Final Fantasy XV - General News Thread

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Slaintimez

Keyblade Master
Sep 9, 2016
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Hey, the answer to the question about Luna and Noct not speaking by cellphone makes a lot more sense than the unofficial translation of the JP ATR made it seem. Luna doesn't have a cellphone, since cellphones are an Insomnia thing. (I guess that rules out an accept-hunts-by-phone app... =/ )
Thats makes sense, even Ravus uses to write letters to Luna, which you can find in chapter 13.
 

Lulcielid

Warrior of Light
Oct 9, 2014
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Argentina
There's official confirmation about playable Gladio in Ch. 13, and it sounds like the update will include both gameplay and story tweaks to that chapter.
I wonder if they will add Prompto and Ignis as their episodes release? (Of course, If they do it for Gladio then they should for the others, misoportunity otherwise)
 

Jubileus

Warrior of Light
Oct 7, 2016
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Ah so they saved the best bro for last... ahh yeah I bet Ignis is gonna be everyone's favourite after his DLC comes out xD

Calling it now. His actions in that DLC will make people love the guy (if not even more).

Also, in response to the people on gaf "wanting to see receipts", the skepticism and denial is real.

No need to try and bring a good moment down just let it be S:/
 
Likes: T.O.T

Lulcielid

Warrior of Light
Oct 9, 2014
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I also assume the reason why Ignis is the last might by because his gameplay would differ greatly from what the fans and players would have experienced by the time it releases.
I´m really interested in seeing how they do Blind Ignis gameplay stuff and I do hope they actually make you (the player) "blind"
 

DrBretto

Warrior of Light
Mar 18, 2016
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Work-in-progress footage of the offroad driving, from the English version of the ATR:



They're still not sure if and when they'll put this feature in the main game. They're still polishing up a lot of areas so you don't get stuck all the time with the car. I assume they're tweaking hit boxes/collision handling on debris/shrubs etc. specifically for the car.
Neat and all, but totally dumb. Absolutely no reason for chocobos to even exist if it's like this.
 

Ikkin

Warrior of Light
Oct 30, 2016
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I also assume the reason why Ignis is the last might by because his gameplay would differ greatly from what the fans and players would have experienced by the time it releases.
I´m really interested in seeing how they do Blind Ignis gameplay stuff and I do hope they actually make you (the player) "blind"
I'm really interested in seeing how they do that, too, though I can't really see any way in canon to force the player to fight blind. Ignis mentioned that he saw Ardyn's airship flying over towards Luna before he passed out, which means that he must have still had his sight when he lost consciousness.

My first thought as to how to do it would be to take advantage of the "strategic" combat that they're developing for Ignis' DLC to force the player to send Ignis into harm's way in order to complete the final challenge of the episode, after which he passes out. When he wakes up, he's completely blind, and the player has to fumble their way to either Prompto or Gladio with no visual feedback whatsoever. Maybe include a final cutscene to the scenario that's audio-only to stress it further.
 

DrBretto

Warrior of Light
Mar 18, 2016
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One man´s meat is other man´s ´poison.
It's not about not wanting to drive around. I'm sure it'll be fun for a few minutes. It's about it being the wrong thing to pick up on. It's not only unnecessary, but it demonstrates that they really don't seem to know what's important. This is how things end up being a bit of a mess to begin with. I still think it's a bad sign.

People were complaining about this before they played it and understood the difference between the Chocobos and the Regalia. Not really any chatter about it since. That means they were not able to differentiate between real feedback and people venting about something they just didn't get yet.
 

Ikkin

Warrior of Light
Oct 30, 2016
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It's not about not wanting to drive around. I'm sure it'll be fun for a few minutes. It's about it being the wrong thing to pick up on. It's not only unnecessary, but it demonstrates that they really don't seem to know what's important. This is how things end up being a bit of a mess to begin with. I still think it's a bad sign.

People were complaining about this before they played it and understood the difference between the Chocobos and the Regalia. Not really any chatter about it since. That means they were not able to differentiate between real feedback and people venting about something they just didn't get yet.
As I've said before, the off-road Regalia was a thing before the game even released, even if it ended up getting cut. It's as clear an example of a feature that the dev team wanted to implement as one can find. It's probably useful as a technical experiment, too.

There's no reason to take the off-road Regalia as evidence that the dev team can't differentiate between real feedback and people venting. It seems more accurate to take it as evidence that user feedback isn't the only thing they consider when deciding what to work on.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
It's so hilarious seeing people react so foolishly to this game's success. There's a difference between not liking a certain piece of media and being immature about it. I mean, I'm not particularly fond of the modern Zelda titles, but I don't go out of my way to bash the series for no reason or feel the need to scream my opinions out like a madman frothing at the mouth.
No, no, no. That's not how the internet works anymore Jenova. Now and these days if you want attention you have to cry to the heavens and be radically negative because that makes you more credible in the grand view of things.
- Game got average scores of 8 - 9? Doesn't matter it's still the worst game that has ever been created.
- SE have lost their way.
- Nomura would have been able to make a better game (despite not providing even half a product with 6 - 7 years).

It's very sad that instead of having balanced viewpoints, or mainly positive, negative ones seem to get the most attention. It's things like that which will lead to creativity being killed almost completely...which then gaming in itself will get killed console side imo. "How would you like to play a brand new RPG game that's almost identical to the one that you played 3 months ago? Don't worry, pre-order now and you'll even get bonus DLC that is almost the same as another game that you played 6 months back!" Sounds fun am I right?

Far as the digital and physical, we'll have to see where that goes. Physical discs still have a high demand. I do see AAA games doing more for their titles beyond the day 1 release. Although, I do wish at some point all of that could come out on an additional disk. No telling how many more gigs will be used for FFXV updates since it was already at disc limit day one after a patch.
 
Likes: Storm

DrBretto

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Mar 18, 2016
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As I've said before, the off-road Regalia was a thing before the game even released, even if it ended up getting cut. It's as clear an example of a feature that the dev team wanted to implement as one can find. It's probably useful as a technical experiment, too.

There's no reason to take the off-road Regalia as evidence that the dev team can't differentiate between real feedback and people venting. It seems more accurate to take it as evidence that user feedback isn't the only thing they consider when deciding what to work on.
I read it. It's as ridiculous now as it was then. Re-read their descriptions. They had to push against an invisible wall for 5 seconds to break out, and the car continued to pull towards the road any chance it got. That is not intended content. That is an unpolished preview copy where they weren't concerned with those details because it's not what they were showing. This is why the words 'cut content' evoke eye rolling these days. You have to be more discerning or you soften the definition to the point it has no meaning.

The car going off road simply doesn't make any sense. It flies against the lore and the gameplay. Chocobos and the Regalia both have identifiable roles, with their own progression. It also makes no sense to be driving a luxury car off road. Especially the one that is a momento of the main character's recently murdered father.

Implementing it is also not that simple. It's not like they just take away the restrictions and it's good to go. That's a lot of work, and it's out of place.

If your attitude is hey, it might be fun and I'll take whatever the give, that's totally fine. It's not going to totally destroy the game or anything. It's just a lot of work for almost no upside, at the expense of the point. That's a red flag for me.
 

T.O.T

Blitzball Champion
Feb 2, 2017
533
540
I won't be going off road driving with the Regalia. If I had a vehicle like that in real life, I'd take the same approach. I think it already got mentioned that the only pro to come out of it would be landing the Type-F version easier without dying. I personally see no other pros given how Chocobos are still much more reliable on terrain for the most part.
 

Ikkin

Warrior of Light
Oct 30, 2016
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I read it. It's as ridiculous now as it was then. Re-read their descriptions. They had to push against an invisible wall for 5 seconds to break out, and the car continued to pull towards the road any chance it got. That is not intended content. That is an unpolished preview copy where they weren't concerned with those details because it's not what they were showing. This is why the words 'cut content' evoke eye rolling these days. You have to be more discerning or you soften the definition to the point it has no meaning.

The car going off road simply doesn't make any sense. It flies against the lore and the gameplay. Chocobos and the Regalia both have identifiable roles, with their own progression. It also makes no sense to be driving a luxury car off road. Especially the one that is a momento of the main character's recently murdered father.

Implementing it is also not that simple. It's not like they just take away the restrictions and it's good to go. That's a lot of work, and it's out of place.

If your attitude is hey, it might be fun and I'll take whatever the give, that's totally fine. It's not going to totally destroy the game or anything. It's just a lot of work for almost no upside, at the expense of the point. That's a red flag for me.
You're acting like Squenix had no say in what the journalists they hosted were allowed to say about the game. That's absolutely not the case. If the Regalia only went off-road because the invisible walls weren't properly implemented, a friendly bird would have told the journalists not to write about that part. And, even if the Squenix ninja somehow overlooked the journalists attempting to play the game in ways it wasn't intended at the time (which is unlikely, because they'd never leave journos alone with an unfinished game), they'd still be able to review the articles once they went up and tell the site to redact that part.

I mean, they made sure we knew that the instrumental version of Heart of Gold used in the beta version of Hammerhead wasn't final. =P You really think they'd let a major gaming site reference a feature they had no intention of including?

I don't believe for one second that Squenix would have allowed that to be mentioned without a giant asterisk if they didn't intend to implement it.

As for the lore/gameplay implications, all they really need to do to fix it is to make it an endgame thing like the Type-F, and a mutually exclusive one at that. That way, being silly isn't an issue, and you've still got trade-offs to consider.
 

DrBretto

Warrior of Light
Mar 18, 2016
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I don't believe for one second that Squenix would have allowed that to be mentioned without a giant asterisk if they didn't intend to implement it

Why? Why would you possibly believe that everything you have seen during this development?

Hell, the people from game informer even talked about how surprised they were that they showed them so much unfinished stuff. In their specific case, talking about how unfinished the world looked when they let them fly around for an hour. They weren't under any gag order about that. Only story spoilers. They showed unfinished, unpolished bits and pieces to the world at every step of the way without any asterisks. It would have been refreshingly transparent if the internet could have handled it.
 

Ikkin

Warrior of Light
Oct 30, 2016
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Why? Why would you possibly believe that everything you have seen during this development?

Hell, the people from game informer even talked about how surprised they were that they showed them so much unfinished stuff. In their specific case, talking about how unfinished the world looked when they let them fly around for an hour. They weren't under any gag order about that. Only story spoilers. They showed unfinished, unpolished bits and pieces to the world at every step of the way without any asterisks. It would have been refreshingly transparent if the internet could have handled it.
There's a difference between showing obviously unfinished stuff with the expectation that their guests would include a highly visible "THIS IS UNFINISHED" caveat on top of it (remember those "Pre-Beta Gameplay" references on all the stuff Game Informer showed?) and allowing said guests to treat a consequence of the game being unfinished as a feature. The former only became a problem because the internet had no idea how to deal with transparency, while the latter is not only the polar opposite of transparency but also an obvious recipeh for disaster.
 

DrBretto

Warrior of Light
Mar 18, 2016
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They added those PRE BETA GAMEPLAY messages after all that, because people weren't getting it. Because they were showing off completely unfinished stuff, and people were evaluating it like it's a full product. That didn't start until near the finish line. They never showed an ounce of giving a shit about showing half baked footage.

Your idea here makes no sense on any level, though. It doesn't fit the narrative. They never once alluded to being able to go off road, and presumably didn't just randomly decide to add chocobos because making an off road vehicle was taking too long. It was always intended for you to ride chocobos for off-road travel, and drive the car from one point to the next, on the roads. Like you would do with a luxury car. Off-road driving is not cut content. That is absolutely ridiculous before you even get to your faulty justification.