JPGames: You mentioned the ratings. In one of the first trailers for Final Fantasy Versus XIII, Noctis broke a soldier’s neck with his legs and spread blood all over the battlefield. That has changed, hasn’t it?
Tabata: Certainly there is a difference with Final Fantasy XV now and what we tried to do with Final Fantasy Versus XIII back then. I think it is a slightly different thing, not in relation of the ratings, but in relation of what we want to do with Final Fantasy XV on its own.
For that, we are trying to work at the limits of the rating and that changed how we were proceeding with the game in a lot of ways. That is why we really started to get a feeling of in how many ways we can put these things in the game. We thought about a menu where you can choose freely how much blood you want to see or a DLC for a different rating. Obviously we want to work within the standards of our rating, but I am still planning some shocking moments in the story and in those moments, brutal scenes are really necessary. I learned that.