NOW for my rant about people who complain about DLC. (I've started this a couple of times but got distracted). This is an in-general editorial, not directed at any individual.
It's time to get over it.
I do understand then when it was a new concept, it's a scary proposition. Visions of the worst case scenario flying around. Complaints about having to pay for something you think should be free. Fears of companies blocking important story content. I get it. I may not understand basic sentence structure, but I get the fears.
But, as I assured people something like a decade ago, the market will find itself. And, by and large, it has. If a company today tried some kind of pure evil scheme to put their main content behind a paywall, they'll be ostracized. They've, for the most part, found their middle ground already. Generally unimportant/pure cosmetic stuff as optional paid DLC, and general content added as free DLC, unless it's part of something big enough to be considered an expansion pack, which is really not that different.
It's not perfect and never will be, but the benefits are absolutely tremendous. EVERYBODY wins. It's healthy for the video game economy. It's good for people who don't want to pay $89.95 for a standard video game. It's good for independent developers that need a way to get people to try their games. It's good for the people who have more money than sense that don't mind paying a little extra so they can level a little faster or look cooler doing it.
If there was no such thing as DLC/Microtransactions, 10 years from now, the industry, if i hadn't collapsed by then, would be nothing but the top 20 or so companies making the same shit over and over again. New/independent developers would have a hard time breaking into the scene at all. The major companies would have a stranglehold on the market because the costs associated with getting your name out there. Not unlike the cable/tv industry is today. You won't see too many mom and pop cable companies spending the billions of dollars it takes to build their own infrastructure just so they can compete with the company that's already there and doesn't have as many costs to recuperate. They just keep trading the already built systems and don't have to compete with anyone.
And because of that, we'd get no new ideas. Everything would be another sequel. No indie companies out there to come up with new concepts for the bigger companies to emulate or improve upon. Prices would also go up as the market would be heavily in favor of the game companies and not the fans. It's basic supply and demand: The bigger companies wouldn't have to compete with the little guys, but the demand wouldn't go away. They'd have complete control over the market.
Now, as a result of those independent developers, right now AAA games are in trouble. They can't raise their prices without the internet having a collective heart attack, but they also can't make a profit to counter the budgets. DLC allows them to have some content available for people who WANT to pay extra to feel like their money isn't wasted, and today, every effort is made to make sure that the people not paying for it don't feel like they're getting gypped. You don't need the Mage Mashers to enjoy FFXV, but if someone wants to pay extra for them, they get a neat little bonus, the company makes a profit and future awesome titles, and you got, essentially, a game that should cost $89.95 for 60 bucks.
So, it's time to get over it. Complaining about there being basic DLC jsut comes off as a little bit childish and selfish at the same time. The industry does not exist to bend to your whims. The money, which is the lifeblood of any industry, needs to flow. Profits need to be made. I don't think a lot of people truly understand what goes into these games. FFXV has thus far taken 300 people 5+ years (minus gaps) to build. That's a hell of a project. Hopefully, it's a hell of a game. Luckily, we don't have to pay what we should have to pay to make that happen, the profits are coming from all over. If it was a 1:1 transaction, a game like that might have to costs everyone $120 just to try it, but DLC (across all of their games, which this game should promote) allows them so many opportunities for the money to trickle in from people voluntarily paying for things you never have to pay for if you don't want to, that they can afford to put the game out at a reasonable price for everyone.
(Edit: In this particular case, it takes an effort to think of it as a bad thing. Not only is Tabata talking about free DLC, he's answering people's demands for features that aren't planned by telling them that once the game is done, they just might go ahead and give that to you. There's nothing bad about that at all. Hell, that wasn't even possible 10 years ago.)