NOTE: This is about the games, not the live-action films
Like Final Fantasy, Capcoms survival-horror/action series Resident Evil (known in Japan as Biohazard) is one of the most beloved and successful gaming franchises of all time. Since its my most favorite gaming series besides FF, I felt that I definitely should create a thread about the series.
For all the RPG-players who are not as familiar with RE, let me give you an overview:
Resident Evil was created in 1996 by Shinji Mikami (also the creator of Devil May Cry and the upcoming horror game "The Evil Within") and was one of the most important and influential games on the first PlayStation Console. While it didnt create the genre of survival horror, it greatly defined it for years to come and was one of the Playstations greatest games.
the first game revolved around a special forces unit known as STARS who ended up in a giant mansion full of zombies and other BOWS (Bio-Organic Weapons), created by a deadly viral agent known as the T-Virus, which was the work of the powerful pharmaceutical Umbrella Corporation. the protagonists of the first game were Chris Redfield and Jill Valentine, who would not only go on to become two of the most important characters in the franchise but also became two of the most iconic and beloved videogame characters of all time. the series main antagonist, Albert Wesker (who would in future installments develop superhuman powers) was also introduced in the original game.
In 1998, Resident Evil 2 was released to immense critical acclaim and eventually became one of the most popular and successful games of all time. The game featured a completely new cast, introducing characters Leon S. Kennedy, Claire Redfield, Ada Wong and Sherry Birkin. Particularly the first 3 characters became some of the most iconic and beloved characters of the series. In RE 2 the T-virus had now infected the whole town of Raccoon City and police officer Leon as well as Chris Redfields sister Claire who arrived in town during the zombie apocalypse must fight their way through zombie and BOW-infested police stations, sewers and laboratories in order to survive, while also hunted by a creature infected with the new much more powerful G-virus.
In 1999, the 3rd installment Resident Evil 3: Nemesis was released, which was the final game of the series on the PSOne console. RE 3 was closely connected to RE 2, with the first half of it playing before RE 2 during the initial outbreak of the T-virus in Raccoon City and with the 2nd half of the game taking place directly after RE 2 and ending with the complete destruction of Raccoon City by the US Government. beloved fan-favorite Jill Valentine (who is also my favorite RE character) returned as the main playable character in RE 3. This time the explorable area was much larger and new features such as the quick turn, dodging and mixing ammunition was added. Another unique element was that Jill was constantly hunted by a powerful BOW known as "Nemesis", which Jill could not kill until the very end of the game. the game was heavily censored in several countries (Among them my country Germany as well) and while its generally considered a very good game it wasnt nearly as successful as RE 2.
During this time Capcom also began producing spin-off titles that didnt continue the main story such as the teamshooters known as "Resident Evil Outbreak", the Lightgun shooters "Resident Evil: Gun Survivor" or in later years the 3DS shooter "Resident Evil Mercenaries 3D" and the non-canonical teamshooter "Operation Raccoon City". I generally avoid these spin-off games since they dont really continue the main story at all and feel very different from the main games.
The main story of RE was eventually continued in 2000 in the game Resident Evil: Code Veronica, which was initially the first RE released not on a Sony console but on Segas Dreamcast instead but it was later ported to Playstation 2 as well.
Code Veronica takes place several months after RE 3 and features the return of Claire from RE 2 who is taken prisoner by Umbrella and imprisoned on Rockfort Island. However series villain Wesker (who now has superpowers) attacks the island and unleashes the T-virus, putting Claire back into another zombie nightmare. After roughly the 1st half of the game Claire and her love Steve Burnside whom she met on the island leave the island but end up in a T-virus infected Umbrella facility in Antarctica, where they are kidnapped by new villain Alexia Ashford. The game then shifts to Claires brother Chris (who returns for the first time since the original game) who arrives on the island to find Claire and eventually makes his way to Antarctica as well where he and Claire not only have to face Alexia but Wesker as well.
Code Veronica was a much bigger game then its predecessors. The game was much longer, almost twice as big as previous games, much more difficult to beat and had a more complex story that expanded a lot on the history of the series. It also was the first RE with 3D graphics instead of pre-rendered backgrounds. You could say that Code Veronica advanced the series in a similar way that Final Fantasy X did in the FF series. It remains one of the biggest fan-favorite games in the series and it was much more successful then RE 3, though not as much as RE 2.
Capcom then did something unexpected - they moved the series to Nintendo, making the next main games Nintendo-exclusive which of course met with a lot of angry responses by the Sony-players.
the first game released in 2002 as a part of this special deal with Nintendo on their Gamecube console was a game simply named "Resident Evil" which was a complete Remake of the original Resident Evil, which recreated that game from scratch. The original creator Shinji Mikami returned as director for this game (The first RE he directed since the original) and arguably created the greatest horror game of all time. While it retained everything from the original, it made everything bigger, grander, more scary, more detailed and added several gameplay features (quick turn, defense weapons) and even Sub-Plots that were not in the original game. The graphics were absolutely spectacular and were the most photo-realistic graphics ever created at that time and even today, 11 years later they look phenomenal. All in all the Remake was superior to the original in every possible way and is quite possibly the best Resident Evil game ever made. Unfortunately it remains a Nintendo-exclusive which was released only on Gamecube and Wii.
In 2003, Capcom released a prequel to the Remake on Gamecube (and like the Remake the prequel sadly remains Nintendo-exclusive as well) named "Resident Evil: Zero" which takes place only a day before the events of the Remake and features Rebecca Chambers (a character who also appears in RE 1) and new character, Billy Coen (who is featured only in Zero) and details their journey through the T-virus infested Raccon Forest area and the abandoned Umbrella Training Facility. The game added quite a bit to the backstory of the series since it revealed who created and unleashed the T-virus and also revealed the identities of the characters who had founded the Umbrella Corporation. The end of Zero leads directly into the events of the Remake. Zero boasted the same phenomenal graphics as the Remake but had some rather radical changes in gameplay (such as switching between characters at will and the lack of an item box) which drew a lot of criticism from fans. Overall Zero wasnt able to recapture the greatness of the Remake and was also the least successful RE game yet.
This was the point in the series when Capcom realized that the series popularity and success was rapidly declining and the gameplay had become stale and formulaic (In my opinion they had reached the absolute pinnacle with that classic style with the Remake. You can only get worse after that) and that something really radical needed to be done to reinvigorate the entire franchise and update it for modern audiences. And thus the classic era of RE ended and a completely new and different era began.
TO BE CONTINUED IN PART 2
Like Final Fantasy, Capcoms survival-horror/action series Resident Evil (known in Japan as Biohazard) is one of the most beloved and successful gaming franchises of all time. Since its my most favorite gaming series besides FF, I felt that I definitely should create a thread about the series.
For all the RPG-players who are not as familiar with RE, let me give you an overview:
Resident Evil was created in 1996 by Shinji Mikami (also the creator of Devil May Cry and the upcoming horror game "The Evil Within") and was one of the most important and influential games on the first PlayStation Console. While it didnt create the genre of survival horror, it greatly defined it for years to come and was one of the Playstations greatest games.
the first game revolved around a special forces unit known as STARS who ended up in a giant mansion full of zombies and other BOWS (Bio-Organic Weapons), created by a deadly viral agent known as the T-Virus, which was the work of the powerful pharmaceutical Umbrella Corporation. the protagonists of the first game were Chris Redfield and Jill Valentine, who would not only go on to become two of the most important characters in the franchise but also became two of the most iconic and beloved videogame characters of all time. the series main antagonist, Albert Wesker (who would in future installments develop superhuman powers) was also introduced in the original game.
In 1998, Resident Evil 2 was released to immense critical acclaim and eventually became one of the most popular and successful games of all time. The game featured a completely new cast, introducing characters Leon S. Kennedy, Claire Redfield, Ada Wong and Sherry Birkin. Particularly the first 3 characters became some of the most iconic and beloved characters of the series. In RE 2 the T-virus had now infected the whole town of Raccoon City and police officer Leon as well as Chris Redfields sister Claire who arrived in town during the zombie apocalypse must fight their way through zombie and BOW-infested police stations, sewers and laboratories in order to survive, while also hunted by a creature infected with the new much more powerful G-virus.
In 1999, the 3rd installment Resident Evil 3: Nemesis was released, which was the final game of the series on the PSOne console. RE 3 was closely connected to RE 2, with the first half of it playing before RE 2 during the initial outbreak of the T-virus in Raccoon City and with the 2nd half of the game taking place directly after RE 2 and ending with the complete destruction of Raccoon City by the US Government. beloved fan-favorite Jill Valentine (who is also my favorite RE character) returned as the main playable character in RE 3. This time the explorable area was much larger and new features such as the quick turn, dodging and mixing ammunition was added. Another unique element was that Jill was constantly hunted by a powerful BOW known as "Nemesis", which Jill could not kill until the very end of the game. the game was heavily censored in several countries (Among them my country Germany as well) and while its generally considered a very good game it wasnt nearly as successful as RE 2.
During this time Capcom also began producing spin-off titles that didnt continue the main story such as the teamshooters known as "Resident Evil Outbreak", the Lightgun shooters "Resident Evil: Gun Survivor" or in later years the 3DS shooter "Resident Evil Mercenaries 3D" and the non-canonical teamshooter "Operation Raccoon City". I generally avoid these spin-off games since they dont really continue the main story at all and feel very different from the main games.
The main story of RE was eventually continued in 2000 in the game Resident Evil: Code Veronica, which was initially the first RE released not on a Sony console but on Segas Dreamcast instead but it was later ported to Playstation 2 as well.
Code Veronica takes place several months after RE 3 and features the return of Claire from RE 2 who is taken prisoner by Umbrella and imprisoned on Rockfort Island. However series villain Wesker (who now has superpowers) attacks the island and unleashes the T-virus, putting Claire back into another zombie nightmare. After roughly the 1st half of the game Claire and her love Steve Burnside whom she met on the island leave the island but end up in a T-virus infected Umbrella facility in Antarctica, where they are kidnapped by new villain Alexia Ashford. The game then shifts to Claires brother Chris (who returns for the first time since the original game) who arrives on the island to find Claire and eventually makes his way to Antarctica as well where he and Claire not only have to face Alexia but Wesker as well.
Code Veronica was a much bigger game then its predecessors. The game was much longer, almost twice as big as previous games, much more difficult to beat and had a more complex story that expanded a lot on the history of the series. It also was the first RE with 3D graphics instead of pre-rendered backgrounds. You could say that Code Veronica advanced the series in a similar way that Final Fantasy X did in the FF series. It remains one of the biggest fan-favorite games in the series and it was much more successful then RE 3, though not as much as RE 2.
Capcom then did something unexpected - they moved the series to Nintendo, making the next main games Nintendo-exclusive which of course met with a lot of angry responses by the Sony-players.
the first game released in 2002 as a part of this special deal with Nintendo on their Gamecube console was a game simply named "Resident Evil" which was a complete Remake of the original Resident Evil, which recreated that game from scratch. The original creator Shinji Mikami returned as director for this game (The first RE he directed since the original) and arguably created the greatest horror game of all time. While it retained everything from the original, it made everything bigger, grander, more scary, more detailed and added several gameplay features (quick turn, defense weapons) and even Sub-Plots that were not in the original game. The graphics were absolutely spectacular and were the most photo-realistic graphics ever created at that time and even today, 11 years later they look phenomenal. All in all the Remake was superior to the original in every possible way and is quite possibly the best Resident Evil game ever made. Unfortunately it remains a Nintendo-exclusive which was released only on Gamecube and Wii.
In 2003, Capcom released a prequel to the Remake on Gamecube (and like the Remake the prequel sadly remains Nintendo-exclusive as well) named "Resident Evil: Zero" which takes place only a day before the events of the Remake and features Rebecca Chambers (a character who also appears in RE 1) and new character, Billy Coen (who is featured only in Zero) and details their journey through the T-virus infested Raccon Forest area and the abandoned Umbrella Training Facility. The game added quite a bit to the backstory of the series since it revealed who created and unleashed the T-virus and also revealed the identities of the characters who had founded the Umbrella Corporation. The end of Zero leads directly into the events of the Remake. Zero boasted the same phenomenal graphics as the Remake but had some rather radical changes in gameplay (such as switching between characters at will and the lack of an item box) which drew a lot of criticism from fans. Overall Zero wasnt able to recapture the greatness of the Remake and was also the least successful RE game yet.
This was the point in the series when Capcom realized that the series popularity and success was rapidly declining and the gameplay had become stale and formulaic (In my opinion they had reached the absolute pinnacle with that classic style with the Remake. You can only get worse after that) and that something really radical needed to be done to reinvigorate the entire franchise and update it for modern audiences. And thus the classic era of RE ended and a completely new and different era began.
TO BE CONTINUED IN PART 2
Likes:
soup or mann and Azuardo