I played the Castlevania: Lords of Shadow 2 demo the other night and it motivated me to play the first game again, so that's what I've been playing.
I liked the demo a lot actually. Especially the new gameplay elements. Life steal and guard crush are gonna bring some depth to the combat system this time around I think. Platforming was also fun and definitely more reminiscent of older, 2D Castlevania games than it was in the first LoS. There were some Symphony of the Night references thrown in there too, though I kinda hope they're re-recorded by the time the final game comes out; I thought they could have been spoken with a little more... I dunno, passion, for lack of a better word. You'll see what I mean if you play the demo. Gabriel/Dracula's voice is really good overall, however. The demo was pretty short, but I did like what music was there. I'm hyped. I didn't really find it faster, but it's been a long while since I played the first game. If it is, it's not significant enough that it stands out to me. I think the combat is a little more challenging but I still didn't find it hard. There's more thinking involved and different things to juggle at once in combat. There's much more going on onscreen than I remember there being in the original. You'll be having to attack one enemy using the guard breaker while dodging aerial attacks from a flying enemy while also keeping at eye out for unblockable attacks from other ground foes (which you'll have to dash-dodge away from) all while making sure your health is maintained, which, if it gets low, you'll need to temporarily switch to your life steal weapon to replenish. You can also grab an enemy and suck blood from their neck to get some health back, but that option isn't available until you've dealt them a certain amount of damage. I thought it was enjoyable but not hard. I'll probably pick a higher difficulty level when I play the full game, though.