Re: pacing.
Another thing that could break or not the pacing in the Remake is the travelling outside of the towns/dungeons and how much you (or can´t) move within the world and the scale of the world. First of all we don´t how they will handle the world scale but it clearly won´t be like in the past but will be something of the scale of games like The Witcher 3/GTAV:
Problem: There would be a lot of "empty" space between each town/dungeon (if they go very hard on having everything in a real correct scale), where you could only walk in straight line to next town/dungeon while randomly fighting enemies on your way throught.
Possible Solution N°1: Having some sort of vehicle right of the bat before you meet Cid and have access to the Highwind.
Possbile Solution N°2: Skip completely the travel between towns/dungeons, replace it something like the characters instantly teleporting there and show them travelling only in cutscenes.
Another thing that could break or not the pacing in the Remake is the travelling outside of the towns/dungeons and how much you (or can´t) move within the world and the scale of the world. First of all we don´t how they will handle the world scale but it clearly won´t be like in the past but will be something of the scale of games like The Witcher 3/GTAV:

Problem: There would be a lot of "empty" space between each town/dungeon (if they go very hard on having everything in a real correct scale), where you could only walk in straight line to next town/dungeon while randomly fighting enemies on your way throught.

Possible Solution N°1: Having some sort of vehicle right of the bat before you meet Cid and have access to the Highwind.
Possbile Solution N°2: Skip completely the travel between towns/dungeons, replace it something like the characters instantly teleporting there and show them travelling only in cutscenes.