Did anyone notice that the ends of Noct's jacket has loose threads? 700 hours later, it's the first time I noticed that. And also Noct's boots aren't symmetrical in design...
Very slight change too the scene in the dessert where there pushing the car. When the logo hits a few birds come flying into the shot. Like I said, minor lol, but I hope that's a testament of things to come in regards to wildlife with the pc version.
Very slight change too the scene in the dessert where there pushing the car. When the logo hits a few birds come flying into the shot. Like I said, minor lol, but I hope that's a testament of things to come in regards to wildlife with the pc version.
Correct it isn't in the console versions. I agree about Leidie for sure, it definitely needs the most attention in this regard but the entirety of the world could just use a wildlife overhaul making it something similar to what we saw in the wildlife trailer back in the day.
Correct it isn't in the console versions. I agree about Leidie for sure, it definitely needs the most attention in this regard but the entirety of the world could just use a wildlife overhaul making it something similar to what we saw in the wildlife trailer back in the day.
The amount of wild life is no different in the main game (save for Behemoths fighting each other), just their placement in the map is strinkingly different.
The amount of wild life is no different in the main game (save for Behemoths fighting each other), just their placement in the map is strinkingly different.
theres not even wild chocobos around, and while theres a change in placement like you said theres also a change in quantity, it seemed packed with life in those videos (while the final is mostly empty fields).
you also don't have herds of sabertusks and mesmenirs in the main game.
Yeah. Some of the stuff is kinda clunky like navigating the map, etc., but the controls for most of the game itself, like movement and battle, feel really good. The only thing I don't like is that using the mouse to navigate menus is a pain, so I revert to using arrow keys and the Enter key.
Ah makes sense. I'm using an Xbox 360 controller and the item/jump commands are still mapped to a single button. It seems the separation is isolated just to use of the keyboard.
So, a quick note on the game's settings: I really recommend turning down the "screen filtering" to the lowest setting as it removes the smearing effect from the screen and cleans up the image quality by a large margin. The aliasing becomes more noticeable as a downside, but to me it's 100% worth it.
They should really add comrades magic system into the game, with noctis able to use 4 spells on the go holding L2 & the bro's should be able to use as many as proper Glaives can. I'd also like them to be able to use the magic when being controlled by the AI.
It doesn't necessarily need to replace the remaining system, I wouldn't mind having the old magic for variety or fights where I need to do a lot of phasing & teleporting but if it's absolutely has to be one or the other I'd definitely go with the comrades magic.
They should really add comrades magic system into the game, with noctis able to use 4 spells on the go holding L2 & the bro's should be able to use as many as proper Glaives can. I'd also like them to be able to use the magic when being controlled by the AI.
It doesn't necessarily need to replace the remaining system, I wouldn't mind having the old magic for variety or fights where I need to do a lot of phasing & teleporting but if it's absolutely has to be one or the other I'd definitely go with the comrades magic.