More than the craziness itself its really the execution that put me off with the direction. It reeks of KH so bad.
And while Advent Children and CC went off the rails, it wasn't at this extent.
In fairness, they were trying to work around keeping OG FFVII relevant yet remaking the title and possibly dismantling the awful compilation. From what can be seen from Square is that they really don't dive into completely remaking their work other than FFIII and FFIV. Maybe it might be because they don't want to invalidate the existence and art of previous titles. Also, it seems like Nojima might be the culprit for the weirdness of FFVII Remake based on interviews. I'm pretty sure it was him that wanted include the Watchmen of Fate.
Also, I think that the execution of stories for the Final Fantasy series have been awful since 10. That's 20 years of bad storytelling across many directors.
FFX-2- completely invalidates the story of FFX
FFXII- uninteresting main character, and tell but not show
FFVII Compilation: Retconning, everywhere. Genesis and Deep Ground were an awful idea. Even Zack's death was a terrible change, it went from something personal yet ordinary to a hollywood epic hyper masculine hero's death.
FFXIII- The most uninteresting cast, super whiney, story that is nonsensical: Fighting against fate but still fulfilling it.
FFXIII-2 & LR: Contradicts the main installments themes and ends on a really weird note
FFXV: Tell not show, deliberately cut out story, main cast completely disconnected from the events (Losing your home and parent), DLC extremely disconnected and retconning the main story.
FF Type-0: Tell not show, extremely hollow characters.
KH Series: Nomura produced too many titles in too short of time that created awful retconning, filler, and too many characters.