Red probably took the translation from my tweet (wording is similar), which I'd clarified by saying that it was out of context and not very detailed.
https://twitter.com/r_kane1/status/747851229338832897
Anyway, before further misunderstandings arise from that out-of-context information, let me summarize the
latest Japanese blog post. I'll update this post again once the summary is complete.
Edit: looks like I screwed up big time, but I've ended up translating instead of summarizing, so I'll post here when it's done and will delete if SE provides an official translation.
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Edit 2: Ended up translating instead of summarizing. Hidekazu Kato, person in charge of XV's camera work, is the one who did the editing for XV’s E3 2016 trailer. In the latest blog post, he explains a bit about his position on the XV team, his background in trailer editing, and then goes into how the Afrojack trailer came to be. This is part 1; the next part will explain how Kato and the production team created the trailer.
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Hello, everyone. I'm Hidekazu Kato, editor of the recent E3 trailer.
Did you enjoy the "FINAL FANTASY XV feat. Afrojack" trailer?
I'll be giving you a behind-the-scene look at this trailer, which may be considered unique in the history of FF.
For those who haven't watched it yet, please do so and then read this blog post!
Introduction
First off, let me give a bit of background to those who are wondering, “Who the heck are you?”
I started off as an animator, then later on I did character rigging and cutscene layouts, and now I’m mainly in charge of XV’s camera.
I work on the layout of the camera direction and a part of the camera’s programming, and I also work extensively on enemy characters’ animations.
Sometimes I’m a camera layout man.
Sometimes I’m an animator.
And sometimes I'm a programmer.
And occasionally I'm a video editor guy.
So then how does that… work exactly?(^^;
Even if you bring me in to the authorities to question me, I wouldn’t be able to answer that. The fate of occasionally working on a video editor used internally by our team blessed me with the opportunity of working on trailer editing for the first time; in the winter I had the privilege of editing the Niflheim Base Battle Footage trailer.
Why a developer would work on trailer editing
“Why would a developer work on trailer editing in the first place?” is something that some people may be asking.
Often times an editing studio outside of the development department handles trailer production. This was the case for Uncovered. So why was the [Niflheim Base] battle footage and this [E3 2016] trailer handled internally? Because creating battle footage requires intimate cooperation and mobility with the development team.
The contents of the cutscenes’ core are decided beforehand, so handing over the materials and leaving the editing to an external department is fine, but for battles in the entire game, daily environment, specifications, and requirements change, so an external department isn’t caught up with all of those changes.
This applied to the E3 2013 trailer.
That vivid trailer with the battles against the Behemoth and the Iron Giant is a creation by Tabata-san, Momose-san from editing, as well as the development team. Tabata-san and I handled the battle footage on a one-to-one basis, and we worked together with the development team to complete the trailer.
Editors themselves understand the games’ specifications, and for a battle trailer, interacting with the development team first and then creating it is very important.
Development title: “Xtreme”
Now we get to the real topic.
Feeling relieved by the well-received battle footage––which was my first important official trailer editing task––I received a new video editing request from Tabata one day in February.
The requirement was, “A video that gets people’s adrenaline pumped up!!”
There was only a little bit of time to make it, so I immediately sprung up, got a working song, and from there I gathered up provisional materials from the Uncovered trailer. The trailer was done in 3 days.
That “Xtreme” trailer, as Tabata-san called it, was never released, but it was praised globally, so it was decided that we’d go with this route for E3 and that this trailer would serve as the prototype.
But who would’ve known that the real trailer would feature Afrojack, right?
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There's still more, still translating. My attention span's waning, so I'll finish up the rest at a later time. lol