With the glorious new video we can do a lot of analyzing from their debug menus which are amazing by the way, I'd love to play around with the game in a debug menu like this, it would be amazing.
Before I go into detail about the debug menu, I'd like to point out a few things I noticed while watching that appeared towards the right hand side of the screen, here's one instance of it:
The blank space below
Reflex is actually just where an item drop is about to come in, so just ignore that. Throughout the video you can see a few different skills pop up,
Gladiolus uses
Reflex,
Ignis uses
Analyze and
Prompto uses
Scintilla. From what I saw in the video, I believe that Reflex is a move that
Gladiolus uses to swipe a bunch of enemies quickly around him. This ability is shown to be initiated by
Gladiolus himself without any sort of input from the player. Here's a quick animation I made to show off what I
believe to be
Reflex in action.
We know that allies use their own abilities and can unlock new abilities from weapons and skill trees, this is likely an example of these types of abilities.
There's not much else to comment on in terms of in-game elements other than that you can see item drops from enemies show up below where your party members abilities.
Now, let's tackle the massive amount of debug menus, first I will look at the bar shown at the top:
Nothing to special here, it seems like this menu can bring up just about anything. The only thing I'm iffy about the translation for is for
Compile, as it also can just be read as
Edit, but considering this is programming related, I figured it was implying something to do with compiling, but I could be wrong. Regardless, it's not really worth anything to anyone anyways, so let's move on.
I'll be doing more later, right now I need to go to sleep.