If you don't think there's a problem with the way KHIII and FFVIIR look, there's no way I'm going to convince you that UE4 is a problem. Suffice it to say, I do think there's a problem with the way they look. I think KHIII's graphics only "look like what you would find in a current gen Kingdom Hearts title" insofar as there's nothing current-gen to compare it to outside of itself; the character models in particular look poly-starved, more in line with (first-party) Wii U games than Squenix's PS4 output. And both KHIII and FFVIIR, unfortunately, suffer from "stock UE4 syndrome," which makes them feel more like amateur UE4 remake projects than full-priced Squenix games ever should.
In other words, modding is a terrible solution in this particular case, because the crux of the problem is that it looks like a fan mod in the first place. =P
As common as it is to pretend that trade-offs must inevitably be made between graphics, story, and gameplay, that's not meaningfully true. Different people tend to work on those elements of a game, and if one is bad, reducing one of the other two is unlikely to improve it. Reducing the graphics wouldn't make a game with a bad story and/or bad gameplay better. It'd just result in a game with bad story, bad gameplay, and bad graphics. =P
As for frame rate and frame pacing, UE4 didn't really do much for KH 0.2 in that regard, so I'm not sure why you're assuming that it'll give you what you're looking for. DigitalFoundry's analysis shows that it's got the exact same sort of frame rate/frame pacing issues as FFXV does in spite of the big dip in graphical quality... and it's handling fewer hero characters on screen than KHIII will need to handle.
Even working on multiple titles simultaneously isn't UE4 specific. Squenix is structured such that there will always be multiple teams; the only thing that needs to be done to allow for multiple teams working on Luminous titles is for the Luminous team to be freed up to train/support them.
FFXV isn't the only point of reference we have for Luminous. FFXIV uses a branch (optimized for many character models and lower base hardware), and while its graphical performance isn't anywhere close to FFXV's, it steers just as far clear of the stock UE4 look as FFXV does. The Luminous tech demos -- Agni's Philosophy and Cry -- might not be full games, but they demonstrate the same "scaled-down VisualWorks" look as FFXV itself.
As for KHIII and VIIR, we might not have other Square-part-of-Squenix UE4 games to include in a comparison, but we don't really need to, because it's obvious on even a cursory look that most of those games' issues are shared with UE4 games that use the stock settings (like all those fan-made "HD remake" projects out there).
In other words, modding is a terrible solution in this particular case, because the crux of the problem is that it looks like a fan mod in the first place. =P
As common as it is to pretend that trade-offs must inevitably be made between graphics, story, and gameplay, that's not meaningfully true. Different people tend to work on those elements of a game, and if one is bad, reducing one of the other two is unlikely to improve it. Reducing the graphics wouldn't make a game with a bad story and/or bad gameplay better. It'd just result in a game with bad story, bad gameplay, and bad graphics. =P
As for frame rate and frame pacing, UE4 didn't really do much for KH 0.2 in that regard, so I'm not sure why you're assuming that it'll give you what you're looking for. DigitalFoundry's analysis shows that it's got the exact same sort of frame rate/frame pacing issues as FFXV does in spite of the big dip in graphical quality... and it's handling fewer hero characters on screen than KHIII will need to handle.
Even working on multiple titles simultaneously isn't UE4 specific. Squenix is structured such that there will always be multiple teams; the only thing that needs to be done to allow for multiple teams working on Luminous titles is for the Luminous team to be freed up to train/support them.
FFXV isn't the only point of reference we have for Luminous. FFXIV uses a branch (optimized for many character models and lower base hardware), and while its graphical performance isn't anywhere close to FFXV's, it steers just as far clear of the stock UE4 look as FFXV does. The Luminous tech demos -- Agni's Philosophy and Cry -- might not be full games, but they demonstrate the same "scaled-down VisualWorks" look as FFXV itself.
As for KHIII and VIIR, we might not have other Square-part-of-Squenix UE4 games to include in a comparison, but we don't really need to, because it's obvious on even a cursory look that most of those games' issues are shared with UE4 games that use the stock settings (like all those fan-made "HD remake" projects out there).
"Reducing the graphics wouldn't make a game with a bad story and/or bad gameplay better. It'd just result in a game with bad story, bad gameplay, and bad graphics. =P"
Actually with the less resources going to graphics you can work on the gameplay more, as well as the story. Of course you can have a trifecta of terrible there is no denying that, but that doesn't change that you can have pretty games, that aren't great overall, or fail in certain aspects due to trying to push graphics over gameplay thus taking resources away, and making a game that pushes the console graphically, but can't push it gameplay wise since a lot of it's gone to making it look pretty so pushing some pretty intense boss fights might cause it too choke not to mention engine issues and deadlines. I'd rather not XVI go through that where they have to take resources optimizing the engine, as opposed to just making a game that is great in all of it's aspects, especially assuming that the Luminous Engine they use for FFXV isn't the same for XVI.
Agni and Witch cry was running on a gaming PC, that's far above what any console can handle.
Also about that framepacing, I have no idea why the Xbox One version of the game doesn't have these issues, or why in blue blazes 0.2 is having these issues maybe it's a console related thing, because Bloodborne has these issues.
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