Breaking even.
So, assuming the UK retail price at launch of (rounded figures) £40. It's basically 5,000,000 x 40, not taking variations in price/currency, the fact that it's rounded figures, and returns or unsold units into account.
So taking out those factors, in breaking even on day one with 5 million worldwide shipped/sold, that would mean an estimated combined development/marketing cost of 200 million pounds ($247,384,000/¥27,806,357,940 approx.). That would likely include the internal and marketing budgets for Brotherhood and Kingsglaive as well, though it's unlikely to include the work done on the PS3 Versus prototypes pre-2012.
Add another million units sold, and even with price reductions following launch, its profits are well above that figure by now. Wow, even if it doesn't exceed ten million in worldwide sales, it's managed to pay back for itself big time.
So, assuming the UK retail price at launch of (rounded figures) £40. It's basically 5,000,000 x 40, not taking variations in price/currency, the fact that it's rounded figures, and returns or unsold units into account.
So taking out those factors, in breaking even on day one with 5 million worldwide shipped/sold, that would mean an estimated combined development/marketing cost of 200 million pounds ($247,384,000/¥27,806,357,940 approx.). That would likely include the internal and marketing budgets for Brotherhood and Kingsglaive as well, though it's unlikely to include the work done on the PS3 Versus prototypes pre-2012.
Add another million units sold, and even with price reductions following launch, its profits are well above that figure by now. Wow, even if it doesn't exceed ten million in worldwide sales, it's managed to pay back for itself big time.
If that's the case, they would have broken even with ~$125mil in sales. My own guess for the cost of the game's development was ~$80mil, with Kingsglaive and Brotherhood constituting maybe another $25-30mil. There's no way to know how much profit they made beyond break-even on day one, though.
Since they sold in a fifth of their day one sales after launch, though, they should have earned at least ~$25mil in profit so far.
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