Dear god, Kitase is usually the producer for bigger games for the company lol. That's like being surprised when Nomura is the Character Designer.
https://en.wikipedia.org/wiki/Yoshinori_Kitase. Out of the 12 games and one film that Nomura has directed, Kitase co-produced 4 times and has been named sole producer for FFVII R. Kitase was not the producer for FFVersusXIII, that was Shinjimoto.
If Nomura was as bad as you say he is and incompetent as a director why was he given the task of director for the remake of crown jewel and cash cow of the company? Also do you think if he was that problematic Disney, the mega corporation, would be okay with him at the helm? I'm leaving this link for FFVXIII development here. Blaming solely Nomura for it's problematic development of that game is illogical.
http://finalfantasy.wikia.com/wiki/Final_Fantasy_Versus_XIII#Development
Edit: an excerpt from the page:
2010: After
Final Fantasy XIII launched resources could be shifted back to the
Final Fantasy Versus XIII project, but technical issues were bringing the project nearly to a halt. According to then-Technology Director Julien Merceron, the "universal engine"
Motomu Toriyama's team built for
Final Fantasy XIII couldn't handle
Versus XIIIanymore because it had been designed to fit the former's specifications, and buckled under the open-world environments designed for
Versus, making it virtually unusable. Ultimately, Square Enix was forced to commission the creation of a brand new engine for
Final Fantasy Versus XIII called
Luminous Studio
Kitase was Producer of Versus, again maybe you should do some research, Kitase even talked about Versus and how it would be "sad" in the past, because he knew what it was doing because he was Producer on the game, both he and Hashimoto were, and in 2013 he left XV as Producer while Hashimoto stayed on as the sole producer.
Again Nomura is a bad at managing teams BY HIS OWN ADMISSION, which is why Tai Yasue is Co-director on the KH games now, which is why Tabata was even brought on to save FFXV, which is why Hamaguchi is Development Lead actually in charge of FF7R development, Nomura is just the creative lead on those, he's not a technical director, he doesn't know how to manage teams, that's why he has those people doing it for him, and with the way Japanese games especially at SE don't have a consistent way of crediting people especially in the same way games in the west does, you're just falling back onto a technicality of how things are named instead of what people actually do. Again did you miss the part where Kitase is the one that keeps propping Nomura up and giving him those roles? Kitase was the one who assigned Nomura to Direct FF7R to begin with, you wanted an answer as to why he still gets put on games, that answer is because of Kitase.
Seeing as all of your understanding of Versus is jut from reading Wikipedia it's obvious you havn't done any extension research into this, so that explains your desperate defence of Nomura as if he did no wrong and his games are always smooth and never in trouble.
Again maybe if you did some research you would know that in 2010 Ebony Engine was created specifically for Versus from Crystal Tools, and that is what Versus was being made on in 2010 and through to 2011 and 2012, and what FFXV was using on the new prototype build in 2012 through to mid 2013 too, until it only in JULY 2013 then started to migrate to Luminous Engine.
Luminous Engine was in development since 2010 and Versus at first was only going to use lighting tech from it, while the engine itself according to Nomura was a "Versus specific engine" that he stated it was using in 2011, and that Versus specific engine was later clarified by both Tabata and Takeshi Aramaki as being Ebony Engine, aka as the Black Engine, and it was named that specifically to contrast with FF13s Crystal Tools which was originally named White Engine.
And again, maybe if you read what I actually said you would see that I'm not placing the sole blame on Nomura, but he is a MAJOR REASON why Versus was such a mess even after they actually had an engine to make Versus on in 2010 with Ebony Engine and had a team, that is why Versus was going to be cancelled in 2012 because Nomura's game was such a mess, which even Tabata stated that 90% of the people on the game did not want to merge with Nomura's team because of how bad the reputation Versus had within the company.
Please, do some actual research into things and don't just skim Wikipedia articles and pretend like you know what you are talking about.
(2) Tabata. After they found a replacement for Nomura, another problem began. The guy literally worked primarily on portable games, yet they threw him on a AAA project with a limited dev time. So this man rather than using the groundwork of v13 decided to scrap most of it, completely disrespect the original vision, diminish important characters, and even near the end cut huge game elements he himself advertised. He literally (intentionally?) took out everything v13 had in mind, and then he even took out shit that he himself promised.
The hell are you talkiing about? By this logic no one is allowed to have promotions from lower budget games to higher budget ones, what does his past work have to do with anything? Before KH all Nomura did was design characters and do storyboards with some story ideas, he never directed a game before KH. And what is "most of it" that was scrapped from Versus? Barely anything was even made to begin with. What "vision" did he disrespect? What "important characters" did he dimisih? What game elements near the end of the game did he cut out that "he himself advertised"? What did Versus 13 have in mind? A roadtrip about bros? Check. A fantasy based on reality? Check. Action RPG combat? Check. World you can explore? Check. Yoko Shimomura music? Check. The main cast of Noctis the prince of Lucis, Gladio his bodyguard, Ignis his advisor, Prompto his close friend? Check. What did he "took out" that he himself "promised?
Sounds like you really don't know what the hell you are talking about, there was more story changes from FF7's original concept to the final game than there was from what ever we saw of Versus to the final XV we got.