Here are some better directfeed screenshots.
Nomura has such weird ideas about UIs before reality interferes. Why in the world are the Command menu and the status display skewed to look like you're seeing them from the inside of an AR-augmented helmet? It's not like it's a first-person game. >_>;
I have no real doubt that this interface is going to be abandoned in favor of something less weird before release, so it doesn't matter much. It's just kind of amusing.
What I do find worrisome is that there's no real sign in either these screenshots or the KHIII one that efforts are being made to work around the obvious imperfections of UE4's stock effects. Even ignoring the blatantly sub-native resolution of the first shot and the lack of shadows on both of them, the stonework on the ground has the same overly-shiny, low-res look of stock UE4, and the level of geometric detail feels cross-gen.
I can't wait until they have enough people with Luminous experience to ditch the engine licensing strategy. UE4 just doesn't seem like a good fit for the FF/KH style*. =/
* And, yes, I know UE4 can be modified in whatever way a developer chooses, but Squenix seems to be using it as an excuse to avoid engine development work even when the stock solution isn't ideal. Given the various massively-undercooked states we saw XV in, I wouldn't be shocked if some of the things that looked stock were being worked on behind the scenes, but I'm not sure how much can be done about the poly-starved environments.