Final Fantasy XV - General News Thread

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Nova

Warrior of Light
Jul 14, 2015
1,773
2,595
Final Fantasy XV Director Thinks Frame Rate Won’t Be an Issue at Launch; Details Improvements

“Originally what was intended for the patch was all these elements that would improve the usability of the game. That also includes fixing bugs or optimizing the actual game. And also the freedom to steer your car. On that point, by allowing our players to freely steer their car it impeded on some of the progress of the game, so wanted to make sure that the game itself was perfected prior to actually implementing that aspect, and to solve any issue that might come out from that.

There are other factors similar to that, that were also considered for the day one patch.

Aside from the whole optimization element, the other big factor was the game balance. For example, in the leveling system. We are ensuring that people will be able to better navigate the information and play at ease. These improvement were also originally intended for the day one patch.”
http://www.dualshockers.com/2016/09...t-be-an-issue-at-launch-details-improvements/

Bolded makes me really at ease to hear.
 

ChingleeTribal

SOLDIER, First Class
Mar 27, 2016
955
815
Dualshockers going all out with the FFXV news:
http://www.dualshockers.com/2016/09...sterious-clay-map-explained-by-hajime-tabata/

Final Fantasy XV’s Mysterious Clay Map Explained by Director Hajime Tabata
“I think you’re referring to the clay model that the development team created early-on in the development process, prior to constructing the overarching game.

That was our initial mock-up of the map, and so that’s where we kind of determined the overarching scheme of the map. That said, there have been changes that have been implemented to what you see there. So it’s probably safest to understand that as what became our basis for constructing the actual map.

It’s really kind of the initial step we took in terms of evaluating where it would make sense to have a journey by car, where it would make sense for players to explore, and where it would make sense to have the train ride sequence and what not.

It also helped us evaluate what kind of technology we needed in order to achieve all those elements that you see within the map.”