@Hey Everyone It is such a shame that you support toxic behavior on the internet. Truth be told, I seen a few posts of people that wanted Tabata to literally get on his hands and knees and beg for forgiveness when they found out about the 2 month delay. There are literally some people out there that will send death threats to developers for various reasons. Games coming out that have had issues technical side isn't a recent thing. That's been going on for decades. The difference now is that it can be exposed on the internet where that information is more accessible instead of relying on gaming magazines in the past that I am sure a good number of people didn't keep up with.
In regards to the DLC they are making the gameplay revolve around each of the characters. Since it wasn't going to be focused on until the release of the game, I don't deem it to be cut content. If you know there's a time limit on something, it isn't smart to add even more to the plate when it isn't realistic to pull off in the time frame.
Then maybe they should have written around those deadlines a lot better, because the Prompto thing isn't excusable, if they aren't going to set up anything about Prompto being an MT or from Niflheim in any part of the game then don't be suprised if people don't care especially if the main cast brush it off, why couldn't he just talk about Verstael being his father or better yet set it up somewhere in the beginning to give it more emotional impact, that was clearly lacking in that scene. It was more of a wow moment, didn't expect that, than the emotional moment they were clearly driving for.
The Leviathan fight is also inexcusable, if they couldn't make it like the E3 2013 Trailer fine, then why couldn't they just simply have Noctis in regular fight Leviathan until she reaches to the very last bits of her HP, then have the cutscene that takes place in that fight, then have the thing just be a QTE at the very end like God of War. Like have Noct warp strike to it have him attack it, then give Leviathan have water spores where if Noct is on her body for too long, he gets ejected and takes a huge amount of damage, have the Leviathan water clones act as enemies like Floatsem and Jetsem in Kingdom Hearts 1, have the tornadoes be moving and able to attack by running into you. Have Thundaga be a weakness for Leviathan, but the water will become electrified so if you fall in, instant death. This would have made the boss fight much more engaging and less like a boring L1 + O battle, and it would have fit within the confines of their time limits.
Also yes the technical issues yes they have happened since the dawn of gaming but you want to know the difference between then and now? Back then there were no such thing as patches, so there was much more of an incentive for developers to Q and A test, because if a game like Assassin's Creed Unity came out on the PS2 era, the game would be bugged for life, and would need to get re-released in order for them to make up sales, and in the end they could actually lose money, as opposed to if they got proper Q and A testing, shipped the game and have it sell because it's a great game. Nowadays day 1 patches are a thing, so there is less of an incentive for AAA developers to make sure the game is working properly day one, and sadly it seems that gamers buy into this practice under the promise that oh it'll get patched later.