dead people. Removing the bros out of that scene would also clear the confusion of them dying in the end.
- Fix little overlooked elements in the game to make it feel more ‘real’ – for example, when Noct meets the bros in ch.14 after ten years make it so the three of them are wearing their Kingsglaive attire, it doesn’t make sense for them to be wearing the same clothes ten years later. Similarly, when we see Luna for the first time walking down the highway to meet Gentiana, change Luna’s dress to match her dress at the end of Kingsglaive.
- Release a complete edition of the game and a patch that plays the DLC in chronological order as part of the main narrative (except EP Ardyn should be before the final fight, and the post credit scenes from the DLCs need to simply be moved to relevant times in the story). The DLCs could be re-numbered as chapters, for example “Chapter 9.5 : EP Ignis” could start right when Noct passes out on Luna’s lap and Titan emerges from the ground in the sea. Removing these gaps in the story by placing the correct DLC events could also help the dev team remove the stupid black screens that read “a few days later” that are littered throughout the narrative.
- Patch in un-published lore for the game (including the cancelled DLC) to the dossiers. Additionally, I would add the Brotherhood episodes into the extras so you unlock them periodically throughout the game.
To enhance the game (it’s the little details that matter):
- Patch the Big-Bang video as game opening before the title screen so that such a beautiful scene doesn’t get wasted on just one YT video. Replace the cheesy line that reads "a FF for fans and first timers" with "fantasy based on reality" as a nod to the roots of this project.
- Shuffle a few Platinum Demo scenes as “dreams” where you play as young Noctis during a few campfire sessions (maybe limit these mini gameplay sessions to optional campfires).
- Add some sort of BGM during ch.9 when Noct talks to Leviathan. The lack of music and cheesy dialogue options is too cringy in that part, at least add a background track instead of pure silence of cheese.
- Fix the audio in ch.13 when Ardyn reveals his true identity, the BGM is too loud and we can’t hear his dialogue that well.
- Make summons an extra equippable slot, so we equip the summon we want to use rather than have them random (also give us Bahamut and Somnus/Knights of the Round as a summon in post game)
- Fix ch.15 as post-game, it should NOT have the red objective of “go to the citadel” – just a clean open world to explore. Also re-purpose Umbra as fast travel (not time travel) and let us visit all areas in the game as young ch.15 Noctis (Lucis, Insomnia EP Ardyn, Insomnia ch.14, Altissia, Tenebrae, Gralea, Cartanica). Since this is post-game, the timeline doesn’t need to make sense.
- Hard mode.
- Give us the option to customize the UI (eg: change distance from miles to km, from feet to meters, changing the objective marker to the arrow from EP Duscae, to map our buttons such as jump/pick up etc..)
- Give Noctis the ability to swim in lakes around the Lucis continent, like Duscae for instance.
- Apply some unique Comrades weapon models to weapons in the main game that are simple re-skins.
- Give us the option to turn ON blood.
- Add Versus xiii 4 bros outfits+Noct capeless attire as per the Ardyn final fight as costumes.
- Let us change the title screen to Night/Somnus despite beating the game.
- Give us an ‘open combat’ or ‘time attack’ mode in the main menu where we defeat waves of enemies as Noct in the Citadel.
- Update small details like Noct having better model animations from prior builds (back-stab soldiers when attacking them from behind in bases etc..) or the environment being more detailed (better reflections, bugs around light sources at night time, chocobos waking up if you run past them at night time etc..)
- I would alter the game’s weather to utilize more weather conditions we saw from debug mode on an everyday basis. So many mist, rain, cloud effects are barely used. Have the game use more of them more often when we’re exploring the world.
- Bring back details from prior builds of the game in the PC version: like the ability to enhance the particle effects, the terrain, the lighting to be more like EP Duscae, or the enemy specific parries the game used to have etc.
- More on prior details that got cut, update the Duscae Behemoth mission to it’s old state of looking for clues of the beast like claw marks and capitalizing on his eyesight impairment to blow up the gas tank to hurt it.
- Add the Altissia festival to randomly appear on certain days when you visit the town in ch. 15 (I would say the same for the AC festival but not too sure if it’s a licensing thing preventing it).
- Keep the FFXIV event permanently.
- Give more NPCs around the world voiced lines of concern over the Empire advancing, or Insomnia falling, or over Noct reported dead. It would add more urgency and uneasiness to the playthrough and make you question doing a stupid side quest or progressing with the story.
Really wishful thinking:
- Give us the option to run around as the bros in the open world.
- Add the ability to recruit Cor, Iris, Aranea as 5th party members in the post game ch. 15.
- Open world Cartanica region and the addition of that half-finished train station where we would see the boys board the train in ch. 10.
- Expanded Tenebrae city and Shiva dungeon.