Honestly, I think multiple endings can have their uses, even on an emotional level. A recent example for me is the London Heist VR game --
-- which really felt like it was meant to have all of its three endings play out in the order I played them. The first time through, I was really hesitant to choose who to shoot (which is even weirder in VR than in normal games =P ), so I waited too long and one of the guys flat-out murdered me (which is also really weird in VR). The second time through, I made my choice before the characters even got a few words out. XD And then it turned out that the guy the game was implying had betrayed me actually hadn't, but still thought I'd betrayed him, so I went back and tried the final way and got the big reveal last.
If the game had just told me I needed to shoot the second guy in the first place, I don't think it'd have been anywhere near as memorable. *shrugs*
If the game had just told me I needed to shoot the second guy in the first place, I don't think it'd have been anywhere near as memorable. *shrugs*
For this game specifically, it's had a really rough history in addition to having insanely high expectations set by both fans and critics, so to give it a multi ending scenario would piss a lot of people off.
I don't think people would appreciate waiting 10 years for an ending that leads to confusion and debating about which is canon.
Glad that you enjoyed that VR game. Sounds like an absolute blast. Haven't looked into VR at all yet.
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