I think it's great.
I already know that I'll enjoy the game. The question is how much. I'd rather know as much of the criticism upfront, rather than hear the same or more praise over and over again. I'd rather experience all the positive things myself. However, knowing about (potential) negatives helps me set realistic expectations.
I appreciate outlets that dare to be critical, as long as they're being fair. The Edge preview is fair. Also, for a major part it sounds like subjective issues. I'm fine with that. That information is more useful to me than the 56th preview that repeats the same positive things. My enjoyment, hype and opinion isn't influenced by what others feel. I loved XIII for example, even though I consider it very flawed and agree with most of its criticism.
I already know that I'll enjoy the game. The question is how much. I'd rather know as much of the criticism upfront, rather than hear the same or more praise over and over again. I'd rather experience all the positive things myself. However, knowing about (potential) negatives helps me set realistic expectations.
I appreciate outlets that dare to be critical, as long as they're being fair. The Edge preview is fair. Also, for a major part it sounds like subjective issues. I'm fine with that. That information is more useful to me than the 56th preview that repeats the same positive things. My enjoyment, hype and opinion isn't influenced by what others feel. I loved XIII for example, even though I consider it very flawed and agree with most of its criticism.
It's just kind of weird that Squenix isn't acting like the mega-publisher they are even though it'd probably be in their best interests to do so. I'm guessing that Tabata has a lot to do with it, but even so, it's surprising that he'd be given that amount of control over the PR side of things.
Why do people keep making comparsions to MGSV all of a sudden?. What the fuck?. Not sure I understand that.
The Edge preview doesn't really support that speculation, though. From the sounds of things, the parts of the game we haven't seen are actually more story-heavy than what we've been shown, with the "trick" being that the level design changes later (to the point of genre shift) in service of the plot.
...which is something I find pretty compelling, actually! It seems like a logical evolution of FFVII and FFVIII's attempts at game-as-experience in a time when the game engine can support extensive real-time shifts instead of just limited mini-games and Ueda's games stand as pillars of game design. Open-world expectations might make people wonder why they can't do all the things all the time, but there's value in using the things people can and can't do to influence how they feel. Heck, there's even value in negative emotions like frustration, boredom, and unrequited longing if used in service of the work as a whole (which is almost certainly the point of stuff like ten minute car rides and major mini-games like chocobo raising being limited to certain areas).
In other words, FFXV actually sort of sounds like the bizarrely-ambitious AAA art game that I was hoping for from Nomura-the-auteur back in the Versus days, which is something I'd given up on years ago. o_0 And even if that means the game won't be to everyone's taste, it'd be worth it if the end result was something that could influence the medium going forward.