- I'm not happy with Stella's removal and then being replaced with Luna. Seriously, I can't pinpoint exactly, but I think I've seen someone, or a similar character archetype with Luna before in another FF game. And from what we know about her currently, I'm not very pleased as of how she's being portrayed as if she's some sort of sacred cow and can do no wrong, urg.
I'm not happy with Luna so far either since she seems to be nothing more than a Yuna clone along with a few other common tropes.
I at least share the concerns here regarding where Luna's character is heading. There is no way we're demeaning females in mage roles; both Yuna and Garnet proved their respective strengths in making important decisions that were central to their games' stories- but these traditional roles were often given to females in the past only, and when this trope has been completely broken down by the likes of Lightning and especially Ashe (because of her role as a young princess in XII), we expect the series to finally explore more on what else the main females can do in the story. The only thing we know about Luna other than this is being Noctis' betrothed, which brings up a risk of her turning out to be another Rinoa- someone written only to contribute to Noctis' character development. There is definitely
a lot for them to prove about her character's individuality and significance.
On the other hand, I understand the feelings of disappointment when Stella's concept was replaced; her warrior-like image left a strong imprint in our minds for years, which made us expect a lot from her character. However, at the end of the day Stella was nothing but a concept, and we literally knew nothing about her (other than being Noctis' Versus part (rival), which I admit is still such a great concept and it's a shame it's gone; however, we know nothing beyond this fact, making this concept pretty empty). The transition from Stella to Luna seems to be a part of a necessary change in order to deliver XV as a full single package asap, as opposed to Nomura's initial vision of the Versus Epic which consisted sequels, where I assume Stella was first considered to be playable.
- I'm upset with Regis's appearance to make him more Western and I'd prefer the one from the 2013 trailers and older, thank you very much. Seriously, he looks so boring in his new appearance and doesn't resemble Noctis one bit. Maybe there's a story reason for this, but I still do not like his new look.
His first appearances from, like, 2007-08 have always been very Western.
He looks older now because they introduced a new thing in the story that Caelum kings rapidly age whenever they use the power of their ring.
- Say what you want about FNC in general, but I'm distraught with the removal of the FNC lore (or most of it) in FFXV and I have yet to recover with all these changes announced over the past two years after so many years of expecting a different perspective of the FNC lore and suddenly being told that almost none of it will be retained in the final game. It's like being told you're going to a vacation somewhere far and refreshing that is different from your country's usual climate and you've already set plans to head there, only to be frustratingly shocked at the last minute that you're going to a place that you don't even remembered agreed of even going and there's nothing you can ever change about it.
I will let you know that the FNC lore is my most favorite mythos in the series. I've read almost everything about it, analyzed it very closely for a few years, as part of being a XIII and Type-0 fan. Naturally, I discussed it numerous times on how Versus XIII would utilize it, but the thing is: there was, in fact, literally little to nothing we know about how it would be explored at all. What comprised discussions about it were mostly pure theories from the little bits we knew about Versus, which were not even completely concrete. What happened in your case is that you depended too much on the expectations on how Versus would use FNC, which is not entirely your fault because this entire situation is a result of Square Enix revealing Versus too early.
I know many of you have stated that if it makes the game better, it's okay but I don't. I'm very upset over these changes and there's nothing for you to stop me from thinking that way. What some of us were promised that will be in FFXV/Versus XIII were not realised in the end (e.g. playing as other characters other than Noctis) and fine, you may say that's a decision made by Nomura that we can only play the game as Noctis. But having said that, previous FF games allow you to take control of a number of playable characters besides the main one (except for Lightning Returns, but that's an exception) but in FFXV? Only Noctis. No one else, other than controlling their battle behaviours before encountering a battle. You may argue it's because of story reasons and he's compensating it by having a large arsenal of weapons. You may argue that it's a refreshing take of the battle system from what we've seen in previous games. But the experience isn't the same anymore and I was hoping I could take control of Prompto and Ignis and Gladiolus so that I can get a feel of how these characters play out in a fight. I've played the Duscae Demo and I still feel that I can't connect with the characters even with the idle dialogue with each other even if you're paying much attention.
Rather than us trying to stop you to think this way, we're giving you different reasons on why these changes happened, and why they're not necessarily unacceptable to a Versus fan who has been waiting since 2006. In the simplest terms, during the development of projects, there are times where features you desire to implement need to be omitted or least prioritize in order to fully realize the final product by deadline. This project has already taken
10 years to be completed, and a huge part of the reason on why this happened at all was that the ideas and desire Nomura had were too ambitious considering the various limitations they have.
Your argument that the experience wouldn't be the same anymore is of course, true, but has not much weight compared to what we have right now, which is strongly connected to the story focusing on Noctis' personal journey along with his unique combat style.