It's disappointing they are planning sequels already when the game itself hasn't even released.
It's an epic. An epic is a large story like Lord of the Rings. Final Fantasy XV's premise is simple rather than overly complex for complexity's sake (extra dimensional timey wimey Gody retcon the dead stuff because yeah that makes any fiction sophisticated -> Nomura and Tabata = HELL NO in the context of their latest Final Fantasy. Defeats the purpose of the story their telling) . A sequel to a character-driven game is not bad if Nomura said it ends at the climax (I assume he means that by
While Final Fantasy XV will have one climax, as a story, we plan to continue it further). Final Fantasy sequels tend to not do well because they don't feel so coherently compact due to how much the loose ends are tied up (flat out ended, why more?). Was there a reason to bring back Tidus and Sephiroth again? Why was there little to none build up of those newly introduced characters? It's a problem for JRPGs in general. This wouldn't be the case for XV if it picks up where it left off like Hobbit/Lord of the Rings. The point is to get Lucis's crystal back. Lucis is confirmed as a battleground and Nomura described it as the biggest city yet in the Final Fantasy franchise (molded after Shinjuku and Shibuya in size and scale), so if Noctis is kicked out it would take some time to go back home. Is Idola the final boss or a bigger bad than him? The key lies with the final boss. A “climactic” battle that doesn’t actually vanquish the villain similar to Star Wars (Sith and Vader) or Marvel movies (Loki). Nomura has to leave resolution for a direct sequel. What if Noc doesn’t manage to accomplish his goal because the enemy overpowered him in the final battle? Well now he has to get back on his two feet and try even harder. The damage he inflected on the enemy is worth noting but he still lost to a much larger degree. Fight is not over. This doesn't seem like the time goes by trope JRPGs almost always embrace. Sequels need circularity, which tie up the loose ends (in the Marvel movie verse, Captain America the Winter Soldier and Agent Cater explains what happened to Hydra. The signs were subtle enough to see throughout each time SHIELD's government interfered with an issue, therefore the twist fit contextually). If the whos, whats, whys, wheres, whens, and hows are covered from head to toe in Final Fantasy XV 1 then the sequel would just expand upon them instead of making whole new shit up, while recapping former events. Stuff has to make sense. Not random. There is an anti-convoluted sensation here. Tabata doesn't favor the craziness of Fabula Nova Crystallis, while Nomura desires only to use the concepts behind l'Cie and blah blah rather than their actually.
Also note, Final Fantasy XV is a road movie. This a genre of film. The protagonist hike from A to Z. In-between the two, they stop off at B, C, D, E, and you get my point. At each letter something important happens. These things teach each hero something they didn't know about themself. Since Final Fantasy XV is about bringing back a crystal to its rightful place the stops must be brief, being less about
input location and more about how it relates to the larger crystal story. Road movies are called road movies because they tend to use a lot of a vehicles. Nomura already said his game has a usable car. The vastness of the road in a road movie is VAST. The big event is challenging Niflihuiem, not all the tiny sub plots of each location that create the larger story (I'm looking at you Star Ocean 4, opposite of road movie).
Final Fantasy XV 2 should demonstrate proper sequel structure. However, he can scrap sequels, cramming them into Final Fantasy XV, which would mean the game has to be SUPER long.