Final Fantasy XV - General News Thread

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Storm

Warrior of Light
Oct 26, 2013
3,351
6,012
33
Switzerland
i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed (even more since tabata said once the map "was a connected landmass").
 
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llazy77

Warrior of Light
May 27, 2014
1,149
550
29
i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed.
NOOOO!
 

Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
http://www.eurogamer.net/articles/2016-11-02-finishing-final-fantasy

this is a must read

"On Tetsuya Nomura

Tetsuya Nomura, the artist who designed many of Square's best-known characters was promoted to the role of director on one of the company's next major titles, Final Fantasy Versus 13, to plug the gap. Despite his studied nonchalance in interviews, Nomura, now one of the company's most senior staff was reportedly an anxious director (during one event in Tokyo a few years ago, when early footage of the game was shown to fans, Nomura sat backstage in front of a monitor relaying live footage of the crowd's faces, so he could watch their reaction in real time.) The game lunged in different directions and, at some point, Nomura was removed from the project. Presumably to recoup sunk costs, the game was retooled and retitled as the next entry to the company's flagship series."

holy shit lol

"The office, cavernous, brightly lit, with endless phalanxes of desks arranged in orderly rows, is full of the sound of muted chatter. Here and there staff test the game at seemingly random points of the adventure. Lines of debug code flit in front of the images, providing a kind of programmer's narration of the action. Around them mock-up advertisements designed to deck out a subway train carriage line the walls. Next to them, a series of widescreen blackboards scrawled with encouraging messages from the series' fans in silver pen."
Can people finally stop making so many excuses for Nomura?

As if it wasn't obvious enough how problematic Versus XIII was internally. At this point while the XIII and XIV 1.0 fiasco were understandable, it still doesn't excuse the fact that the team itself clearly had massive issues with managing things on their own before Tabata cleaned things up.

Certainly ties with that interview i linked not too long ago regarding Nomura being very dependant with co-directors.
 
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LeonBlade

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Oct 25, 2013
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Blossvale, New York
i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed (even more since tabata said once the map "was a connected landmass").
I'm finding it hard to understand just exactly what you're trying to imply here. We have yet to see the full map.
 
Jul 16, 2015
482
356
i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed (even more since tabata said once the map "was a connected landmass").
I don't know why people keep assuming that there isn't much more left to the world of Eos to explore. That newer map clearly isn't the complete world. I guarantee you there will be a lot more than what they have shown there. I also laugh at the people who think that the only open world area is the Lucian continent. There is nothing to be worried about for the love of fuck.
 

DrBretto

Warrior of Light
Mar 18, 2016
1,605
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I wouldn't look at any of those maps with a microscope just yet anyway.

We know the one thing we CAN know at this point, and that's that it's huge. How huge? Just impossible to quantify at this point. I don't recommend thinking too hard about it because the information we have is all, or at least mostly unfinished, has incomplete info, or may or may not be to scale, etc.
 
Likes: Storm

Guitar (pseudo)God

Blitzball Champion
Aug 14, 2016
519
649
All over
"We were allowed to recognise that we had so much to understand in terms of the tech we were working with, in terms of the open world design, in terms of learning how to broaden the game's appeal beyond its niche." In this way, Tabata changed the atmosphere in the studio from one where everyone was afraid about what they might lose, to one where everyone was enlivened by the prospect of what they had to gain.

So much respect for Tabata as a director and manager. If only more companies and businesses operated this way...
The good ones do.
i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed (even more since tabata said once the map "was a connected landmass").
Perhaps you don't get details on the area you're in until you get a local map, like FF12 (and countless others)
 
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Lulcielid

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Oct 9, 2014
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Argentina

Paperchampion23

Warrior of Light
Oct 1, 2016
1,217
1,534
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i just realized something awful about the map:



huge chunks of the land doesn't have specific names attached to them which could mean they are not explorable.

on leide region is evident.

in this map you can see at least 4 other marked regions in the other continent (Terraverde?)



the layout of the final map is different tho:



it's been really hard to predict how big the world is since the clay model map was changed (even more since tabata said once the map "was a connected landmass").
I think its best to wait at the moment. The world map is definitely more than what we have here and we know that. Almost all of Lucis is fully explored by chapter 4, not even 1/3rd of the way through the game. Another thing to point out is that tech demo that was shown in July. There we actually saw world coordinates. Now coordinates in most 3d programs are always dictated by the center of the map. Meaning that you can have positive or negative numbers in the x, y, and z direction. My point here is, they showed Noctis running around Duscae and had area AND world coordinates on the map https://imgur.com/a/GU99l. If you look at the bottom/mid right hand corner, you can see that area is 554.14 in the X, -63.02 for Z (they are in a valley), and -1243 for the Y. Now if you look at the World coordinates they are insanely larger; 19498, -63.02 (the Z), and 13092. the world is waaaaaay larger than we think. And the numbers stem from the center and can go negative, so its double what you see at least (if the map was a in the shape of a rectangle lol). And I also assume these are in meters or feet (probably meters), and not just arbitrary units.
 
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Oct 19, 2013
410
617
Never seen this, you have links?

The unfitting music and the way too fast cuts of too chaotic combat and CG scenes in small frames, so nobody who doesn't know the game already could even make out what's happening on-screen. No thought went into how to present the game in the clearest possible way in such a small time. Instead just everything was thrown on the screen simultaneously, literally.
 
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DrBretto

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Mar 18, 2016
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The unfitting music and the way too fast cuts of too chaotic combat and CG scenes in small frames, so nobody who doesn't know the game already could even make out what's happening on-screen. No thought went into how to present the game in the clearest possible way in such a small time. Instead just everything was thrown on the screen simultaneously, literally.
That's just a quick teaser though. The only thing I see wrong with that is that it's the xbox version. :p

That's just plain ol advertising. You couldn't capture FFXV in 30 seconds, either.

*Note: Watched with sound off, for all I know that ruins everything.

Edit: What's more concerning to me is Troy Baker's hair.
 
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Jun 7, 2014
898
625
Poland

The unfitting music and the way too fast cuts of too chaotic combat and CG scenes in small frames, so nobody who doesn't know the game already could even make out what's happening on-screen. No thought went into how to present the game in the clearest possible way in such a small time. Instead just everything was thrown on the screen simultaneously, literally.
But hey, it has Leona Lewis! Kids will like this!