So the Edge previewer complete the game withing the 40 hour mark right?
How did he manage this? I'm coming up the 30 hours now on the demo lol
Its as if they rushed it and didn't really try to get the most out of it.
Didn't really experience what it has to offer in full.
Forgive my ignorance on this since I'm not actually reading any previews of the game.
Could just be me looking at it from a 'FF fan' perspective and maybe the previewers not as eager about the game. I want to enjoy the game to the fullest. Take my time. Really get immersed by every feature the game has. Observe all the fine miniscule details within its world.
I can't see myself beating the game in just 40 hours xD
I personally don't think playing the critical path of a game should be defining of 'rushing', frankly. The critical path is the stuff the developer
wants you to see at all costs. The critical path is the important part of the game. Tabata himself has said FF15 is a 30-40 hour game on that critical path.
My main point is this: A truly good game is good both ways. I'm currently reviewing an RPG that I think is potentially the best RPG of the year (and no, it's not FF15) that I can't talk about for another couple of days, and that game is
rich with around 30 hours of critical path content but then there's some truly broad and different side-content as well that offers so much to so many different types of players. That side content elevates the game, to be sure, but that critical path content alone is enough to make it one of the best games of the year.
I can use other examples: Mass Effect 2 is a 25 hour game if you follow the critical path simply and don't shoot for the best ending. It's one of the best Action RPGs ever made, imo. There's another 20-30 hours of content beyond that. It enhances the experience, but in a preview state or for players who do play the critical path, it's still a 10/10 game, I think. Plainly.
Games mean different things to different people, but saying "they didn't play it long enough!!" if you saw your way to the damn credits is to my mind is even more ignorant than choosing to not engage with the side content. It's up to the developer to decide how much content should be compulsory and critical - that's part of game design. That content is a bar by which your average consumer can judge the game. The extra stuff is just that -- it's extra.
Your critical path, if designed well, should put you in touch with every major element of the game. Then there's side content for if you want to dive deeper. Let's take classic FF - FF7, 8, 9 and 10 all introduce you to their most significant side content such as mini-games and card games as part of the story. You're forced to experience this stuff, but the game then leaves it up to you if you want to dive deeper. You can judge. What this means is this, though: if you play a game and experience that side content in the main path and
don't feel compelled to see it in its deeper context, that is a statement about the game in itself. If you do, likewise -- this is what's compelling about something like Blitzball or Triple Triad. The point is - you don't have to spend ages doing those things to get a feel for what the game is trying to accomplish if it's designed well.
Metal Gear Solid 5 is a great example of this, incidentally, and also genuinely I think will become a very helpful touchstone for FF15 in comparative terms. I expect the two to have a lot in common.
Let me take a quick tangeant...
The fact, the sad truth is -- a lot of players don't engage with this content. Fact is, a lot of players don't even complete the games. If we use online data for FF13, we can see that only around 7% of players who saw the first chapter through to its close actually completed the game. This isn't just about FF13 being 'bad' (not that it is imo) for the record, either - this is data that also pans out similarly for classic FFs. If we'd had internet data, I think we'd have been stunned how few people reached the second or even third discs of classic FF games. (There's an interesting lesson/challenge for FF7 Remake here, but we'll save this for another time). Modern games now have data reporting, too - so for The Witcher 3, for instance, CD Projekt were getting data fed back direct from players via the internet about how they played. Deus Ex basically spies on you - every quest you undertake, every shot fired, every jump, the works. This data is used carefully and interestingly.
This leads to interesting scenarios. The Witcher 3 is a ludicrous 60-hour game even for its critical path, but CD Projekt found that one side quest in particular was so in-depth and exhausting that after it a lot of players simply stopped; for them, that quest was all the conclusion they'd needed, and they'd seen enough. In an interview with me, some of the lead quest designers on the game talked a little about how next time they want to make a shorter game that can be played in more wildly different ways.
Incidentally, I think this is the future fpr RPGs that FF will be forced to embrace: Skyrim has a very high completion rate because its main story is only 15 hours, but there's 200 hours of content in the game. It's the best selling RPG ever made. You can start again and play in a hugely different way, or ignore the story entirely. Bioware's Mass Effect & Dragon Age games take a similar-but-different approach - they have 25-hour main stories but pack in double that in side content, then supplement that with how the same mission can be seen in different ways and play out very differently depending on your past actions.
In this sense I actually think these games are the ones that
can't be reviewed based on the critical path so easily. They need another play-through. They need more time. A game like FF15, though, from what I know of it... it's a relatively simple A to B to C. The side stuff might elevate or lower it in minor degrees, but it's not going to turn the whole thing on its head. FF13 has some really intense side stuff once you reach Pulse, but once you've seen one of those hunt quests you've also seen them all - they're all ultimately the bloody same.
Anyway... Is a 40 hour opinion of FF15 valid? Absolutely. It's how the vast majority of the game's audience will experience the game. I for one could not squeeze 40 hours out of this bloody area. I was done after three -- it's too barren and fighting random creatures without any real direction doesn't really interest me -- but different strokes for different folks. The game was previewed in very specific circumstances and he powered through the main story... but, honestly, many people will play that way, if not most of them.