>KH had to be changed not only because Luminous wasn't finished yet but also because the engine team was tied up and wouldn't have been much use in training a team whose experience was limited to portable games in the workings of a current-gen engine. None of those issues would affect an BD2 game made using Luminous. It's completely absurd to think that there's something inherently problematic about the engine itself.
And, for the record, while KH is looking far better now than it did before, I still prefer Luminous' look to UE4's. The more use Squenix gets out of Luminous, the better, as far as I'm concerned
My problem isn't the engine I don't think the engine itself is awful no I just think it's an unnecessary headache with very little to show for it.
XV was clearly marred by engine issues and time constraints.
Square wasn't willing to give up the time so at the very least they should have let them switch engine in 2013 to UE4 something that's finished something that can make some very graphically impressive games look at Hellblade if UE4 can do stuff like that then XV shouldn't be that big of a problem. I'm willing to take a slight depreciation in graphics if it ultimately means ok better gameplay, whatever makes the development smoother so that it shows in the game itself. So they aren't wasting time with engine glitches that they themselves had to solve when BD3 ran into them they just had to call Epic and they were fixed, Tabata and his team had to iron out, optimize everything themselves and thus things got rushed.
It also seems to me that they are going to continue adding to this thing might be better than what XV went through but ultimately unnecessary with little to show for it.
> an impressive character creator, a vehicle with fewer area limitations, two festivals with unique game mechanics, a timed hunt system, a bestiary, a chapter select system, and a fully-tricked out PC version (complete with 4k textures, improved visual effects, and a first-person mode).
All of which could have been done in Unreal Engine 4 without the detriments to the main game as I said I don't care about the bonus content after the fact I want the main base to be solid as in good boss fights no ripping out story or whatever and having a smooth development so that you aren't wasting your time on engine issues.
>KH had to be changed not only because Luminous wasn't finished yet but also because the engine team was tied up and wouldn't have been much use in training a team whose experience was limited to portable games in the workings of a current-gen engine.
Oh is that why BD2 mainly worked on portable games? Those guys were limited to portable games and they were solely working with Luminous
>FFXV is a 25+ hour set-piece-heavy open world action RPG that took maybe four years to develop after the shift to current-gen. Given the genre and the production values, that's not a bad turnaround time... and Luminous was still being developed alongside the game.
Would have been much better if the development was much smoother without the engine issues half the boss fights in the game were rushed and incredibly simplistic it's almost as if they didn't have any time to work on them when 0.2 boss fights are much better you know got a problem.
>Not to mention, if the expansions have showed us anything, it's that Luminous Pro is actually quite versatile. Within a little over a year of launch, they'll have added a 30-45min story expansion, a two hour action game expansion
Where is this story expansion you talking Comrades what does that to do with engine as far none of this addresses my main concerns on how less smooth the development goes it affects the game in the long run I don't really care about your DLC's which should have been stories in game which could have done in Unreal and they would have probably had the time to do it without having to worry about console optimization issues which affected quite a bit of the set pieces. #MyLeviathan
All I'm going to say is Luminous is a alright engine just an unnecessary burden that doesn't do much for your game
Also lol at FFXV Unique magic system
It's FFVIII's draw system if it was more shit also what does to do with the engine this is a game mechanic Unreal can do this.
And, for the record, while KH is looking far better now than it did before, I still prefer Luminous' look to UE4's. The more use Squenix gets out of Luminous, the better, as far as I'm concerned
My problem isn't the engine I don't think the engine itself is awful no I just think it's an unnecessary headache with very little to show for it.
XV was clearly marred by engine issues and time constraints.
Square wasn't willing to give up the time so at the very least they should have let them switch engine in 2013 to UE4 something that's finished something that can make some very graphically impressive games look at Hellblade if UE4 can do stuff like that then XV shouldn't be that big of a problem. I'm willing to take a slight depreciation in graphics if it ultimately means ok better gameplay, whatever makes the development smoother so that it shows in the game itself. So they aren't wasting time with engine glitches that they themselves had to solve when BD3 ran into them they just had to call Epic and they were fixed, Tabata and his team had to iron out, optimize everything themselves and thus things got rushed.
It also seems to me that they are going to continue adding to this thing might be better than what XV went through but ultimately unnecessary with little to show for it.
> an impressive character creator, a vehicle with fewer area limitations, two festivals with unique game mechanics, a timed hunt system, a bestiary, a chapter select system, and a fully-tricked out PC version (complete with 4k textures, improved visual effects, and a first-person mode).
All of which could have been done in Unreal Engine 4 without the detriments to the main game as I said I don't care about the bonus content after the fact I want the main base to be solid as in good boss fights no ripping out story or whatever and having a smooth development so that you aren't wasting your time on engine issues.
>KH had to be changed not only because Luminous wasn't finished yet but also because the engine team was tied up and wouldn't have been much use in training a team whose experience was limited to portable games in the workings of a current-gen engine.
Oh is that why BD2 mainly worked on portable games? Those guys were limited to portable games and they were solely working with Luminous
>FFXV is a 25+ hour set-piece-heavy open world action RPG that took maybe four years to develop after the shift to current-gen. Given the genre and the production values, that's not a bad turnaround time... and Luminous was still being developed alongside the game.
Would have been much better if the development was much smoother without the engine issues half the boss fights in the game were rushed and incredibly simplistic it's almost as if they didn't have any time to work on them when 0.2 boss fights are much better you know got a problem.
>Not to mention, if the expansions have showed us anything, it's that Luminous Pro is actually quite versatile. Within a little over a year of launch, they'll have added a 30-45min story expansion, a two hour action game expansion
Where is this story expansion you talking Comrades what does that to do with engine as far none of this addresses my main concerns on how less smooth the development goes it affects the game in the long run I don't really care about your DLC's which should have been stories in game which could have done in Unreal and they would have probably had the time to do it without having to worry about console optimization issues which affected quite a bit of the set pieces. #MyLeviathan
All I'm going to say is Luminous is a alright engine just an unnecessary burden that doesn't do much for your game
Also lol at FFXV Unique magic system
It's FFVIII's draw system if it was more shit also what does to do with the engine this is a game mechanic Unreal can do this.