It will be a problem if the fetch quests are like FFXV. FFXV's barely gave you anything interesting like weapons or skills, there was so many that are copied and pasted, and it didn't give you any world building. Like FFXV hunts were atrocious, maybe 3 or 4 were actually original designs, most just a recolor of an enemy you normally come across or the boss you just fought a second ago (The jabberwok hunt in costlemark made me extremely angry.) . Now compare the fetch quests in FFXII. The hunts were interesting, you learned about NPCs, it gave you a better idea of the world or gave you reason to explore more of the world, the rewards were pretty great, and there were actual challenges to it. Hopefully these ones actually are interesting to the story/ have some weight to the story, and better reward system.