1: I think the criticism is irrelevant because Tabaata planned
CHARACTER based expansion packs long before Final Fantasy XV's release.
2: A lot of people are bringing up the word
LORE, generalizing it as a synonym for backstory, world building, and story. Worldbuilding is the revelation a story-world shown either indirectly or directly through story itself. A story as I know it is simply: a character chases after an aspiration, only to realize the pursuit creates a complication. The complication is solved by the third act. During any time spent on solving the complication, he or she changes. The pursuit itself does not have to be the root of conflict but often is. Story contains emotionalism, dialogue, action, conflict and other compoments that storytellers present each one in a manner for us to go on a journey with. Story is alive. We only encounter what the storyteller wants us to and what's encountered should not serve worldbuilding. Story is not worldbulding's slave. Those characters should not drop previous characterization just to spew out richer details about everything and anything inside the story-world (case point: almost the entireity of The Legend of Heroes: Trails of Cold Steel II and the later half of Tales of Xillia II's main mission). When they become encyclopedias it's hard to care for them. This is why worldbuilding deals with the specifies of food, clothing, transportation, magical systems, weapons, and even what type of dragons everyone rides. The information about them is information, nothing more. How they are used by the story driving components is what matters most. Worldbuilding alone gives us a static and ego-driven story, ego driven because the storyteller wants to show how big their imagination is. Yes for some stories the world itself is a character. You may need a 400 page bible summarizing that world because it's way too much information to be coherently used in a story format (both Marvel and DC comics). They might also not be relevant to how we experience the story's components in a personal, inanimate way. You may have heard this before: only use details the audience needs to know to understand the story. Many RPGs throw out information after information though it doesn't contribute to the dramatic value uncovered in story. It's trivia. On the other hand, there are RPGs where worldbuilding hardly explains why events are happening now. Why is hell breaking loose now, as opposed to twenty years ago? Clarity my friend. When the story moves in ways purely arbitrary then the worldbuilding must be reworked. Theme reacting to worldbuilding is good. Character using a worldbuilding device is good. However, there should be a logical connection between the two. There is an insane superpowered, magical technology. Why does one society go Hilter because of it? In Warframe Grakata is the Grineers preferred weapon, but there's no explanation as to why Grineers prefer the weapon. The Infested are discovered through a quest, but there is no explanation as to why they exist. There is the Corpus Faction, but no explanation as to what they do and who founded it. Missing details makes for a confusing story-world. That would be a good time to drop action and dialogue characterized entertainingly for description and exposition.
Now let me get to lore. Over the course of a story, several facts accumulate by the people inhabiting said story-world. It's the recorded knowledge of their culture. For RPGs we receive that stuff from variations of codexs.
Backstory is story prior to the current story. It doesn't have to be full blown shown.
3: The point here is to bring all four together for consistency. Can we believe the story-world? Can we believe what the characters desire and the conflict against them?
4: Final Fantasy XV has a guidebook that contains lore not put into the game's script. That's basically a bible. We uncover lore in small bits that are only pertinent to the core happenings that surround the story. And the story is about Nocti's adventure towards ending an apocalypse. Final Fantasy X has tons of details about Spira, for
example. But Auron finding Lord Mi'ihen's statue means nothing for his character since it has no story. He no reaction towards it. Finding Celestial Weapons are irrevealnt to the characters who they end up with. The extra Aeons and Temples have zero contribution to Final Fantasy X's story. I don't need to know about them in order to make sense of Tidu's journey. When Waka receives the World Champion there is exposition about how it's an artifact passed down from a high summoner. Cool. Reveals nothing about Waka's characterization and expands no development. That's information for people who love huge story-worlds but it's not actively handled through a character's perspective. Compared to past titles, Final Fantasy XV hardly has cutscenes. It requires a hands on approach due to its emphasis on immersion. Nobody is sitting around a round table explaining the Astrals like how everyone from Flash takes five minutes to elaborate the science. When we walk into the Citadel Noctis will note that there is a conspicuous empty space in the picture and that Ardyn
should be depicted there. Based on us putting Noctis into the situation through gameplay, we can infer somewhere along the line, the royal family erased Ardyn from history after Ardyn states "Ardyn Lucis Caelum is my proper name". We receive the historical record from him and then physical evidence from a worldbuilding device. I think the issue here is the continuation of playing more. What sounds like compelling gameplay set pieces occur off-screen. The Imperial Army launching an all-out attack on Tenebrae. Why? Because Luna is dead, but we don't get to play it and unlike Final Fantasy X or Final Fantasy XIII gameplay takes a bigger role here. When you say sidequest for lore you really mean you want to pracpiate in those moments rather than be told. This is why the DLC exist. For some of those moments we might play in them from an entirely different point of view. Noctis is not the main character anymore. Tabata created new chapters. Let's see if they hold up.