didnt single you out man,. didnt have any negative intent to anyone here when writing my message, just writing it for the sake of writing it about stella. the only explanation i have to them always showing stella and the early scenes and nothing of the dragoon knight of black haired woman is they didnt have much of the game made until 2012. just bits and pieces and tech and R&D. which is why we only saw those few sections over and over again. think about it, the first teaser and its extended battle, the party scene, in different variations leading to the most polished and detailed one in 2011., and the gameplay in the city, during the invasion and a few seconds of it outside. and they combine the cgi of the first trailers, we only ever saw insomnia,
He's correct on that point. The core team for Final Fantasy XV is totally different, so it's essentially a brand new installment in the series. What they're recycling from Versus XIII are the basic story, universe, and characters, but there are naturally going to be changes to fit the new specifications.
The FMV was created separately through Square Enix's Visual Works department, so it shouldn't be taken as an indication of overall progress. This was all promotional/pre-production stuff.......attributed to a total of two people (one of whom was Eiji Kitada, who was involved on and off until late 2009).
If this article is true, Versus XIII may not have been in full scale production for long (if at all) before Square Enix pulled the plug. It isn't a decision to take lightly and would more or less be unthinkable if the game had been on the road toward completion.
As for choice of director, much rests on who can get stuff done under the burden of today's development climate and scale. I think some comparison can be drawn to FFXIV, for which the old leadership team was replaced and the project effectively restarted from scratch (while using the Eorzea universe and story as a base to build on).
The FMV was created separately through Square Enix's Visual Works department, so it shouldn't be taken as an indication of overall progress. This was all promotional/pre-production stuff.......attributed to a total of two people (one of whom was Eiji Kitada, who was involved on and off until late 2009).
If this article is true, Versus XIII may not have been in full scale production for long (if at all) before Square Enix pulled the plug. It isn't a decision to take lightly and would more or less be unthinkable if the game had been on the road toward completion.
As for choice of director, much rests on who can get stuff done under the burden of today's development climate and scale. I think some comparison can be drawn to FFXIV, for which the old leadership team was replaced and the project effectively restarted from scratch (while using the Eorzea universe and story as a base to build on).
While the game may not have been in full development, that doesn't mean progress was not being made. The game being delayed for other big projects is just another sign that Square Enix just didn't know what to do with it. Same with the development team change, we have no idea just what decisions were actually made, so saying that only part of the game was finished is just an assumption that could turn out to be false. If Square Enix had just been more open about the game after releasing the first XV trailer, then maybe we could understand more about these changes.
Also, even though they were developed by a different department, FMVs still are not cheap. So discarding ones that were done and originally set to be in the game (not counting the promotional ones from the early days) still is wasteful.