It's an unfortunate turn of events when story is viewed as so important in mainline FF that the developers no longer care about the RPG matrix enough to provide loads of different stats that influence battle and player customisation. This is my new gripe with FFXV. I know I said I wouldn't openly diss the game anymore, but I have to get this off my chest.
FFXV only has 2 stats influencing battle, just like FFXIII did. Only 2 stats. These are Attack and Defense; that's it. In a AAA, big budget RPG, that's pure garbage. I don't care what any FFXV fan says to defend this, as only having only 2 stats is truly pathetic. It shows that developers of this game don't care about the RPG matrix, just like the team behind FFXIII. To put it in perspective, the original Final Fantasy on NES had 5 base stats influencing battle. That was a NES game.
The RPG matrix stats are surrounded by a red box:
For anybody like me that loves stat heavy RPG experiences, FFXV has just become worthless.
I'm OK with FF putting story at the forefront, but it should never be at the expense of actual RPG gameplay. That's one of the reasons JRPGs lost the crown to WRPGs last-gen. How could FFXV ignore this?
It would seem that only the FFXII team (Business Division 5) still care about RPG gameplay being as important as graphics and story. Both FFXII and FFXIV ARR have huge amount of stats (the later having more than any FF made to date). FFXII, an offline game, had more stats affecting battle than FFXI, an MMORPG. That was really unprecedented. FFXII had 9 stats influencing battle, while FFXI had 7.
As you can see from both FFXII and FFXIV ARR, the FFXII team still put a lot of effort into the RPG matrix by providing a lot of different stats which influence battle.
Both FFXIII (Business Division 1) and FFXV (Business Division 2) only have 2 stats influencing battle. That's just utter garbage. These games clearly are more style than substance. It seems that 1st Production Department (BD1 - BD4) are caring more about graphics and story over gameplay with mainline FF. They don't bother with the RPG matrix in their mainline games. However, the FFXII team (BD5) still a care about the RPG matrix.
Considering that FFXVI is likely also by BD5, it will be interesting to see if it has more stats affecting battle than even FFXIV ARR does. That would be insane, but knowing Ito's love for deep RPG gameplay, it's not out of the question. After all, with FFXII, he went out of his way to top the stats affecting battles in FFXI, even despite FFXI being a MMO and using the added memory of the PS2 HDD. This man. This fucking man. LOL!
I'm beginning to see why Naoki Yoshida believes FFXV will not be enough to restore the mainline series to greatness. It's just not doing enough from a gameplay perspective to reclaim the crown from WRPGs.
FFXV only has 2 stats influencing battle, just like FFXIII did. Only 2 stats. These are Attack and Defense; that's it. In a AAA, big budget RPG, that's pure garbage. I don't care what any FFXV fan says to defend this, as only having only 2 stats is truly pathetic. It shows that developers of this game don't care about the RPG matrix, just like the team behind FFXIII. To put it in perspective, the original Final Fantasy on NES had 5 base stats influencing battle. That was a NES game.
The RPG matrix stats are surrounded by a red box:
For anybody like me that loves stat heavy RPG experiences, FFXV has just become worthless.
I'm OK with FF putting story at the forefront, but it should never be at the expense of actual RPG gameplay. That's one of the reasons JRPGs lost the crown to WRPGs last-gen. How could FFXV ignore this?
It would seem that only the FFXII team (Business Division 5) still care about RPG gameplay being as important as graphics and story. Both FFXII and FFXIV ARR have huge amount of stats (the later having more than any FF made to date). FFXII, an offline game, had more stats affecting battle than FFXI, an MMORPG. That was really unprecedented. FFXII had 9 stats influencing battle, while FFXI had 7.
As you can see from both FFXII and FFXIV ARR, the FFXII team still put a lot of effort into the RPG matrix by providing a lot of different stats which influence battle.
Both FFXIII (Business Division 1) and FFXV (Business Division 2) only have 2 stats influencing battle. That's just utter garbage. These games clearly are more style than substance. It seems that 1st Production Department (BD1 - BD4) are caring more about graphics and story over gameplay with mainline FF. They don't bother with the RPG matrix in their mainline games. However, the FFXII team (BD5) still a care about the RPG matrix.
Considering that FFXVI is likely also by BD5, it will be interesting to see if it has more stats affecting battle than even FFXIV ARR does. That would be insane, but knowing Ito's love for deep RPG gameplay, it's not out of the question. After all, with FFXII, he went out of his way to top the stats affecting battles in FFXI, even despite FFXI being a MMO and using the added memory of the PS2 HDD. This man. This fucking man. LOL!
I'm beginning to see why Naoki Yoshida believes FFXV will not be enough to restore the mainline series to greatness. It's just not doing enough from a gameplay perspective to reclaim the crown from WRPGs.
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