I've had this conversation with friends alot since we all beat VIIR and I feel like VIIR and XV do alot of things better than eachother, but I don't think either completely trumps the other in terms of gameplay. As for what XV could steal from VIIR, having to actually go in to get ATB when you have none but need a potion was really exhilarating and exactly what I feel XV could use. I think VIIR's more grounded combat adds to the difficulty in a way that zipping around in XV can't, buuuut that probably would make that feeling of desperation when you need to build ATB for a heal more erratic and fun. Having to phase correctly would also become alot more important in those situations. I don't think you can just directly rip the ATB system from VIIR and paste it over XV, but maybe retooling MP to be a much more limited resource and tacking it onto item usage (along with maybe an item cooldown?) could encourage alot more aggressive play if you make combos build MP back. Towers would also have to stop giving you a ton of MP as well though, which might go against the game's core "zip-in, zip-out" mentality.
I can do without the alternate path with fanfic happy ending DLC to be honest lol
But yeah, tons of ways they could enhance the main game.
But yeah, tons of ways they could enhance the main game.
Likes:
Loganight